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Archy

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  1. It seems from this post fdoomp was based off of modifying doomp to behave like Final Doom instead of directly modifying Final Doom's executable. Today I ran Plutonia/TNT with fdoomp.exe by having doom2.wad in same directory as fdoomp.exe (and NOT having doom.wad in that directory) and then using the "-file plutonia.wad"/"-file tnt.wad" command line arguments. Edit: I believe the purpose of fdoomp was to have a -complevel 4 version of doomp/doom2p for demo recording purposes, but it was not meant to behave like Final Doom outside of that scope, so loading plutonia.wad/tnt.wad as an iwad was not a concern.
  2. Redneckerz in a pm wrote: I don't remember much about why I made it. I do remember wondering and being annoyed that there was a doomp and a doom2p but no fdoomp. This post seems to reveal the tool I used to make it (in other words, it seems myk actually made it), but the link is now dead.
  3. What's crazy is I don't even remembering making or obtaining this file, let alone talking about it here. I'm also surprised I was even able to make the file. I'll PM you shortly.
  4. I'm very glad to see that interest in Doom, in particular Doom for DOS, is still alive and well. I'm very much out of the loop so I may not be of much help, but I do have a file called FDOOMP.EXE on my hard drive. I'm currently in contact with axdoomer about giving it to him. Aside from my contact with axdoomer, is there a location you would like me to upload this file to? P.S.: I'm quite surprised I managed to come up with a "fork" that no one has managed to reproduce :). I had practically no programming skills at the time so I must have found a step-by-step guide somewhere.
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