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super

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  1. Cat 1, died on map 09, 226/271 kills. About 2.5 hours into the playthrough. cat1_super_resurge.zip
  2. Posting a bit late since I took a few weekend trips this past month. Category 2. I've played up through map ~22 a couple times over the past decade, before it becomes full-on slaughter. Going into this mapset, there were two main points I was worried about - the ending fights of maps 10 and 15 since they're easy to mess up. cat2_super_scythe2.zip
  3. One I made myself. I've always played FPSes with the arrow keys for movement, starting from Doom/Quake and moving forward. Keyboards from that time were "101" key layouts, with no extra keys between ctrl/alt or anywhere on the bottom row. I've used that same style keyboard layout for forever, and I'm too stubborn to change now - no WASD for me. I've always used my pinky to reach keys for weapon switching, like the rightmost alt/ctrl/shift/enter/forwardslash/backslash keys, for example. Since I still play some FPSes, the layout was non-negotiable. I don't want to have to deal with pressing the Windows or print key. When I was looking to upgrade to a modern mechanical keyboard a few years back (and PS/2 -> USB), I found that there were no "simple" keyboards that fit my needs - 101 key layout (ESPECIALLY no keys between ctrl/alt), no lights/displays, the proper physical key spacings, and so forth. I researched everything for a few weeks, then I ordered all the parts and then built it over a few nights. I only wish I had found a MUCH heavier key - even the Cherry MX blacks (advertised as one of their heaviest keys) are too light compared to the old keyboard. It wasn't a model M, but was in the same class. If I find a heavier switch, I'll just have to de-solder the setup and install the new ones. I still use the old early-90s-era PS/2 101 keyboard occasionally, but aging plastic and other components means that anything over real light use could damage some internal key supports again, and I've opened up that keyboard for repair jobs enough times to just not want to deal with that anymore.
  4. Cat 1, 761 / 908 kills, time of 20m 15s. Got caught between a crushing wall I wasn't going to make it through to my right, and a swarm of Cacos to my left. cat1_super_firebox.zip
  5. Category 1, died on map 04 with 291 / 512 kills. cat1_super_violence.zip
  6. Category 1: 11,125 / 20,000. Prboom+ 2.5.1.4. cat1_super_wo_11125_3hr.zip
  7. I'm never going to trust a switch ever again. "Press here to die" seemed to be a common theme. They were both great maps, regardless. I'll look to complete both later this month on my own time, and choose alternate routes / save before each fight so I can see the maps in their entirety. Played Criticality first, late last week, and then Miasma last night. Rewatched the demos this evening to get kills and timestamps. Demos recorded with Prboom-plus 2.5.1.4. Criticality: Category 1, ~40 minutes, 176 / 1111 kills Miasma: Category 1, ~48 minutes, 278 / 932 kills cat1_super_ironman_miasma_criticality.zip
  8. Figured I'd finally join in officially on one of these events. Category 1, died on map 11, 146/231 monsters. I might be one of the few people here who's never played AV - I've only read about it/its levels in the Cacowards / etc. super_av_ironman_cat1.zip
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