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  • The /newstuff Chronicles #87


    Liam

    Four nice new wads this week, including a brand new 9-level Doom 2 episode. Yeah, I'm late again before you say it. Stop waiting until late Saturday afternoon to upload your maps or I will send an army of elite lizard warriors to flay the skin from your bones.

    • Fountain of Pain by frwl - - Fountain of Pain is the author's first map... and uh, heh, well, it's a first map! This one's a DM map replacing Doom 2 Map01. The fragging here takes place in two main areas connected by teleports: one terribly textured marble/stone/vine courtyard (with a gigantic 'fountain' in the middle), and a small series of tech base rooms. Unfortunately though, there's more than enough silly gameplay quirks and balance issues to keep me from wanting it on a ZDaemon server. First off, the courtyard is almost stupidly spacious for a dm arena. An easy-to-reach plasmagun makes the tech base area a haven for fagot campars. Just grabbing a single-shotgun requires a 10-second hike up an extremely narrow spiral staircase. If you dare attempt to grab a rocket launcher, you may accidentally find yourself falling into a teleport leading to a tiny cage near the fountain, in which case you can do nothing but sling rockets around like an idiot and hope you get a frag before your opponent(s) notice you're helpless (which is harder than it should be due to the large amount or ROCKET EATING WALLS). Though, if I've sparked your interest somehow, it couldn't hurt to spend 10 minutes in it with Skulltag or OPNdoom.
    • The Highlands by Alex Parsons - - Feels like I've been here before, feels so familiaaar, feels like I'm slippin... *ahem* ok I'll stop. Despite the feeling of deja-vu caused by the fact that the map looks almost exactly like his previous work 'Outlands', I found Alex Parsons' newest offering a blast to play. The minute you spawn in this SP_ROCK1 fortress you'll be assaulted by a pack of Revenants, and it'll take some MaD sTrAfErUnNiNg SkIlLz to find safe haven. From that point on you'll have to fight your way past tunnels packed with imps, cliffs and ledges guarded by sniping chaingunners, a pesky cacodemon squad from beyond, and enough revenants to make you start hearing their screeching battle cries in your sleep. The monster count on UV is frightening considering the size of the map, but with some speedrunning experience and the aid of a megasphere or two, you'll make it out alive. Oh, and someone record a 100% kills demo for extra love and kisses from Liam. Advanced Doom port recommended.
    • Flow Form by Jason "Hellbent" Root - - A gem of a Doom 2 DM map, Flow Form offers perfectly balanced deathmatch play (for one-on-one or ffa games) and a unique, nonlinear map design. It kinda looks like a stone ruin or something, but that DOESN'T REALLY MATTER because there's NO stupid dead-end hallways, NO plasma spam, NO powerup hoarding, and NO retarded nukage pools. The Doom2.exe instant lift trick rocks here too, even though it's implementation is simple. Also, the botplay rules. Hellbent knows his game so download this now, and then download all his other maps and play them instead of Dwango 5 plz, thnx.
    • One Bloody Night by Erik Alm - - I hope you like your quickload button. I'm finishing this joyous week off with a 9 map Doom 2 episode, Map01 - Map09. There's some particularly cool maps in this one, including one of the best town/city maps I've seen in a while, a sweet Map29 knockoff, and a particularly cool Icon of Sin arena. Although the maps generally look great, the wad is so challenging you may have trouble surviving to take in all of the scenery. The last few maps will leave even experienced doomers in a pile on the concrete under their apartment window. Though, if it's too hard for you on UV I highly recommend you swallow your pride and step down a difficulty level or two, it's worth it. Insaaaane props to Erik for doom2.exe compatibility and for resisting the temptation to teleport in Hell's entire revenant population every time you snag a soulsphere or a key. Music replacements ranging from 'swank' to 'repetitve' to 'irritating' included. Can't wait to see some demos for this one. Absolutely recommended.


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    w@velength121 said:

    I think it's funny how you turned this place into an unnavigable shithole full of shitty, ignorant people who can't leave this place without calling their parents to come pick them up. I'm glad I got banned from this dump. Do these people wear sunglasses in the dark, go topless in front of their mothers and disagree that the Germans started WW1, too? Idiots. You'll all work for me someday. Some of you probably already do.

    Ah, Wavelength, my old nemesis.

    However, this time I have the advantage of forum software which can handle bans rather well, instead of shitty comment code which could barely even work, much less ban a person.

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    I think Alex went a bit too far with ap_006. I mean how do you take on 20 million revenants and tomatoes with next to no ammo? (not to mention the imps at the end). I guess it was more intended more for speedrunners rather than 100%ers like myself. It still looks nice though, and it's still a good wad.

