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SyntherAugustus

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About SyntherAugustus

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  1. That's interesting. Where do the keys go then?
  2. So I was able to cheese MAP12 in under a few minutes. Is that exit door supposed to be locked?
  3. I think Scorching Earth could use a mention.
  4. Is there a list of music credits? The track for MAP04 slaps.
  5. Feel better! The improvements are great!
  6. I had a lot of fun with it, but there is one thing I need to report. In GZDoom, you can bypass the key lock thing in map12 by running up to it. I don't think it's intentional since the keylock thing doesn't disappear. Other than that, I really liked the atmosphere this time around!
  7. Not mine, but as someone who owns VSL plugins I found this quite fun.
  8. This was fun. The music track was really quiet though.
  9. I've been using this since the earlier releases. As a feature request, could we be able to change the fonts in parts of the HUD? I've found a way to edit the font in the zscript, but I've been getting messy results. Having the bars be graphical would be neat too. Great work so far!
  10. That uses it's own software based frame generation. It's not DLSS or FSR3 based. As long as you load Lossless scaling after you boot up a game, it seems to work.
  11. https://store.steampowered.com/app/993090/Lossless_Scaling/ I used the frame generation feature in this with map36 and hilariously it works. I got Map36 working in 120fps. Expect some minor ui glitchiness though.
  12. -I finally finished the whole thing. -MAP36 is how you make a lategame secret level. It was very creative and unique. I also loved the final boss. -My only critique is that honestly, I wanted more! I wish the episodes were 9 level ordeals instead of 6. I felt similarly with Eviternity 1. I think what would be neat would be once the new OTex is sorted out, a texture guide to creating all 12 episodes (Eviternity 1 and 2) to create more of these worlds. edit: I downloaded DSDADoom out of curiosity was shocked to see that map36 plays at 120fps when GZdoom can barely handle 60 in the outdoor areas.
  13. And there were the great netscape wars and many, many fish.
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