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fraggle

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Files posted by fraggle

  1. DMXGUS Gonna Give it to Ya

    This WAD contains a replacement DMXGUS lump which you should probably load if you're building a retro PC with a Gravis Ultrasound card (or if you're emulating one).

    It does two things: firstly, it has a workaround for the GUS instrument mappings bug present in Vanilla Doom's DMX sound library; secondly, it has an optimized instrument mapping table that is statistically tailored for Doom's music.

    I developed this for Freedoom but is useful on its own, so I decided to release it as a standalone WAD.

    236 downloads

       (1 review)

    Submitted

  2. Solo network driver

    This is a "solo" network driver, like ipxsetup or sersetup. However, rather than actually communicating over a network, it's just a dummy program that lets you start a single player netgame. It's functionally equivalent to "ipxsetup -nodes 1", except you don't need to load any IPX drivers.

    This is in the same vein as the -solo-net command line parameter supported by source ports such as PrBoom+ and Chocolate Doom. Similar to that parameter, this lets you record single player netgames, although it doesn't let you replay them.

    Source code (for Borland Turbo C) is included.

    27 downloads

       (4 reviews)

    Submitted

  3. chex.exe dehacked patch

    This is a dehacked patch designed to emulate the chex.exe executable included with Chex Quest. It is generated from a comparison of chex.exe with Final Doom's doom2.exe.

    100 downloads

       (20 reviews)

    Submitted

  4. bsdmidi

    This is some code I wrote for Freedoom to generate a free "GENMIDI" lump for Doom. The source data is based on the register values from the OpenBSD OPL driver. The result isn't too great; the original GENMIDI is definitely miles better, but it's somewhat acceptable.

    18 downloads

       (4 reviews)

    Submitted

  5. External statistics driver

    Vanilla Doom has a mysterious command line parameter named "-statcopy". The statcopy parameter allows an external statistics program to capture the intermission screen statistics. However, as far as I know, no such program was ever written. This is, to my knowledge, the first external statistics program ever made for Doom!

    On exit, the program displays the captured statistics to the screen, or alternatively saves the data to a file. There is one caveat in that for statistics capture to work, you must have the mouse enabled in Doom (set use_mouse to 1 in default.cfg, or use setup.exe).

    Full source code (requires Borland Turbo C) is included.

    18 downloads

       (14 reviews)

    Submitted

  6. Vanilla Batman Doom fix

    It is possible to play Batman Doom using Vanilla Doom (doom2.exe). However, because of a bug in DOS dehacked, the weapons table becomes corrupted, making it impossible to switch weapons once the fist has been selected. This is a small dehacked patch which can be applied after batman.deh to fix the problem.

    See inside vbatman.deh for a detailed explanation.

    175 downloads

       (12 reviews)

    Submitted

  7. Binary ripple counter

    This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions.

    This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept.

    23 downloads

       (16 reviews)

    Submitted

  8. British Doom Localisation Patch

    This is a localisation patch which changes Doom to use British spellings. It replaces the status bar graphic and changes some of the internal messages using dehacked.

    Use british.wad when playing Doom 1 or Final Doom: Plutonia.

    Use britd2.wad when playing Doom 2.

    Use brittnt.wad When playing Final Doom: TNT:Evilution.

    46 downloads

       (17 reviews)

    Submitted

  9. Fragglicution

    These are the levels I made for "execution", but different to the released versions. I discovered these when trawling through some old stuff on my hard drive.

    MAP01: Fast frag 98 This is the original version; the final version was split in half and made into two maps. MAP02: Nihilist I did some more work on this level and forgot to send it in. Oops! This is the final version I came up with.

    There are some bugs in these levels. They have not been changed since 1998 when I made them. There are a few texture misalignments.

    5 downloads

       (2 reviews)

    Submitted

  10. Doom face -> Man version 2.1

    Replaces the status bar face with a tiny picture of the Doom marine.

    MAN1.WAD is for single player Dooming, as the player being simply a scaled-down version of the sprite. MAN.WAD is more complex, and is designed for multi-player, as the player's uniform color changes to whatever color uniform yours is.

    STBAR.WAD is included to let your try out MAN.WAD single-player. It is in a seperate WAD, as otherwise it might mess up other peoples status bars. To use it, type doom2 -file man.wad stbar.wad

    20 downloads

       (6 reviews)

    Submitted

  11. Green fish status bar face replacement

    This replaces the status bar face with the green fish that is common on the doomworld forums.

    26 downloads

       (7 reviews)

    Submitted

  12. DM6: The Darkish zone

    I don't think anyone has done a dm6 conversion yet, so here's my attempt. I had to modify the level slightly because of the limits of Doom, but it includes quake textures and sounds. Users of legacy will also have a replacement 'jump' sound, and a new teleport sprite!

    12 downloads

       (3 reviews)

    Submitted

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