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  • The /newstuff Chronicles #235


    Welcome back to another fabulous rendition of your favorite weekly chronicle, The /Newstuff Chronicle! Yay! I, your favorite underwater breathing apparatus, will be your guide this week to what's new in Doom worth playing. I know what you're thinking, "But Scuba, Action Doom was already released. What else could possibly be delivered to us that we would want to play?" The Answer is simply, nothing, but that still shouldn't stop people from uploading some rather good levels to play... and alot of 1994 ones that are not. If I may lament (lol) for a moment, these 1994 wads have me thinking. It's amazing this community survived as long as it did considering what all these old maps are like. How we put up with them as long as we did to make it to today is a testament to the strength of each and every member here, except for InsertWackyNameHere and Bloodskull because they are too young. So remember... on the Scuba Scale of DooM... Five flippers being the highest, a blowfish being the lowest...


    1994stuff

    • Zone 13 - Zen Psychosis
      doom.exe - SP/DM - 32kb -

      The author of this pwad in no way endorses the democratic party or formalized Government in general. For more information on how you can become the leader of your own armed underground resistance group send $12.00 U.S. to:

      Sorry to say I have not sent my $12 yet to become my own armed resistance leader, but for the rest of you it's available in the text file. Zone 13 is the first of the 1994stuff and it's just your basic 1994 level. It's a deathmatch level where monsters were added so you can play it single player too. There's a secret exit, but I really couldn't be bothered to find out how to quit. Speaking of searching, the map replaces Episode 1 Map 3 so you'll have to look around for that too. What can I say, this level probably wasn't terrrible when it came out in 1994 but it's bretty blahzay today.


      Two snorkels

      P.S. For your very own army of Scuba Divers, send $12.00 US to:

    • Welcome to My Nightmare - Ken Flynn
      doom2.exe - Solo Play - 392kb -

      Your nightmare is my nightmare too. Shhhhit!


      B-b-b-lowfish

    • DeathMatch For Two Series - Kurt Schulenburg
      doom.exe - Deathmatch - 209kb -

      I'm at a loss. Here we have 8 levels for doom from 1994 that are... tolerable. These maps are a step above SLIGE, which for 1994 was a work of art. It's safe to say nobody ever played these maps in deathmatch besides Kurt and his friends sitting around their basement on prom night, which is cool because I did too except I was more of a Funyuns guy. Anyways...


      Two Flipper.

    • Death Match City - Sam Lopresti
      doom2.exe - Deathmatch - 36kb -

      It happened, somebody made a city worse than Sandy Petersen. Forget this crap, go play another City map from the same year which is much better, Doom City.


      One Snorkel

    • Tunnel 11 - Günther H. Baumann
      doom.exe - Solo Play - 23kb -

      From the Text File:
      Created during a night in Berlin with friends

      Yep. Also, 64 wide mazes are awesome and a staple of a great map!


      One Snorkel

    • DMKurt - Kurt Schulenburg
      doom.exe - Solo Play - 126kb -

      Contained in this zip file of cruddy old 1994 maps... is FOUR zip files of cruddy old 1994 map! I couldn't be bothered to open zip files in zip files, but I think I can take a wild guess based on the author's previous work...


      Four Blowfish! A New Record!

    • Trench - Scott Scurlock
      doom.exe - Deathmatch - 26kb -

      It's um... it'a trench... that runs between the 2 sides of the level. Also, I think this level was made with SLIGE, I saw a giant S in there somewhere.


      One Flipper

    • Doomsday - Carter
      doom.exe - Deathmatch - 38kb -

      Surprisingly not as crappy as some, but don't let that fool you, this still isn't worth downloading. I mean you can if you want, it's not "smash your head on the table" bad, but you won't be pleased.


      One Flipper

    • Doors - Phillip S. Pittz
      doom.exe - SP/DM - 46kb -

      From The Text File:
      Misc. Author Info : 29 - Single White Male

      Phillip S. Pittz update: 40 - Single White Male

      The name of this wad is NOT hyperbole, there are no less than 80 doors in this map. One room, a circle, has SEVENTEEN doors on each side (not really a circle then I suppose). He says in the text file "I learned how to make doors finally and so decided to go a little crazy with it." Gee that's a bit of an understatement. But still I feel bad about the whole, 40 and a virgin thing.


