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Walter confetti

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Everything posted by Walter confetti

  1. Fun that this time both Megawad Club and Er/IWA have both Equinox this month! Played already "My soul trapped in a Win 98 PC", pretty good map with a unique settings!
  2. Finally, after quite some long time i have compiled all the "30 years doomed" sessions into one "megawad" of 22 maps of classic ultimate doom action! Everything you want to know is in the text file in the zip: IDGAMES Screenshots:
  3. Charming palette modifications! Thanks for them!
  4. Aaah, i had in mind to give It a spin to a MAP17 remake, oh well. If more than a room is doable, i like to claim MAP26. Oh boy it will be fun revamp this in 1024 space!
  5. Congrats on us, really! I hope you like it as i liked to do stuff for It!
  6. Here's the final package, unzip it and follow the instructions in the text file: Check the post below for a fixed version! 4 maps, both from discord and this thread, arranged by release date. Map list: Slipgate - @DukeOfDoom Phobos Reception @oneselfSelf No Entry at Sony - Walter Decrepit Alley @taufan99
  7. Another really interesting thread for old wads from 1994 to 2004
  8. Sorry, no screenshots, but here's my part: wa-map20s.zip I hope everything is good here. Added a pair of unsigned secrets area because i didn't remembered the "secret area" rules when i was mapping, so i left them blank.
  9. This is the earliest example of custom monsters i know: https://www.doomworld.com/idgames/graphics/knight is just a demon with a new coat of MS Paint that changes the pinky with a cartoon dark knight. For a proper new monsters with brand new mechanics, maybe the xenomorphs from Aliens TC? I don't know if exist a older type....
  10. Here's a map! no entry.zip Title: No Entry at Sony Build time: 1 hour and 2 minutes Description: Another Entryway remake
  11. While making a map for MBF21, i just found out that flying monsters can't be affected by instakill floors! Anyway, planning to do MBF21 map for ultimate Doom just for testing out if that works there too.
  12. Sure this thing gained high popularity really fast! Good luck with the project, the premises are interesting! If this project also had neurodivergent awareness aspects over the LGBT ones, it could be cool to make a Autistic Pride map! Otherwise, i can try to do a speedmap with these themes, but in reality i really don't know if i can do It in time.
  13. Inthemiddleofthestreets.pk3 Don't give me ideas for more silly projects lol
  14. Ready for public testing! 1s-fort-v1.zip For playing this properly, get in this order, otherwise will not work: [source port] onesectortex.wad 1s-fort.wad Title: Deadman Fort Author: Walter Slot: MAP01 (for testing purpose) New Textures: Yes, named 1SW. Textures are taken from DBP and The Return Resource, as well as a pair of sprites revamped as textures. New music: Yes, from Rise of the Triad Tested and working with: DSDA-Doom, Boom 2.02 Description: A small fort of sorts sets in a abandoned void world where there's also a graveyard?
  15. Nice mapset, pretty rare to see a DM mod for ultimate Doom! Some maps are cool, some maps not so much. I don't see the reason for locked switch doors that aren't the exit room. Found this texture bug in E1M6:
  16. Uhm... Aren't Green cacos from Coop build shooting fast BFG projectiles? Or most simply It was a false memory...
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