Jump to content
  • The /newstuff Chronicles #92


    Liam

    As a tribute to my 'unprofessionalism', /newstuff was delayed a day. Sorry. The /newstuff gods have responded to our sacrifices with six new wads this week, and I do believe there's a little something for everyone. DMers, SPers, Guns'N'Roses fans, and AndrewB will all be overjoyed with this gift from the heavens and if they aren't they'll probably be smitten. Better playing Ralphis maps than smitten, right? Thought so.

    • Narcosis by Espi - - Narcosis is a Doom 2 Map01 DM replacement that consists of a circular marble arena lined with catwalks. A metal structure in the middle of the map cuts off the player's view of the opposite side and creates three seperate paths in and out of each side... it's an uninteresting layout if I may say so but it works just fine. One nice little aspect of the DM play that made me squeal was the variety in availiable weapons; that is, this isn't just another big arena with SSGs littered in random places. You'll have to make good use of every projectile weapon in Doom but the BFG9000 (and the plasma doesn't even get spammed, imagine). The map is comfortable for 2-4 player DMs, spawnfrag-safe. The only real downside to the map is that it has some qualms with playing correctly in Doom2.exe, so whatever OlDsKeWlErS actually read my reviews may have to tear themselves away from the dos prompt for a few games. Narcosis is kind of like a refreshing one-week myrtle beach vacation away from the frantic SSG duels forced by ZDaemon's 29 Dwango5 servers and 1 Vex DM server... minus the seafood diet and the insane heat. Advanced Doom port recommended.
    • Eidolon's Lair by Alexis Aiello - - Amazing, a new Heretic wad... nothing too original though, rather a conversion of Hexen 2's final boss map to an older engine. Eidolon's Lair runs on Heretic E1M1 and gives you a choice of three opponents (D'Sparil, a Maulotaur, or an Ironlich, all of which are some three+ times easier than Eidolon himself) depending on the difficulty level you choose to play on. I also noticed that this map is also quite a bit, eh, smaller and brighter than the Hexen 2 original (or I need to play Hexen 2 again). That's kinda it I guess... if you've played the original you may have some fun with this one but it's really safe to stay away from, even if you're a Heretic.
    • The Rocks / Mossvale Estate by Alex Parsons - - Alex Parsons returns with his best-looking and worst-playing wad yet! The wad with the variable name sports an impressive monster count of 700+, irritating chaingunners placed on very high ledges and pesky revenant gangs withstanding. The map is set on a series of cliffs textured with, yes, SP_ROCK1. Said cliffs surround a marble ruin that you'll weave your way in and out to get to the exit. Really I think the architecture looks like a million bucks, it exemplifies beauty through simplicity. Like all his previous maps however, there isn't much in the way of dodging room and there's a lot more to deal with in this one. Playing it on UV felt more like work than a game; I had a blast running around like an idiot with -nomonsters on though. Maybe I'm just retarded. Advanced Doom port required.
    • Telekenesis by Black Void - - A semi-hellish map to replace Doom 2 Map01, Telekenesis (eh) had me hitting the quickload button a bit more than I'm used to doing. This wad is really visually lacking... save a swank archvile fight in a dimly-lit metal room there isn't much to distinguish it from a bunch of twisty hallways but man this map hits home with me gameplaywise. The ammo is placed almost teasingly and you'll be forced in and out of tight spots and near-death experiences. If you don't aim your shots carefully you may find yourself having to box with a revenant or make a mad dash through a horde of demons for the box of shells at the other end of the room. I also got a rare chance to use my head once or twice too, although I try not to work it too hard and doom does a good job of keeping. Telek...e...nesis gets my personal recommendation but your milage may vary... just give it a shot and see. Advanced Doom port required.
    • Anarchy by Dejan - - CAUSE SHE'S PLAYIN' ALL NIGHT! AND THE MUSIC'S alright which ones are Guns'n'Roses again? Bah, it doesn't matter, this is a three map replacement for Plutonia Map01-Map03 (yes I said Plutonia, but I didn't see any problems when I tried it with Doom 2, feel free to give it a go yourself). The first two maps take place in what is either some kind of cavern or mine, or texture misalignment Hell... the third takes place on the surface. The detailing is the strong point here, all the construction and architecture looks well thought-out and believeable, and there's touches of nostalgic early realism (beds, toilets) in the first map. The wyKkEd tYtE mine environment of the first two maps makes the wad worth downloading, despite a texturing job that looked intentionally bad in a spot or two (no, not talking about the giant Guns'n'Roses poster in Map03). Too bad the gameplay got played-out after the first map, I really think a little less ammo would've made things a bit more exciting; having a plasma and 600 shells halfway through the first map dulls things up mighty fast. Oh and there's a music replacement too, I'll leave it up to you to figure out who it's by.
    • AndrewB Still Sucks It by Ralphis - - My comrade-in-arms and well-respected community member Ralphis harnesses the power of WadAuthor to bring us the only single-player Dooming experience of this caliber since 'AndrewB Sucks It'. The wad replaces Doom 2 Map01 and consists of a flesh arena speculated to be the interior of a certain person who is said to 'suck it'. Surprise, he is filled with dangerous hell demons from hell and it is your job as Corporal Flynn Taggart to clean the place up, undertake the rigorous search for the red, blue, and yellow keys, and escape in one piece. In true andrewb.wad fashion, you will be rewarded for surviving the onslaught with a nifty piece of automap art, drawn in the 'avoid creating anything remotely resembling architecture' style. So the textures are misaligned, so the map is short, so there's no detail, the fact that I'm here reviewing it makes it a work of ironic genius and it's staying in my /pwads dir.