      One Goggle

    • Jeff's Wad - Jeff Dusko
      doom.exe - Solo Play - 20kb -

      Awesome! Clearly Doomjr inspired architecture!


      Blowfish

    • Dough (Who names a wad "Dough", seriously - Scuba) - Doug Haynes
      doom.exe - Solo Play - 13kb -

      Comparative to the last one, this is freaking Alien Vendetta. But copared to Alien Vendetta, gag. Also, I hate Alien Vendetta.


      One Goggle

    • Jericho - Kurt Schulenburg
      doom.exe - Solo Play - 303kb -

      Let me be frank, or Steve, but this map isn't that good. Props to the author for compsing his own song, but let's be honest, who cares if the level bites. Inside the wad resources is the classic 1994 nudie woman texture, I scoured the level left and right for this, but never found it or the other 4 or 5 custom textures. But thankfully the author felt inclined to replace the teleport sound with the star trek one!


      One Snorkel

    • "Boring" - James Jarvis
      doom.exe - Solo Play - 47kb -

      The author didn't give this wad a title and explicitly stated in the text file "What ever you want to call it" so I have chosen an apt name for it. To be honest, for 1994 it's tolerable. Tolerable enough to waste 13 seconds downloading it? No, but tolerable enough to be spared the rating wrath of Scuba that so many 1994 wads don't.


      One Flipper.

    • Meat - Carolyn Schulenburg
      doom.exe - Solo Play - 42kb -

      Wall hunt Wall hunt!!! Just another boring old map, this one specializes in pressing spacebar on every wall to find out what to do! Oddly enough, the level is filled with mis alignments but the unaligned textures aren't the one that do anything. That's the beatuy of this map! You have to scour it looking for aligned textures to press on!


      One Snorkel

    • Sematic - Insane LTD.
      doom.exe - Solo Play - 144kb -

      If you play one old wad this week (and I hope you don't play any) play Sematic. From 1996 you can clearly see that the author didn't just make lava holes or skies on floors. It actually sort of resembles a map.

      Two Flippers and a Goggle

    • Tunnel - Tim Cuozzo
      doom.exe - Solo Play - 28kb -

      4 voodoo dolls watch you at the beginning enter a boring and lame maze.

      Note: Will not work with Legacy.


      One Snorkel

    • Up 'n Down - Kurt Schulenburg
      doom2.exe - Solo Play - 123kb -

      A Giant elevator that goes up and down with a stupid staircase on one side. I can't even think of anything wittyto say.


      One Goggle


    On Friday, the last day of reviews for me this week, someone dumped Seventeen worthless wads from 1994 that nobody ever played back then or will ever play now. What next, is someone going to upload the entire DZone CD in the name of "Preservation"? Some things don't need to be preserved, if the New York museum of modern art is burning down, do you save Paintings by Jackson Pollock? Answer, no you let the building burn because modern art sucks, and so do all the wads from 1994-1996. Anything worth playing is in the archive already, like Heroes that was added last week or Hoover Dam, so to hoever keeps uploading all these abominations, tonight before I go to bed I'm going to pray for your death. Painful and slow, because I hate you, and I'm Scuba Steve and I don't hate anyone. Besides Ralphis. Now you might say "But Steve you don't have to review them", well, screw you :P I'm doing it just because I can. So let's see what Santa brought us in this delivery? My guess, a whole lot of coal. Also, by this point, I had to invent a new rating system to cover wads like this, see if you can decipher it.

    • Cave Complex - Dominic Anello
      doom.exe - Solo Play - 30kb -

      The screenshot is all the farther I ever got.


      Crappie

    • May Day - Joe Vallee
      doom.exe - Deathmatch - 33kb -

      Shawn 2 and Crates yay!


