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We are half on the way of Episode 2 for doom64 being done:
Episode 2 its my favorite, but mostly E2M4 something about that map and the music its what make it one of my most favorites, once E2M4 (map14 in Doom64) its finished i will upload the half/baked wad of Episode2, so basically this its going to be my project for this year i HONESTLY want to finish EP2 this 2023. But unlike Episode 1... its an headache work on Tom Hall and Sandy Petersen maps are.... a bit abstract, so basically i spent a lot of time trying to figure how i can translate this area as something you would find in a base (like make have sense) which is the way i worked for Episode 1. just for example the E2M1 area where you teleport and find the marble walls and pinkies demons... i dont think that would be in a base... so i translate it as a hell cave with a small portion of a base "teleported" there... so this its the biggest reason why E2 its a mapset which give me trouble and work slow on it.
this map took me months because i couldnt figure what would mean the red circle area (yellow key area) so i just did it like another small tech room with the walls brokens revealing some hell structures, i liked how its done because this was the reason stopping me with the map i should have done in august. greencircle area its what im working and im not having troubles with it so i should have done this area this week or the next. then it would be just the final exit area, adding light colors and monsters then scripts and most likely i will release the demo with the first 4 maps of Ep2 (and of course after changing some sector colors of E2M1 and E2M2 with some minor detailing since im not aiming anymore to Steam doom64 compatibility)
Anyways back to E2M4 for D64
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We are half on the way of Episode 2 for doom64 being done:
Episode 2 its my favorite, but mostly E2M4 something about that map and the music its what make it one of my most favorites, once E2M4 (map14 in Doom64) its finished i will upload the half/baked wad of Episode2, so basically this its going to be my project for this year i HONESTLY want to finish EP2 this 2023. But unlike Episode 1... its an headache work on Tom Hall and Sandy Petersen maps are.... a bit abstract, so basically i spent a lot of time trying to figure how i can translate this area as something you would find in a base (like make have sense) which is the way i worked for Episode 1. just for example the E2M1 area where you teleport and find the marble walls and pinkies demons... i dont think that would be in a base... so i translate it as a hell cave with a small portion of a base "teleported" there... so this its the biggest reason why E2 its a mapset which give me trouble and work slow on it.
2024 i just only want to focus on darkmoon because its dont need many maps just a few, so that would mean if i get it done by july or august i could have the rest of the time to work on the hub map of the forest for Onox project: Cult of Despair,
Big reason to work on Onox map after darkmoon its because after everything done i just want to focus on my heretic map but i want to make it bigger, like real big but adding stuff like icy montains volcano area etc. since its not a project just a map where i can just put whatever i imagine or want to do i would take it slow and Onox forest map its something that would help me for that.
Anyways back to E2M4 for D64