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Pieruskwurje

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About Pieruskwurje

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  1. Worth noting that the answer to this question gets kinda muddled for some modern GZDoom maps, since a more and more common practice is to convert entire chunks of non-playable areas into 3D models. I've had to do this to prevent large maps from falling apart at the seams, which just ends up leaving giant chunks of empty space in the editor.
  2. Without having a PC in front of me to test, I'm mostly confident that you can use the difficulty changer in the main menu (Mod Setup->Gameplay) to reset the map without making a new game state. Just change the difficulty to something else, let the level reset, and then change it back to the difficulty you were on. I definitely tested this when I made the feature, so again. Mostly confident. EDIT: I've gone through and tested: It does work, your progress is safe.
  3. It's really cool that there are some people like yourself who have been interested in seeing a follow-up for a long time. I'm glad that it seemed to live up to your expectations! I had seen this problem as well. I wanted to change it, but I wasn't sure if it was correct etiquette to update the page for my own mod. Feels kinda self-centred??? I don't know.
  4. I'm really glad that you enjoyed it, even more so that you really enjoyed the storytelling! I love to put a lot of focus into trying to tell stories with my mods, even if that's never really been a core tenet of why people enjoy Doom. As a fellow lurker, to know that Insanity Edged particularly stood out enough to you for you to comment on it makes me very happy. If you want cryptic hints that don't help at all, remember to type SECRET in the console!
  5. Inside the .pk3 there is a credits lump, which contains a slightly more detailed list of credits. If you find anything missing, let me know. Honestly not sure whether better practice is to have it outside the .pk3 or not, I just did it this way to keep it all in one file, rather than making a zip on-top of the pk3. Same for the readme.
  6. It should have triggered upon picking up the single health bonus in the area, next to the tree. You shouldn't have to shoot anything. Regardless, glad you enjoyed it, and thanks for sharing your thoughts. Hopefully Insanity Edged is just as exciting for you to jump into for the first time.
  7. And since you're pretty much at the end; I hope you enjoyed playing the mod.
  8. I think back in like, 2009, I had delusions of grandeur about releasing the final part of an epic series of mods to close out a long running story in an action-movie kinda way, and winning an award like Creator of the Year for it. I knew it probably wouldn't ever happen, so I permanently shelved the idea in my mind, working towards more achievable goals like actually making a half-decent mod to start with, since I know the first one didn't go down so well. Writeups like those two linked above have always helped me achieve a better understanding of the game as whole. The Cacowards, while not super in-depth on any specific mod, gives me the opportunity to see so many different things that are incredible in their own right, exposing them to a great amount of people with writeups that capture their charm so remarkably well in so few words. They've always helped by giving some of the best examples the community has to offer, and pointing young 2009 me in the right direction to learn and eventually make something that's actually fun. While I get there's not really a wrong answer, I want to try to make the best experience for as many people as possible, including myself. ...and as such, to prove Scuba Steve's point that I am indeed a perfectionist, his article says that Winter's Fury came out in 2014, when it really came out in 2012 Today, I kinda felt like that idiot-kid from 2009 again. Thank you so much.
  9. I actually released around 3 small updates over the past month which I was content to just upload and forget, but now I feel obliged to mention all of the small bugs I have fixed: Thanks again to everyone who played. I will definitely try to meet your expectations again.
  10. To answer the question in your Tumblr post, this mod is set in the same universe of Winter's Fury (it says so in the notes in the opening post). I made a big update to Winter's Fury for the 10th anniversary of it, so hopefully it would feel like a fresh experience if you did decide to play it again. Regardless, thanks for playing! I'm glad you had a great time, and impressed that you completed it without giving in to mouselook!
  11. Man, I'm really happy that you (and Steve D above as well!) got a lot of enjoyment out of my mod. I hope to continue to meet and exceed this standard. But more importantly, I'm glad you pinged, since now I know this thread exists. If there's only one thing I like more than playing good mods, it's reading essays about them afterwards!
  12. Yes, but nothing particularly major like the 10th anniversary one was. I want to get all the weapons custom made like the SSG was recently by the talented Marty, but it takes time! Next time I make any kind of major update it'll likely be to coincide with the release of another mod.
  13. Technically yes; this is normal. Some levels are set to force your inventory for certain reasons regardless of the option you choose (e.g. ensuring cinematic maps have no weapons), so the setting doesn't affect that much in Winter's Fury.
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