      Crappie

    • Nirvanna - Ian C Hay
      doom.exe - Solo Play - 45kb -


      Crappie I haven't played this yet, but I decided to review it first... wow, just played it and I managed to break the level. I activated a crushing ceiling and then stepped back and it stopped too low so I couldn't continue. The level might be worthy of at least one flipper but I'll never know because I can't play any farther. So my review stands. I am psychic!

    • Pearl Jam - Ian C Hay
      doom.exe - Solo Play - 58kb -

      Surprisingly... this level is... palatable. It looks... decent and plays... well who cares, I typed "Kill Monsters".


      One Flipper and a Goggle

    • Private Hell - Matrix (Flagg)
      doom.exe - Solo Play - 24kb -


      Crappie

    • Private Hell, Part III - Matrix (Flagg)
      doom.exe - Solo Play - 32kb -

      Awww, what no Private Hell Part II? A for improvement, F for Effort.


      One Snorkel

    • Clean Your Room - Mark Marusak
      doom.exe - Solo Play - 9kb -

      From the Text File: "Designed for my son, his room is a mess. I experimented with multipaste and boobytraps.. hope you enjoy."


      Crappie

    • This ______ - Mark Marusak
      doom.exe - Solo Play - 10kb -

      Never played, See Screenshot.


      Crappie

    • Gloom of DOOM - Psyber Freaked! & Psyber Cured!
      doom.exe - Solo Play - 24kb -

      Have you seeeeeeeeen... the marvelous blowfish?


      Blowfish

    • Matrix Match - Matrix (Flagg)
      doom.exe - Deathmatch - 11kb -

      Lol


      Blowfish

    • Maze - Talon
      doom2.exe - Deathmatch - 130kb -

      Meh, it won't kill you...


      Snorkel and Goggles

    • My House - Dominic Anello
      doom.exe - Solo Play - 508kb -

      I cannot for the LIFE of me... figure out why this level is 500k. I was expecting a loltastic 1994 house with digitized crappy graphics and bad sounds recorded by the author, but no. I was not treated to any of that! Also, checkout the hilarious irony of screenshot #2.


      Crappie

    • Bonus - Dominic Anello
      doom.exe - Solo Play - 4kb -

      Not even worth my time to press Print Screen.


      Crappie

    • Pumpkin..A Holloween Tale - Mark Marusak
      doom.exe - Solo Play - 11kb -

      I was going to be lenient and just give it a "crappie" review... but the lack of anything to do with Punpkins OR Halloween garners it the lowest score available.


      Blowfish

    I'm... I'm sorry I have to take a break here for a second. I feel that I must apologize for this weeks newstuff as I am a firm believer in the statement "The Buck Stops Here". This week is basically nothing more than a couple decent levels in the REAL Newstuff and over thirty just awful maps that were even awful when they were released over 10 years ago. I have said it numerous times already, and I will later in newstuff reviews, but these 1994 wads are garbage and whoever is uploading them should die from some form of cancer soon. That might be a bit harsh, but I believe this is the only chance to stop this flow of garbage, because obviously the uploader has never heard of Quality Control. Uploading 1994 maps is one thing, but these maps are shit now, and most of them were even shit when they were made 10 years ago. In the name of all that is holy, I am going to throw your DZone CD or wherever you keep pulling these abominations from, in the trash. I now return you to your regularly scheduled newstuff already in progress.

    And that my fellow Doomers concludes the painful agony that was 1994Stuff... at this point in time, pounding my head on the table feels like a fun activity. Now... let's see if there's anything of value in the REAL newstuff... (There isn't).


    Newstuff
    • Team UnNamed's 2nd official weapon pack: Crimson Delights - Chronoteeth
      EDGE - Solo Play - 734kb -

      Taking Semicolons and ridiculously long titles to a new level, Chronoteeth delivers one of those mods where people replace nothing but the guns... so naturally...

      So I learned I needed a new version of EDGE, apparently it's up to 1.29, so I downloaded that and ran the wad. One word, meh. 47 words, it was just your run of the mill EDGE weapons modification. There is the usual lack of creativity by ripping pre existing graphics and attributing wonky firing modes to them, and the unbalanced superguns that rip through everything in seconds. Worth a play and that's about it.


