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No, this isn't a blog about how I landed a job in a chocolate factory. This is about my victory over Doom E1 in Chocolate Doom (UV Mode).
E1M1 - Easy shit. Hit the switch, grab blue armor, kill shit, get secret shotgun, exit.
E1M2 - Got all the secrets without IDCLIP for the first time, but only because I did IDBEHOLDA (Allmap). First Soulsphere and Chainsaw.
E1M3 - I knew the route to the secret level like the back of my hand. Proceed to E1M9.
E1M9 - Found some more shit during this run.
E1M4 - This is where the game started getting harder. I've had to pistol start this level because I didn't want to bother going all the way back to E1M3 then E1M9 just because I forgot to save.
E1M5 - Ha Ha finally remembered to save!
E1M6 - I wonder why I never remember these mazes. Another pistol start.
E1M7 - I must have tried at least ten times, but during these attempts I found out that I have a talent with the Rocket Launcher.
E1M8 - Specters ruined my battle against the Bruiser Brothers (Two Barons of Hell, according to the Doom Bible), but after three attempts, this was completed.
Next stop, The Shores of Hell!- Show previous comments 26 more
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No, this isn't a blog about how I landed a job in a chocolate factory. This is about my victory over The first few levels in tetris.
Level 1 - Easy as shit. Never Got higher then 4 lines.
Level 2 - Started going faster
Level 3 - Still going faster
Level 4- Still going faster
Level 5 - Still going faster
Level 6 - Still going faster
Level 7 - Still going faster
Level 8 - Still going faster
Level 9 - God damn it the blocks were going too fast so I lost. -
exp(x) said:
Analog sticks suck because it is impossible to move them along only the coordinate axes without having a diagonal component. In this regard, a keyboard is much more precise.
Only the sticks used in hobby-grade remote control radios are sort of precise-ish in this respect, but they use a completely different mechanism than those found on gamepads.
E.g. the throttle + rudder control has a heavy swiveling part for going up-down, on which a smaller swivel going left-right is embedded. The whole assembly is much larger and heavier than a gamepad, plus they are usually ratcheted (if they control the throttle) or spring loaded (for other controls), and their joints often have bearings.
Compare this with the construction quality of the average gamepad: you'll be lucky if it has a lever glued on top of a protruding potentiometer! -