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Gonna be unconventional and say MAP21: Nirvana from Doom 2. Bunch of nonsense taped together with teleporters, a stair puzzle you can fuck up, and a key you don't even need.
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I haven't had time to do extensive playtesting/detailing but map is completable start to finish. Episode VI, MAP SECRET: Voidcast Citadel Difficulty Settings: Yes Multiplayer Starts: No Midi: Echoes by Ze_Mystic I'll write up a description soon. DMIUM2_EVI_SECRET(RC1).zip
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Consider: sprites align like garage when you look up and down
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what are you working on? I wanna see your wads.
Super Mighty G replied to everennui's topic in WAD Discussion
Imma be honest, this looks way too symmetrical and samey. The player isn't going to know where they're going unless they have the map open the whole time. -
So I'm wrestling a bit of a dilemma. Since the map is ruins floating in a void my initial thought was to have the void be a death pit. However this only really serves immersion. Design wise it may be more janky and irritating than it's worth and I should instead just make some kind of boundary on the sides. Which sounds more appropriate?
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Holy clickbait, Batman!
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I rarely play on UV these days and I'd rather spend time playing mapsets not of that style. Maybe that is so. My sample size isn't very large so my perception is skewed perhaps.
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My biggest gripe is that slaughter maps seem get so much of the extravagant level geometry.