      Goggle and a Snorkel

      Also, no screenshots because I don't know how to take them in EDGE.

    • Foxxy - Cutmanmike
      Skulltag - Deathmatch - 1297kb -

      Ahhhh!! ...from the text file:
      A skin of my bestest friend ever, Foxxy. Her mother past away when she was 10 and I feel for her, so I made her a very own skin :D

      And she's still your friend? This is the kind of work that brings nations to the brink of war, let alone destroy a friendship. Either that or a missed the sarcasm, which is highly possible since I'm quite oblivious to that many times. Did I ever tell any of you about when my father asked me to mow the lawn and I replied "Are you serious?" He said "No", so I naturally assumed he didn't want me to do it. Hoo boy was I ever wrong, apparently he was being sarcastic and really did want me to Mow it. And that's the lawnmower story. OK not the lawnmower story, but it's a lawnmower story. Where was I going with this? Something about the Lawnmower Man the Movie? Either way, the author and the Lawnmower man have mental problems that can only be saved through Cyberspace.


      Blowfish

    • Skulltag Community LMS Project - Various
      Skulltag - Deathmatch - 1920kb -

      As of this writing (Wednesday), this is the treat of the week. Seven count them, 1, 2, 3, 5, 6, 7 brand new Skulltag last mand standing maps, all of which are of a high caliber. My suggestion? If FNF is still alive, I think we have the winner for this week. Map 3, 4, and 7 are all particularly fun especially 7 if you just dropped a tab of acid. Deffinately one you'll want to check out, and because it's skulltag, that means it's better than ZDaemon.


      Four Flippers

    • Axis & Abaddon - WildWeasel
      ZDoom - Solo Play - 1955kb -

      For the first time ever a Weapons mod is a beacon of hope after all of those 1994 wads. Actually, it's pretty fun and manages to keep a consistent theme throughout unlike most that just have ridiculous weapons that have no cohesiveness. The theme you ask? Nazis! All the weapons you've probably seen before, Rise of the Triad, I think some Return to Castle Wolfenstein stuff, and plenty of monster replacements as well. The Super Shotgun and New Fist are both very well done and by themselves alone worth checking out this wad... because I drew them.


      Two Flippers and a Goggle

    • Dusk Storm - Michael "Bloodskull" Cole
      Limit Removing - Solo Play - 176kb -

      From the Text File:
      People need to stop bashing others for who they are, and start actually trying things before forming there own opinion because of the author. If you dont even have the decency to do this you need some serious help.

      o_q powerful. Anyways, this map is a decent map for 2005, and a godsend after all those 94 wads. I kept finding mtself having no idea what was going on, so I eventually just gave myself all keys and kill monsters because I hate dying. The level looks good, which is all that really matters, and it probably plays well too, but I don't really care. I'm hesitant, but I'm adding an extra snorkel to the review.


      Two flippers, a goggle and a snorkel.

    • 3D Elevator - Cecelia (You're breakin my Heart!)
      Legacy - Solo Play - 68kb -

      (Un)Fortunately... Legacy doesn't run on my computer, so you'll have to wait for a real review... or review it yourself! Without giving away my secret of scoring wads, you too can use any combination of the points you see given to wads here today to create your own review! Don't forget to take off points because it's not Zdoom. Ha Ha just kidding Eternity4ever!

    • Gravecat's Rocket Arena v1.1 - The Indomitable Gravecat
      Limit Removing - Deathmatch - 21kb -

      Haha for the longest time I thought this was a 1994 upload. It's a rocket arena DM map, that looks like it belongs in the above reviews. I award this two goggles, and may god have mercy on its soul.




    • Predator skin - NeoWorm
      Skulltag - Deathmatch - 79kb -

      This is actually a real treat. This is a homemade Predator Skin touched up that looks absolutely fantastic. The sounds are decent, but the beatiful art is where it shines.


      Three Flippers, Two Goggles and a Snorkel.

