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AlektorophobiA

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  1. Half-Life and Halo are more of an in-between between old-school and late-2000's/early 2010's shooters, and people used to hate more the latter because it drove the genere towards consoles instead of PC, making the genere a lot slower as a result, and paving the way for the linear CoD design that would end up dominating the rest of the decade. Nowadays for younger people, Halo CE comes off as old-school, some even consider it to be a boomer shooter (like in this video).
  2. There's a line between tastefully done retro graphics like Shovel Knight or Ion Fury, which try to make the best out of their self-imposed limitations, and stuff with no effort, like most indies with a retro aesthetic, most just go to the conclusion that low res/poly = retro without understanding how to properly do art under those limitations, thus making games that just look incorrect, like all the indies that use texture warping to simulate PS1 graphics, yet they tend to have even more warping than those games, while some PS1 devs of the era tried to reduce texture warping as much as possible by adding more triangles to a wall as you got closer to it. Games like Dusk or STRAFE just look ugly to me, not retro, HROT and Ion Fury look properly retro. That would be the case if indie devs didn't used modern engines with a ton of overhead.
  3. It would be neat if the port also had palette emulation for a more authentic look, i just really like how Quake looks in software mode.
  4. The steam overlay seems to be broken under Vulkan, just like Doom 64, it works fine if you run it over DirectX 11. Also, i had a small bug on multiplayer where the title music kept playing during the first match. Other than that, it's a good remaster, but it seems to be a bit rushed to get it on time for QuakeCon, not as bad as the initial release of the Unity Doom port though.
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