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Everything posted by Walter confetti
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Endless Random /idgames WAD Adventures #087
Walter confetti replied to ICID's topic in WAD Discussion
Fun that this time both Megawad Club and Er/IWA have both Equinox this month! Played already "My soul trapped in a Win 98 PC", pretty good map with a unique settings! -
Ashtralfiend's Palette Selection
Walter confetti replied to AshtralFiend's topic in Mods & Resources
Charming palette modifications! Thanks for them! -
Fastest Shovels 13 - Speed of PSX
Walter confetti replied to Walter confetti's topic in WAD Releases & Development
Here's the final package, unzip it and follow the instructions in the text file: Check the post below for a fixed version! 4 maps, both from discord and this thread, arranged by release date. Map list: Slipgate - @DukeOfDoom Phobos Reception @oneselfSelf No Entry at Sony - Walter Decrepit Alley @taufan99 -
Fastest Shovels 13 - Speed of PSX
Walter confetti replied to Walter confetti's topic in WAD Releases & Development
Going to upload the compiled maps i have soon... -
Another really interesting thread for old wads from 1994 to 2004
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What were the earliest (original) custom Doom monsters?
Walter confetti replied to MrFlibble's topic in WAD Discussion
This is the earliest example of custom monsters i know: https://www.doomworld.com/idgames/graphics/knight is just a demon with a new coat of MS Paint that changes the pinky with a cartoon dark knight. For a proper new monsters with brand new mechanics, maybe the xenomorphs from Aliens TC? I don't know if exist a older type.... -
Endless Random /idgames WAD Adventures #048
Walter confetti replied to ICID's topic in WAD Discussion
Hey Thor! Glad you liked my review! -
Fastest Shovels 13 - Speed of PSX
Walter confetti replied to Walter confetti's topic in WAD Releases & Development
Uhm... How much time you want? -
BLIGHT v1.2 [QFE] Released 6/13/2024
Walter confetti replied to JamesBone's topic in WAD Releases & Development
Looks really good from the pics you posted! -
Fastest Shovels 13 - Speed of PSX
Walter confetti replied to Walter confetti's topic in WAD Releases & Development
Here's a map! no entry.zip Title: No Entry at Sony Build time: 1 hour and 2 minutes Description: Another Entryway remake -
what are you working on? I wanna see your wads.
Walter confetti replied to everennui's topic in WAD Discussion
While making a map for MBF21, i just found out that flying monsters can't be affected by instakill floors! Anyway, planning to do MBF21 map for ultimate Doom just for testing out if that works there too. -
Sure this thing gained high popularity really fast! Good luck with the project, the premises are interesting! If this project also had neurodivergent awareness aspects over the LGBT ones, it could be cool to make a Autistic Pride map! Otherwise, i can try to do a speedmap with these themes, but in reality i really don't know if i can do It in time.
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The DWmegawad Club plays: Doom 2 in City Only [vote now]
Walter confetti replied to dobu gabu maru's topic in WAD Discussion
+++ Equinox +++ Deadly Standards 3 +++ Deadly Standards 4 -
My House.. Actually - Tiny DOOM II map
Walter confetti replied to purplex's topic in WAD Releases & Development
Inthemiddleofthestreets.pk3 Don't give me ideas for more silly projects lol -
1 Sector Community Project
Walter confetti replied to iddq_tea's topic in WAD Releases & Development
Ready for public testing! 1s-fort-v1.zip For playing this properly, get in this order, otherwise will not work: [source port] onesectortex.wad 1s-fort.wad Title: Deadman Fort Author: Walter Slot: MAP01 (for testing purpose) New Textures: Yes, named 1SW. Textures are taken from DBP and The Return Resource, as well as a pair of sprites revamped as textures. New music: Yes, from Rise of the Triad Tested and working with: DSDA-Doom, Boom 2.02 Description: A small fort of sorts sets in a abandoned void world where there's also a graveyard? -
Blood Deathmatch Maps VOLUME 1
Walter confetti replied to purplex's topic in WAD Releases & Development
Nice mapset, pretty rare to see a DM mod for ultimate Doom! Some maps are cool, some maps not so much. I don't see the reason for locked switch doors that aren't the exit room. Found this texture bug in E1M6: -
Uhm... Aren't Green cacos from Coop build shooting fast BFG projectiles? Or most simply It was a false memory...