    Well, it's been a long and dull week. I can sum it up best by saying the highlight of the week was a map by Bloodskull. I quit. I'm leaving and never coming back. Anyways so long my Doom compadres I am now going to pound nails into my eyes. Before I do that let me say to whomever continues uploading old wads from 1994... you are a worthless human being an a poster child for abortion. If I had names and addresses I would personally drive to your house, set fire to your computer, and just generally mess up the place. I hate you and no amount of words I write can express the degree to which I do.


    User Feedback

    Recommended Comments



    Oh no, some dipshit still has thousands of DZone wads left to upload! I'm glad they feel the need to share with us all the shitty maps we missed out on in 1994.

    Link to comment
    Graf Zahl said:

    I mean the 2 traps where lots and lots of monsters teleport in and the player is trapped in a small area. Both take far too long.


    While I'd agree that the second one is tedious, I think the first is just long enough. Patience, grasshopper.

    Link to comment

    is it one person or lots?
    just ban them from uploading i say
    tell them there using up valuable upload space for newer stuff :p

    Link to comment

    Vile said:
    We need to find a time machine and start uploading 2005 wads in 1994.

    That'd piss them off. The old timers. People would say they suck because they'd bust from VPOs in the first or second room (if they'd work at all,) after a tediously long download over the pesky 28K modem.

    Link to comment
    Xtife said:

    is it one person or lots?
    just ban them from uploading i say
    tell them there using up valuable upload space for newer stuff :p


    That's rubbish, though. Do you think that somehow, there'll suddenly be more people making new maps just because less old ones get uploaded?

    Remember that the primary purpose of the /idgames archive is to collect *all* the stuff that can/may be collected. Many people may not like the old levels, and I certainly think most of them are crap, too, but hey - they should be there for the sake of completeness. And it's not like all of them are crap all the time, either, so there.

    Link to comment

    Once again I ask, why does whatever dork that keeps uploading 1994 WADs feel the need to do so at a steady trickle rather than uploading all of them and getting it over with.

    Link to comment

    Scuba Steve said:
    The level looks good, which is all that really matters, and it probably plays well too, but I don't really care.


    No wonder Action Doom sucked.


    Anyway, I don't see the point in reviewing 1994-95 wads. Deathz0r had the right idea, just fucking ignore them... and shoot whoever let Scuba Steve do /newstuff.

    Link to comment

    go fuck yourself you vapid prick. a) action doom is one of the most inventive doom wads out there and b) a different reviewer would not have improved the quality of these shitastic wads any.

    Link to comment
    Xenphire said:

    No wonder Action Doom sucked.


    Anyway, I don't see the point in reviewing 1994-95 wads. Deathz0r had the right idea, just fucking ignore them... and shoot whoever let Scuba Steve do /newstuff.


    Someone needs the retard title more than Bloodskull....

    Link to comment
    Xenphire said:

    No wonder Action Doom sucked.


    NINE INCH NAILS SUCK

    and that has about the same amount of relevance as your post.

    Go go scuba power on the newstuff cornicles this week. You all may not care for them but it's nice that he at least took the time to attempt to examine the old wads.

    Link to comment

    Damn, nothing worth playing this week. I collect classic wads but these are just too bad to bother with.

    Link to comment
    Use3D said:

    Damn, nothing worth playing this week. I collect classic wads but these are just too bad to bother with.

    Have you tried Manic? I'd say that one's pretty good (and a hectic start, especially if you miss the secret area).

    Link to comment
    Scuba Steve said:

    How we put up with them as long as we did to make it to today is a testament to the strength of each and every member here, except for InsertWackyNameHere and Bloodskull because they are too young.


    haha. I've been dooming since 94 so there.

    Link to comment

    Mancubus II said:
    NINE INCH NAILS SUCK

    Now not only will we rue the day that Pacman is ported to Doom 3, but now we all have to suffer the wrath of the Nine Inch Nails, good thing I'm a nailhead, that way I'm protected, along with my tin-foil helmet. Sweet Jesus No!

    Link to comment

    NIN is one of those bands who was good when they were new and unique, but their current incarnations are just terrible. (Korn is another example, for no reason).

