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Everything posted by hfc2x
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If there's ever a patch for consoles, it's pretty obvious it'll add intro skip, considering that's part of the things that have been added/fixed in the PC version since release.
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I suspect it has to do with a Nintendo policy of some sort regarding games published on their platforms, because no game released on the Switch (that I know of) has the ability to turn off VSync. Come to think of it.. I could be wrong, but I believe this also applies to any game ever released on any console since the Nintendo 3DS, and this includes the mini consoles.
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The easiest way to get NERVE.WAD is by installing Doom 3 BFG edition (now given for free to people who own a copy of Doom 3, if I understood the news correctly). You can find NERVE.WAD by opening the game's install directory, and looking inside the base/wads folder.
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Those are the same screenshots used everywhere besides Steam and GOG. As far as I'm aware, the Nintendo eShop and the Xbox Marketplace both show exactly the same gallery.
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Yeah, the Steam Deck uses Linux, and runs games that are Windows-only through Proton (Valve's fork of Wine). Because Proton is open source, and included with Steam for Linux, it's made it so if a game is fully playable on Steam Deck, it'll also be on any Linux distro. What I was saying about GOG is that while some games available on their platform do have a native Linux version, their client is not available for Linux whatsoever. The only option is running the Windows version of GOG Galaxy through Wine, which makes it really unstable and glitchy. The reason having the client is important for some people is because GOG measuring your play time and knowing your achievements affects game recommendations you get. Some third party tools exist to fill that void, but they're useless for this purpose, because they don't send any of that data to GOG. Also (if you happen to care), native Linux versions of GOG games don't have achievements, or if the game is listed as having them, they're completely incapable of unlocking them because GOG hasn't made the Galaxy SDK available for Linux. I had a very similar issue some time ago. Turns out in my Windows installation, the games and WADs were saved to the root directory of one of my drives (e.g. "F:\Saved Games\id Software"). Seems like the rereleases save their data in very random locations for some reason.
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Now, if they only supported Linux..
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I remember this bug happened to me a couple times, but I couldn't ever reproduce it consistently. It often happened after loading a save and pressing esc/start/whatever the menu key is too fast. Other times, it happened immediately after opening the menu and quickloading. It was never 100% of the time, but I'd say 75%.
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Curious that it hasn't been released, considering Fraggle made a version a couple years ago that would in theory be supported by this port. Then again, addons that don't change the levels like music packs and the like haven't been added, so I guess that's why.
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Not sure what you're trying to imply here. I explained why Sigil is really no different from any fanmade WAD. But I agree? No idea what's your point.
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Sigil being "canonically" or "officially" episode 5 is a fanmade concept, based on the fact it was made by John Romero. Thing is "official" addon content for the games (Thy Flesh Consumed, Master Levels, Final Doom and No Rest for The Living) were developed by id Software themselves, or by people contracted directly by them. These addons have always been featured in commercial packages for purchase in different platforms, licensed and released by id Software, and have always come bundled with, or to be used with the intended base game (or in the case of Final Doom, as its own base game). That's why they're official content. How canon things are is debatable, due to the existence of the modern games, which disregard Final Doom but consider Doom 64 to be the sequel to Doom 2. But I digress. Sigil was developed by Romero Games Ltd, and was released as its own thing for free (or paid for if you wanted the deluxe edition with the Buckethead soundtrack) before it even came to the Doom rerelases. And not just that, you still can download it for free to this day, like it's the case with fanmade content, which is what comprises the bulk of the addons offered in the rereleases. Every other piece of official Doom content, you have to pay for. Sure, you can download Final Doom for free if you have a copy of the rereleases, but you still have to pay for the base game to be able to play. You can't just go and download Final Doom on its own for free without infringing on copyright.
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There's a couple bugs introduced in the latest update. I remember off the top of my head that because they changed the way weapons are rendered, overlays like the Plasma Gun beam tube animation are glitched now. I don't remember what else is there. Aside from that it's just people who'd like to see things added in this version. Personally, I'd love to have demo recording lol.
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Everything keyboard-related works, though. The only things that are unbound are turning, firing and the menu shortcuts for saving/loading and help. But numbers for weapons and even quicksaving with F5 work. It's pretty safe to say these ports do have MKB support, but it's just mostly-unused because realistically, how many Switch users play with a mouse and keyboard attached?
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The only thing PL2 has that would need to be replaced is a Duke Nukem 3D song used for MAP28. Honestly, PL2 is my absolutely top pick for a new addon, but considering some of the authors haven't been active for a good while, I don't really have my hopes up.
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Button rebinding addon ;)
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Doom/Doom 2 on consoles have nothing to do with Doom 64, though, so I don't think it's a good point of reference. To answer your question, no Doom 64 isn't Unity, it's KEX engine.
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What are you guys doing for this to trigger? I can't even get anything similar to happen at all in either docked or portable mode. No matter what settings I try sound plays normally as it should. Maybe it's console revision differences? Are you experiencing this on a launch edition Switch, or a later revision?
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This is what I came here for lol. Anyone knows an ETA for the patch on consoles? Considering the IWAD hasn't changed, is this related to the Chaingun fix?
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Oh, thank you! That worked flawlessly.
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Well, this explains why most games (particularly fighting games) don't support crossplay with the Steam versions.
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Hmm.. I'm logged in to Github, but I can't get this to work or see anything like what you mention. I just updated my copy of Russian Heretic and found out the music is not working on v5.0 on Windows. I saw Dasperal marked it as fixed already, so I wanted to download an updated build. Oh well, time to compile it is then lol.
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Map is crashing Chocolate and Unity. . .
hfc2x replied to Faceman2000's question in Editing Questions
It's probably Medusa, not Tutti-Frutti. Medusa is known to crash Choco silently, whereas DOS Doom actually is able to handle it, and sometimes you won't even notice it. It all depends on what is present in RAM at the time of execution. -
This is not actually a feature request, but more of a technical question: is it possible for mods (and base game) to have their separate settings?
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Playing on Switch right now, and Q64 music does play for me. No idea on PC, though.