-
Posts
196 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by hfc2x
-
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
People would get mad either way. -
I guess he's talking about the soundfont used for playing the PWAD music? Because it's only the Doom 1 and 2 IWADs that use the SC-55 ogg recordings.
-
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
I guess you mean as a sequel to Doom 3, something like Quake 4 was a direct sequel to Quake 2? In concept I mean, not execution lol. -
Yes, and it saves to the folder in drive C, at "C:\Users\[User]\Saved Games\Nightdive Studios\DOOM 64".
-
I know that, but I haven't overridden my home folder. The other games are being saved to the default location, so there's gotta be something else going on.
-
Huh, so did this and it worked. For some reason, my folder is in a different drive ("F:\Saved Games\id Software\"). So does this mean Unity has some special handling if it detects you have more than one physical drives installed? Would be good to know.
-
It's pretty weird. No folder like that is appearing for me. Tried both the Bethesda Launcher and the Steam installs, and both of them seem to be storing data in the same folder (which is somewhere else, since the folders mentioned don't appear to exist) because all the addons I've downloaded show up, along with all the saves. I've had the Bethesda Launcher version since before it became available on Steam, and even since then data must have been storing somewhere else, because my saves haven't gotten deleted or anything when the Steam version updated. Is there any other possible location for it?
-
Are you sure this didn't change in the latest version? Because when I go into that folder, I only see folders for other games, but not the Unity versions of Doom and Doom 2: The one named "DOOM" is for Doom 2016.
-
NUTS: Plutonia edition?
-
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
I agree lol. As much as I loved Doom Eternal, I hated that part because I even had to go and remap buttons mid-battle for something that I have zero interest in. Good thing it was very short, but obvious plug was obvious and annoying. -
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
You're right. Although I personally always took it as a quick non-explanation for why you're encountering new monsters in Doom II. Those descriptions actually seem to be an artifact of the original Doom Bible, because techno demons would start appearing in later episodes after they steal a super weapon from the UAC. The Doom Bible also stated that demons were supposed to be intelligent, since they'd know how to operate human technology, and even use it to create episode 4's boss and such. There's so many remnants and artifacts in the games (including the new games) that can be traced back to the Doom Bible. As for the hell-tech textures, I think it was just because id Software thought they looked cool, and were never meant to be explained or thought too much about. But if it was for the lore itself, the new games seem to take place in an alternate dimension Doomguy is not originally from. There's a couple of unused voice lines belonging to the Khan Maykr that mention returning him to his own timeline "in the 7th dimension". That would explain why demons like Revenants have a different origin than the Doom II manual. -
-
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
Not really, since Sanic was created by fans as a mockery of the series, while the Nintendo CDi games came from a publishing deal that Nintendo themselves are extremely ashamed of. You could say that the CDi games are the most similar to this, because they're awful as games (like the Doom comic is awful as a comic), while being popular with fans because of how stupid they are. But the biggest difference here is that Mario and Zelda don't have a tone compatible with those, unlike how Doom (contrary to what many would like to believe) actually does. The only manual that references techno demons being made by Hell is the Final Doom one, and it should be clear by now that Final Doom is not "necessarily" canon, since all three TNT, Plutonia and Doom 64 are all direct sequels to Doom 2 separately. So it's more a matter of Final Doom (like Doom 3) happening in an alternate timeline as far as the newer games are concerned. And I wouldn't say they don't take the manuals as reference, since the opening section of all the manuals comes directly from the Shareware v0.99 version's "OBJECT OF THE GAME" section of the Readme file, and very much informs the tone of the series: Regarding Daisy, I think it's got more to do with recognition by fans. She's got fanart, has appeared in mods, and was also a skin in Skulltag. I believe it was to be expected she'd have to appear somehow in the new games. But Doomguy's superior? No one has ever seemed to care, and it's also a reason current-day id Software doesn't seem to either. I don't think it's because they ignore the manuals at all. -
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