    User Feedback

    Recommended Comments



    I sent Paul Corfiatis an edited DEH a few days ago, which fixes most of the grammar/spelling. I think they'll be using it for the final version, so let's see how that fares. It also fixes a crash the DEH did on one of the episode end texts (e4, I think) because the text was too short.

    Link to comment

    Telekenesis:
    I thought this map was a tough challenge (some good revenant battles and one or two unpredictable archviles) but interesting enough to record. I did manage that but the demo is really sloppy. Health is fine and ammo will get you there as long as you don't waste. Tough but fun!

    2002ADO:
    Recorded a demo of e3m5 for Virgil. This is a nice looking level with good gameplay! The end room action is great but could also be a real kick in the teeth. :-)

    Link to comment
    Rich said:

    Telekenesis:
    I thought this map was a tough challenge (some good revenant battles and one or two unpredictable archviles) but interesting enough to record. I did manage that but the demo is really sloppy. Health is fine and ammo will get you there as long as you don't waste. Tough but fun!


    Just you wait until the next level, which picks up right after this one- it's an underground prison! And you must continue to travel upward... oh- it has lotsa puzzles too.

    Link to comment
    DooMBoy said:

    Actually, I'm 19, you fucking moron. You kick my ass? /me bursts into laughter
    What are you going to hurt me with? Your railgun?

    Dont get me wrong, but a while ago you said you turned 11. Sorry.

    Link to comment
    Rich said:

    Telekenesis:
    I thought this map was a tough challenge (some good revenant battles and one or two unpredictable archviles) but interesting enough to record. I did manage that but the demo is really sloppy. Health is fine and ammo will get you there as long as you don't waste. Tough but fun!

    Yep I'm enjoying Telekenesis, nice challenge.I've been playing with ZDoom and have had several crashes, the last time when I was recording, seconds from the end, damn!It won't play with Legacy, what did you use Rich?

    Link to comment
    magikal said:

    Yep I'm enjoying Telekenesis, nice challenge.I've been playing with ZDoom and have had several crashes, the last time when I was recording, seconds from the end, damn!It won't play with Legacy, what did you use Rich?


    What version of Zdoom did you use?

    Link to comment
    magikal said:

    Yep I'm enjoying Telekenesis, nice challenge.I've been playing with ZDoom and have had several crashes, the last time when I was recording, seconds from the end, damn!It won't play with Legacy, what did you use Rich?


    Magic!

    I couldn't seem to get the 'feel' I wanted using zdoom 1.22 and you can't playback demos from 1.23 so I checked the map under the deep editor and saw there were a couple of sidedefs with unknown textures (that red you get when a texture is missing). These weren't valid textures so I deleted them, along with some other red ones with a number for a name, and then tried it in legacy5 and it worked fine. I'm not positive but I seem to remember there were four or five such non-textures. All you have to do is 'check invalid texture names' and don't assign any texture to the ones you find. I made these changes for personal play and not for redistribution of the wad.


    Let me know if you need additional information.

    Link to comment
    Black Void said:

    What version of Zdoom did you use?

    1.22.
    Yep that's the problem. I'll give it a go Rich, thanks I'll let you know.:)

    Link to comment

    He was probably still testing them by the time for the next update. From what I saw in /newstuff, there's a lot of big ones there, namely Dissolution, Carnage Galore III (first episode), and DSV Episode 4. I think #93 will be there by tomorrow...I hope.

    Link to comment

    I get to it as real life permits. If it pains you too much to wait a day every now and then then go through in-span yourself.

    Link to comment

    I suggest you do some research into the meaning of :)

    Besides, I don't rely on the /Newstuff Chronicles to tell me what I should and shouldn't play. In fact, if that's what people do, then I'd suggest they stop ;)

    No, the reason I enjoy the /Newstuff Chronicles is because I like seeing what other people think; whether they agree or disagree with my opinion, and why.

    Anyway, if you have so much difficulty finding the time to do it, have you considered getting someone to help you? You could either do it alternate weeks, or split the new releases between you or something. At least think about it :)

    Link to comment

    Heh, come to think of it, I've played approximately two new wads in the last six months or so; AV and 2002 ADO. I think it's somehow linked with the time I usually spend playing I now spend editing my own levels.

    Link to comment



    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Add a comment...

    ×   Pasted as rich text.   Restore formatting

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...