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  • The /newstuff Chronicles #181


    sargebaldy

    Why hello, as you can see it is I, Sarge of Baldy, and I've just returned from a magical adventure to /newstuff-land, where I've seen all sorts of outerworldly things.. which of course, I promptly slaughtered. Here I have written down the memoirs of my fabulous journey, which I wish to share with you. Eight lands of perilous evil for you to conquer, although three of them don't even have monsters so don't pretend you're all that cool. Let us begin our fantabulous journey, shall we?

    • By the Pain I See In Others by Patrik Höglund
      159kb - Vanilla Doom2 (limitless port recommended to avoid Savegame Buffer Overflow) - SP - Map16 -
      A very nice map set in some sort of slimey base in a cavern. Or something like that anyway. The map not only looks good, but plays quite nice as well. The detail isn't merely a bunch of copy and paste crap, I think most of it is fairly creative and intelligent. Nukage and and cavernlike environments don't come together very often so I personally found the theme quite interesting. The atmosphere also improves the environment, and most of the way through it feels fairly dark and moody. The few drawbacks I can really point out is there's a fair number of misalignments, both on the x and y axis, although these are fairly easy to overlook and don't really hurt the map much. It also feels a bit weaker as it goes on, both in terms of the map design and the gameplay.

      Verdict: Definitely worth checking out.

    • Brains! Part 1: The Beginning by Shawn Huckabay
      2025kb - ZDoom + Doom2 - SP - Map01 -
      This map is, if nothing else, certainly interesting. This wad seemed to have been designed to scare the player, and it actually does succeed on a few occasions. The Wolfenstein zombies can look very funny in Doom, giving it sort of a bad horror movie feel. The map isn't very detailed or anything, rather the author seemed to concentrate on the atmosphere and new stuff. The new weapons don't really affect the gameplay that much but watch out for the zombies that want to bite off your legs, they can hurt you far more than you might expect after having experienced pinky demons trying to do the same thing.

      Verdict: Not a great map, but original enough that it might be worth a look.

    • Metro2 by Carlos Guariglia
      249kb - CDoom + Doom2 - SP - Map24 -
      Yes, a CDoom map. CDoom is a port by Carlos Guariglia that was released not long ago, and yes, that's the same guy who made this map. From what I can gather, this is a test map demonstrating his port, which is based off MBF and features Legacy's 3d platforms. This map has neither monsters nor an exit, so don't expect terrifyingly exciting gameplay.

      Verdict: Only get this if you're curious to see what CDoom is capable of.

    • Metro3 by Carlos Guariglia
      132kb - CDoom + Doom2 - SP - Map24 -
      Pretty much the same idea as the wad listed above.

    • 3D Horror by Magnus Olsson
      98kb - Legacy + Doom2 - SP - Map01 -
      This map seems to have been either as a stress test for Legacy or for the player's patience. Use of the 3d floors feature is very rampant here, and I wouldn't say it has a positive effect on the design. The overall theme feels very newbish, and I noticed details here that seemed more like an experiment to learn Doom editing than a genuine attempt at trying to make something that looked good. These on the whole tended to hurt rather than benefit the look of the map. The texture use looks circa 1995, and the gameplay comes across more as frustrating than fun.

      Verdict: New author still learning to map. Unless 3d floors really excite you, you should probably pass this one by.

    • Somewhat Simple by Sgt. Crispy
      40kb - ZDoom - DM - Map01 -
      A tribute to Doom2 Map07 based off... Doom2 Map07 (ssh, no one tell Ty!) The map is designed for DM and
      features no monsters. For the most part it's the same map with some graphical boosts (including slopes)
      and a remix of the old gameplay. I don't really have friends, so, how it plays... well, I dunno. Play it for yourself and see.

      Verdict: Worthy update to a classic DM map.

    • Blood Resource Pack Build 1 by Daniel "Tormentor667" Gimmer
      2320kb - ZDoom
      A large Blood texture set set up for ZDoom, complete with an ANIMDEFS lump. Seems to include textures from the Blood Plasma Pack as well. This should indeed be a handy resource for prospective mappers.

