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Rorix

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  1. @Dewzan There's a secret item in the hellish section. You can't find it in doom builder because it spawns in with the monsters.
  2. All done! I decided to give a gzdoom map a try. Mostly just a proof of concept thing, though I tried to make it look pretty. Any and all feedback is welcome, even if you think that I should be shot for creating something like this. The final area drops my framerate to hell when using hardware rendering. Can this be fixed? Is it my weak graphics card? MAP EDIT: The crate warehouse works much better now. Updated link.
  3. All fixed. I don't understand the "switches are on the wrong side" issue in the map06 revenant pillar. The player is supposed to have to investigate the inside of the space where the revenant was in order to open the secret. Map01 Map06
  4. Map 06 is done. I fixed the outdoor secret, and added some extra armor at the start; the map felt a little too difficult for map 6.
  5. Thanks so much for the help :)
  6. I'm trying to create a map in which the player keeps going around forever, unless they turn around and go back through a door that they just opened, which will take them somewhere else. The only issue is with the door. When the door closes, it's invisible, and it can't be activated. It's hard to explain through text, so I've uploaded the map. Any help would be much appreciated.
  7. Map06 - "The Compactor" is finished. I want to add a little more detail, and difficulty settings, but I wanted to get a version uploaded before March. Sorry about the Doom 1 trigger lines, but it has to have a crusher, doesn't it? Any and all feedback is welcome.
  8. First version of Wonderhalls is done. I want to add some more detail, and refine the combat a bit. Would love some feedback on it before I finish it.
  9. Added some more detail and decoration to map14. This is the final version. Let's call it "The inner sanctum".
  10. Map14 is done. I added more player starts, deathmatch starts, and some multiplayer monsters, weapons, and ammo. I might add a little more detail to it later, but I'll call this one finished for now.
  11. Alpha version of Map14 is done. Any and all critiques are welcome.
  12. Update on map14. I haven't been able to work on it much, since I've been sick (Covid and then the flu!). I got back to it today, and, well... I hate it. Since map14 is small, and not very difficult, I think that I can create a new one by March. However, I've also decided to post what I've done so far, in case anyone else wants to finish it, or offer critiques.
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