    I notice that the next one will be ap_007.wad, so I wonder if we'll get an appropriately-themed map? (ie. a secret base or enemy hideout)

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    I think it will be slightly easier when they're all combined into one big wad. That way, you will have at least something else to start with besides that ol' pea shooter.

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    w@velength121 said:

    I think it's funny how you turned this place into an unnavigable shithole full of shitty, ignorant people who can't leave this place without calling their parents to come pick them up. I'm glad I got banned from this dump. Do these people wear sunglasses in the dark, go topless in front of their mothers and disagree that the Germans started WW1, too? Idiots. You'll all work for me someday. Some of you probably already do.

    G'night.

    angelfire.com/realm/silvericarus

    Yeah,blah blah blah...but you just can't keep away.You wouldn't let it lie.

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    Just got done watching a demo done by Rich Sham, of the excellent ap_006 wad. I am amazed he lived through parts of it. Nice Job!!

    Rich, who is to nice of a guy to brag about it, would probably send it to anyone who requests his LMP at: rjsams1@hotmail.com

    It is very much worth the time. 100% All, about 56 minutes. Recorded on Legacy v 1.32, beta 4.

    Anyone who can live through that map, is a better man than I. Hope he doesn't mind my post.

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    thanks for the feedback on bldnight.wad. I'll be gone from the internet for a while now, bye :P

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    Erik said:

    thanks for the feedback on bldnight.wad. I'll be gone from the internet for a while now, bye :P


    What is it with these swedes? First Fredrik, now Erik?!

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    Liam the Bard said:

    WOW THAT IS COWWECT YOU WIN THE PRIZE HERE IT IS A DVD COPY OF THE STREET FIGHTER MOVIE ENJOY

    I think the DVD version should have some Kylie Minogue lesbian pr0n :P

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    "If you post and mention I recorded it with 100% kills please also mention that "it's tempting but I'm going to pass on Liam's 'extra love and kisses'".

    That was Rich, he has successfully recorded a legacy demo of my last level without too many problems. I've appreciated his feedback over the last month or so. Congratulations to him, hes a nice guy and a great doomer.

    rjsams1@hotmail.com - thats his email address for anyone who is interested.

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    w@velength121 said:
    I think it's funny how you turned this place into an unnavigable shithole full of shitty, ignorant people who can't leave this place without calling their parents to come pick them up. I'm glad I got banned from this dump. Do these people wear sunglasses in the dark, go topless in front of their mothers and disagree that the Germans started WW1, too? Idiots. You'll all work for me someday. Some of you probably already do.

    G'night.

    Go fuck yourself. Take your nazi attitude somewhere else. And dont insult doomworld EVER AGAIn.
    btw your site sucks.

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    The Unseen King said:

    Cuit: As requested by David here is a review for Cuit.wad . It took me a while to find it at the archives(It is a Doom Level and not a Doom II Level) Unfortuantly it wasn't really worth my time trying to find the level since this level is fairly poor IMO. Don't get me wrong, its a great first effort, definatley better than mine IMO. However it is very easy to see that this was the Authors first map. He has obviously spent alot of his time experimenting with the various tricks and traps the Doom2.exe can do but with no overall theme. I personally would like to see the author make a new level since I feel if he manages to stick to a central theme and adds a bit more detail he could become a good level designer.


    1) Sorry for not mentioning it was a D1 level.
    2) IMHO, the 'theme' was the fact it is based on a physical place taken over by Hell. Not the most exciting theme, but that's what I was working with.
    2a) My actual 'first' level is horribly unthemed. I never released it, but went ahead and stuck it in the CUIT level. It's where you run around chasing the red key.
    3) I definately used many doom.exe tricks; from 1-wide 24-high steps to invisible bridges. It was probably overkill to cram so many in a level, but I just had to try them out. I don't think they interfered with gameplay.
    4) I thought I paid very good attention to the level of detail and lighting. I used lighting gradients in several places to simulate, eg a torch light.

    Also, so I know for later, could you please tell me your impressions of monster/ammo/health balance in the level?

    Again, thanks for looking at the level and your theme/detail tip!

    David

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    Liam said:

    Stop waiting until late Saturday afternoon to upload your maps or I will send an army of elite lizard warriors to flay the skin from your bones.


    Those warriors, for me, are actually an incentive to upload my next wad on a Saturday at midnight... :) *Virgil immensely enjoys such encounters* Seriously, though, I'll try to upload my wads on weekdays.

    P.S. You're really good at describing DM maps. I like seeing good info on all the maps, not just the SP ones. For me, visiting doomworld is much better than manually sifting through all those levels in the ftp directory. In fact, that's what I used to do, 'till I found a nice lil' url called "www.doomworld.com" when searching for wads on Metacrawler..

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