    Link to comment
    Linguica said:

    Once again I ask, why does whatever dork that keeps uploading 1994 WADs feel the need to do so at a steady trickle rather than uploading all of them and getting it over with.

    Why don't you ask him? funduke@hotmail.com

    Link to comment

    Some of these 1994-95 WADs aren't that bad, actually. Many are complete shit, yes, but others are well worth playing (for instance, Heroes from last week, and Full On from #233). Did anyone bother playing these, or were you all too busy jumping on the "let's hope Funduke dies a terrible death" bandwagon?

    BTW, I do think it wouldn't be harmful if Funduke were slightly more selective.

    Link to comment
    Kristian Ronge said:

    Some of these 1994-95 WADs aren't that bad, actually. Many are complete shit, yes, but others are well worth playing (for instance, Heroes from last week, and Full On from #233). Did anyone bother playing these, or were you all too busy jumping on the "let's hope Funduke dies a terrible death" bandwagon?

    BTW, I do think it wouldn't be harmful if Funduke were slightly more selective.



    Yeah I agree except I didn't enjoy Full On.

    Link to comment
    MasterOfPuppets said:

    NIN is one of those bands who was good when they were new and unique, but their current incarnations are just terrible. (Korn is another example, for no reason).


    Korn have always been korny.

    Link to comment

    I decided to take the plunge and download a wad Scuba didnt bother reviewing: Rescue 1...

    It starts off bad enough, with an undetailed marble room, a chaingun and a ton of ammo, along with a badly aligned door. You open the door and blow away the myriad of shotgun guys and imps in the next room, run inside and take out a few more bad guys who where hiding behind pointless blocks of STARTAN, now there is a red key door you cant open, and a 'secret' door you can only see on the map. Open it and there is two bad guys who cant see you even though you're right in front of them. There is another un-detailed corridoor full of spectres, but the nearby beserk means you dont have to waste shells shooting them (not that there's a shortage). Another invisible door leads into a large room with a pretty cool (for 1994) marble block with green torches on it, imps and shotgun guys abound in here too, but with an invisiblity and soul sphere just laying around the battle is easy. There is a hallway with some totally pointless switches that open up what i can only imagine are meant to be prison cells (with nothing useful in). Back to the green marble thing, take the not-immediatley-obvious lift to the top and pick up a rocket launcher and 6 boxes of rockets, this opens up a 'trap' containing, er, one baron and two demons. Once they are dead there is another soul sphere in there, just in case it was 'too hard', and the red key. Go back to the red key door, enter another marble hallway with some tiny slime pits that are so small you can run through without taking damage. Run around to a blue key door, then come back to the slime it, somehow running up to the blue key door opens a secret area with the blue key in behind you, i guess that was what they called "Non-linearity" back then. The blue door leads into a zig-zagging hallway crammed with zombies, shoot them and the barrels at the end, which blow up a load more. The next room is crammed with imps, demons and a few cacodemons, along with an invincibility sphere. Shoot everything in here and pick up the yellow key, oh no! TWO barons!, time to get that invincibility!. Pick it up and it opens a 'trap', a trap when you're invincible?, after punching all the enemies to death (you might as well), open the "we didnt even try and align it right" exit door to be 'ambushed' by a demon, which cant see you, punch it and press the exit switch, brilliant eh?

    Link to comment
    Linguica said:

    Once again I ask, why does whatever dork that keeps uploading 1994 WADs feel the need to do so at a steady trickle rather than uploading all of them and getting it over with.

    Because they've only got a 14400 bps modem, of course.

    Link to comment
    Scuba Steve said:

    Oh no, some dipshit still has thousands of DZone wads left to upload! I'm glad they feel the need to share with us all the shitty maps we missed out on in 1994.


    that's it. I'm making a list of the wads on the D!Zone so ty can instantly reject.

    Link to comment
    Linguica said:

    Once again I ask, why does whatever dork that keeps uploading 1994 WADs feel the need to do so at a steady trickle rather than uploading all of them and getting it over with.


    don't you know the art of torture? :P

    Link to comment



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