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  • Yet More csDoom Stuff


    Linguica

    Did you expect otherwise? Anyways, there is a new version of the csDoom Win32 client available which adds in a cl_maxcorpses variable to remove old dead bodies in case you're trying for 250 frags on Map01 with 8 people (which really clogs the floors BTW).


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    Guest Anonymous User

    Posted

    Finally, what i've been waiting for.. Smooth internet doom with client/server capability... Incredible work!, keep it up.

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    Guest Anonymous User

    Posted

    csDoom is great! Smooth, simple, and with only a few servers, it's garaunteed to be jam-packed and fun. Good work! Hope to see more-player capability!

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    Guest Cranium

    Posted

    Thanks for the quick cl_maxcorpse-fix! It was getting kinda silly yesterday with all the bodies. After a while you could only see the floor in the single-barrel courtyard, the rest was a tutti-frutti landscape of dead marines. :)

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    I'm getting tired of the same old maps. It should change maps automatically after awhile. With 8 players, it really gets insane sometimes. Insane isn't necessarily a bad thing, but I want a break from it now and then.. Since there's often 6 to 8 players playing, we need bigger maps. It's too crowded. Give us Doom2 Map16 back!! Something bigger! Yes, definitely have them change automatically now and then... I've got it! :10666 Map01 to Map11. :10668 Map12 to Map20. :12000 Map21 to Map 30!! How's that for a neat idea? Have it change automatically every hour or so... Anyone like this idea? Sure, it'll require programming, but hey! It'll be worth it, right? :-b

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    Guest Nookadum

    Posted

    Isn't csDoom based on the network code of ZDoom? If it is, then it should be very easy to port it to ZDoomGL. OpenGL r0x0rz!

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    Guest Anonymous User

    Posted

    Don't panic, Its definately going to come and I'd guess the only reason why it doesnt' have it is because it a beta and they wanted to get it out the door and tested.

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    Cranium: That's why it's usually better to play with a frag limit of say... 50. With people always entering the frag total really isn't even. Like yesterday when I joined and people were at 150... csDoom is mighty fun tho.. I think it was 12000 that was running map15 and it was wicked fun.. that would be a good map for 8 players but we only got 4-5 people joined at the most... everyone's busy on map01... it would be nice to get some Danzig1:12 or Danzig2:19 going.. or some dmdsac06.wad.. get on top of that Ling. :)

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    Guest Anonymous User

    Posted

    I've uploaded greatdm.zip to ftp.cdrom.com, keep an eye out for it. It includes my favorite DM wads. CSDOOM server admins please take notice and run some servers with these great maps. Thanks.

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    I'm getting an illegal operation crash now about every time I play, after I play for about 5 minutes, consistently. This just started happening today. I've rebooted the computer without saving my files several times, and that didn't work. Anyone else experiencing this?

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    Here's what's happened to me several times on :10666, MAP03...

    DOOMCL caused an invalid page fault in
    module DOOMCL.EXE at 023f:00499873.
    Registers:
    EAX=01220380 CS=023f EIP=00499873 EFLGS=00010212
    EBX=fffff6c3 SS=0247 ESP=0074f7c8 EBP=fffff6c3
    ECX=00767378 DS=0247 ESI=008cf3c3 FS=3b2f
    EDX=00860c94 ES=0247 EDI=00000065 GS=0000
    Bytes at CS:EIP:
    8b 3c 9a 8b 15 04 e4 4a 00 8b 1d 20 e4 4a 00 03
    Stack dump:
    00000065 008cf3c3 0074f804 0074f7e8 fffff6c3 00000065 00767378 01220380
    00446f68 004b7020 00000084 00000001 00499864 00014fea 00000065 00000000

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    Guest Warlock

    Posted

    we definitely need some european servers and I'm trying to fix that need. While waiting for some 24h servers you might wanna try vultis.cjb.net which might be up some time =) I'm also trying to convince a local gaming site to put up a few servers. This could be the greatest thing that has ever happened to Doom!

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