    • City of the Damned by Daniel "Tormentor667" Gimmer
      2691kb - ZDoom - SP - Map01 -
      Well look what we have here. A new map by the author of the Torment and Torture series, City of the Damned certainly meets up their level of quality. Featuring the newly released Blood Resource Pack mentioned above, the map's theme is that of... *drumroll*... yes, an abandoned city plagued with monsters. The detailing is top-notch and the atmosphere is even better.. great lighting combined with productive use of the new textures work together to give the map a spooky, very original feel. The gameplay is pretty difficult and make sure to watch out for groups of stealth arch-viles... as much as you can, anyway. My only real complaints are a few misalignments here and there and a sign declaring a building a cemetery and crematorium when it looks more like a library on one side and a morgue on the other, with no cemetery in the immediate area.

      Verdict: A really good map, highly recommended.

      Note: The last review comes to us from AgentSpork, since I didn't think it'd be cool (or useful) for me to review my own map.

    • Parcheesi by Owen "Sarge Baldy" Lloyd
      81kb - Vanilla Doom2 - SP - Map01 -
      Parcheesi isn't exactly a huge map, but there are a few things that make it seem so. This map starts innocently enough, with only a few imps and some shotgun guys to deal with, but it doesn't stay that way. In fact, after exiting the first room, you are bombarded by masses of hell knights and mancubuses without enough ammo to kill them all. As I said the map actually isn't that large, but the huge monster count makes it seem so. Overall a pretty good looking map, that doesn't have a super-high level of detail, but still looks decent. I did notice a couple of texture problems, such as the door right at the beginning being upper unpegged. If you like ultra-hard maps then this is the map for you. On the other hand, if you don't like ultra-hard maps, then I'm not quite so sure.


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    Ty Halderman said:

    I tried to send this to news@doomworld.com but got a "full mailbox" error so I'll just post it here...

    The address forwards to several other mailboxes, and if any one of them is full you'll get an error back. It doesn't mean nobody else got it. I know I got it.

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    Dethtoll said:

    i rather enjoy it. it actually makes me think of one of the tracks on the CD audio portion of the original blood... at first. then it turns into something that makes me think of silent hill 1. nice job.


    Thank you. As for the Blood inspiration, I was inspired by the midi's in blood (especially the one from the first level on episode 3... my favorite episode) but a lot of it was my own personal influences too. Tormentor asked for some blood-esque music, so I delivered, what I considered to be, a suitable resault :).

    :Edit: I'm a bit unknowledgable about HTML tags, this took a while to get the quote right :D.

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    l3xu5 said:

    I was inspired by the midi's in blood (especially the one from the first level on episode 3... my favorite episode)


    episode 2 is my favourite. there's something very sad and gloomy about that episode.

    actually, my favourite is actually the cryptic passages one. the levels are amazing, and very well done, even better than the original episodes'.

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    Ichor said:

    If only it would run on my computer, which just happens to be much too fast.


    ugh, i know. if i wanna play blood still, i have to drag out my old PC.

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    The original Blood plays just fine (except the reverb bug where I have to go to DOS to play some areas). It's just Cryptic Passage that has the problems.

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    My evil sound card and the fact that I can't boot to DOS on my Win98SE box both prevent me from playing Blood on this computer. Thank goodness I got most of my enjoyment out of it. Man, burning stuff is so cool.

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    Amen to that :D. I've got a duel Boot system with WinXP and Win98SE. Was there ever a way to eradicate that reverb bug? Never played criptic passage and I only got sop far on Episode 4 on the original... it's been a while and I loved the atmosphere on tha game... too bd it was a cracked copy so I couldn't see the cutscenes or listen to the CD music... Gonna try and hunt it down on Ebay methinks :).

    Plus, the maps were cool this week, loved the atmosphere in City of the Damned, felt so much like Blood... cool stuff :D. Gonna have to create my own level with those blood textures ;).

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    I couldn't eliminate it, but I could minimize the effects by simply avoiding the biosuit and reflective shots. There is one map where that simply cannot be done, so I'd just go to DOS mode until I pass that area. Then go back to Windows and continue playing.

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