I'm not meaning to say you didn't know about this, but this reminded me that a lot of people miss the fact that Doom 64 EX and the official 2020 rerelease were both made by Kaiser. I've seen the "Bethesda felt threatened by fans working on a better port" take way too often, and people claiming that "the devs of EX can do a better job than Bethesda", completely ignoring the fact that it's the same devs lol. I think the reason behind the rerelease can possibly have a bit of that of course, but in my opinion, and what I think may be the biggest reason, is that DOOM 2016 brought a lot of new fans to the series who still think it's a hard reboot of the series (I've seen way too often people referring to Doom Eternal as "Doom 2"), when it has a lot of really obvious nods to the older games that long time fans would immediately notice. I think probably the biggest contributing factor they decided to have a rerelease was so the game could get exposure, so these people could see the obvious connection between 64 and 2016. Wouldn't be that far of a stretch, considering Hugo Martin has repeatedly mentioned how Doom 64 has always been his favorite, and 2016 picks up pretty obviously after Doomguy has spent time staying in hell. A thing that sadly, goes over the heads of many still to this day. I think this sums up the "problem" with the marketing mentioned by OP. It's not that it's a problem necessarily, since longtime fans would acknowledge those things as in-jokes or references to different aspects of the series. But the issue really lays is in the fact that a lot of the new fans (or casuals) to the series won't care about checking out anything Doom other than the new games, and therefore taking the marketing stuff way too seriously or at face value, not actually caring about what it's referencing and missing the point entirely. Hate to make this comparison, but I guess OP is saying the marketing lends itself to a "Pickle Rick" situation. -
I've been trying to find out how does the BFG actually work in this game, but I haven't been able to find anything regarding the technicalities of it. Most people simply discuss what you can directly see (it shoots "tendrils" while passing near enemies), but there's barely any information regarding things like how much damage do the tendrils cause per tic? frame? Things like that. There's also the issue of the number that appears in the crosshair when the BFG ball explodes. Does that count the enemies the tendrils hit while it was flying? Does that count the enemies caught in the blast radius of the explosion? What about tracers? Do the tendrils "tag" enemies that will be hit by tracers (if any) when the ball detonates? Or does it hit enemies in your visual field? How much damage does the explosion cause? How much damage do the tracers do, if they even exist? (they probably do). It's funny that I've managed to find more misinformation about the inner workings of the BFG in Doom 64 or Quake 2 than any technical information on the BFG in the modern Doom games while searching for this.
-
Fu*k Blood Maykrs
-
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
Yes, everyone changes their opinions over time. That was back then, and it also applies to Romero seeing Doom as a power fantasy. Neither of them stand by those opinions nowadays. -
Anyone else really hate how the game markets itself
hfc2x replied to Scrabbs's topic in Doom Eternal
Romero talking in retrospect, though. Originally, he and Carmack insisted that gameplay was king when Tom Hall wanted the game to be scary and have a plot, which caused the latter to eventually leave id Software. Carmack wanted nothing to be in the way of showing off his engine, and Romero at the time wanted the gameplay to be fast-paced and bombastic, because he had his mind on deathmatch (which they were creating alongside Doom). This is true, but at the same thing, Doom 3 as "the game" wasn't John Carmack's vision. The engine, absolutely. But Carmack's never been involved in story or gameplay, and in fact, he's famous for the "story in a game is like the story in a porn movie" quote, because he's completely detached from gameplay design. But it is lol. It's only decades later that Romero sort of changed his mind about the games, but back in the 90s, they were very much his own power fantasy: And you're doing Hugo Martin a huge disservice there, considering his favorite Doom game is Doom 64. You know, a slower-pace, more atmospheric game compared to Doom 1 and 2. If anything, you're the only one sounding irrational here because other people have different appreciations than you do. -
Never said? Just mentioned it because of you outright lying that there have been hundreds of reports of this game being broken to the point of unplayability and then going out of your way to demand the devs they better do a good job for you, because you're otherwise not going to buy their game (lol) reminded me of that particular post, because you're that entitled. Ever been diagnosed with narcissistic personality disorder by chance? Asking because of the clown shoes you're wearing.
-
The hostility of this response reminds me of that comment Kaiser got when posting the differences between the Doom 64 rerelease and EX, and someone basically jumped at him saying "REEEEEE the pirated version allows for freelook and jumping and therefore is superior, I won't pay you a cent because you're having the nerve to charge for your work now, and I demand free stuff". But I digress. About this, not that I myself have found any bugs that aren't also found in the DOS version, but I saw a video a while ago where some guy mentioned a game-breaking glitch with the saved games. Never encountered this myself, though:
-
Playing Plutonia, there was a very tiny Chaingunner corpse to the left of my Rocket Launcher: Apologies for the chunky resolution.
-
Curious how this immediately makes me think about people recommending GZDoom to players who have never tried out the classic games and are completely unaware you're not supposed to freelook and/or jump.