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Lila Feuer

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Everything posted by Lila Feuer

  1. The entirety of Chapter IV from Eviternity II.
  2. "Hello? Operator? I'm being stalked by Sunder." "Hold on while we patch you through another line." "NO NO NO NO NO"
  3. @Blzut3 Yes I know your credentials, I use ECWolf too which on a more positive note for what it's worth is a good port, not that there's a lot of competition in that particular field when it comes to that game however. Also I have no problem with the mission statement in and of itself and I'm all for mappers being able to do what they want with their shit, modders do the same thing already, the issue is how inconvenient this is and how the proposed solution is actually still a non-solution and it's just a PITA now whichever way you slice it. It makes me want to downgrade GZDoom and if it means I miss out on some stuff then so be it, I barely use the port these days anyway outside of gameplay mods since the mapping scene for it is so niche to begin with. But yeah I'm more than well aware that some people have total reading comprehension inability, doesn't mean one should simply assume they're all like that and that this proposed solution is what'll remove it or the vast majority of it anyway. It'll certainly bring it down to an extent, but you'll always have someone asking about something or getting confused or annoyed with why something isn't working correctly, as a longtime programmer I'm sure you're more than accustomed to that never-ending sea of complaining. But once again, I think that's a secondary issue here and was only partially the mission statement, it's apparently so bad now that even I didn't know there were these mappers griping about their levels getting messed up in GZDoom, which also proceeds to...mess up brightness or have high gamma by default resulting in a washed out scene, texture filtering, sprites that default to clipping through the floor, the baboon-ass ugly default automap colors, I didn't know that the correct lighting modes were apparently a lot more important than those and I'm sure I missed something else that sucks ass by default. My aim is not to harass, I don't have time for that and that's beyond petty and anyone who engages in that is effectively doing the "instead of aiming your anger at the institution you take it out on the people" and while they obviously played a major role in this decision I would personally prefer to decide if I even liked their works enough in the first place to consider letting a bygone be a bygone despite the inconvenience it caused me, or else if I just don't recognize/don't care i.e not a major name, then it'll be my choice in deciding if I even want to play their stuff now at all if I now view them in a different light. Of course, the internet's terrible and there's going to be salty retards that won't listen to reason and will probably try to make the mappers' lives hell anyway so w.e I get your concern there at least. I was not trying to be vindictive, simply just being informed. I suppose ignorance is bliss!
  4. Well that's convoluted as shit, how is this a solution to the problem then? Can't even just have the benefit of the doubt with the crap advice that's being given in this thread, believe me I'd love for this first world problem to just cease to exist, but it appears that me and mega minority of complainers apparently cannot stack up the might of the combinative Oompa Loompas that is this dev team. Speaking on behalf of others again, how greasy! Did you really think there would be zero resistance to this change and that there'd be no possible outcry whatsoever as a result of a very late change made well after the fact when this port has been around for nearly twenty years? I'd still like to know who the "many mappers" are that pushed for this change.
  5. It will instead lead to incredible bias! My personal favorites tbh for w.e it's worth ig (keep in mind I have not played everything and some of these I have to go off memory as it's been a while): Alien Vendetta Operation: BIOWAR Community Chest 3 and 4 Epic 2 (rapidly rising to the top of all-time favorites still need to finish it) Eviternity II (first one's OK but sequel is crazy good) Icarus: Alien Vanguard Kama Sutra Memento Mori 1 and 2 NOVA: The Birth and its sequels especially New Dawn Obituary Osiris Plutonia 2 Plutonia Revisited Community Project (the first one) Phobos: Relive the Nightmare Requiem Realm of Chaos 25th Anniversary Edition Scythe II STRAIN Sunlust TNT: Revilution There's a lot more than that but these are the ones that come to mind in recent memory as having enjoyed the most overall.
  6. I suppose this wasn't thought out very well huh, that's what happens when you cater to a minority. So since we or at least I know that the "casual users" was the smokescreen for the change, who are the mappers I should be holding accountable for forcing the devs to make this change in order for me to avoid playing their works? It's really petty yes, but I'm petty that you're petty! Yes, I can use a third party mod to put things back in, at least I'm fortunate enough to be able to do that, GZDoom is not a paid product but its user base dwarfs any other source port for the game by far. There's programs or apps that remove basic functionalities and don't even have a third party solution because they block them or else there's no way to access the guts of the service to even implement changes, or they may paywall arbitrary functionality, because that's the kinda world we live in now. We can still work around this if nothing's done to make a compromise. The problem still stands however that this one little change is having big unforeseen consequences and it's not being taken seriously at all. Speaking on behalf of other people and making up bizarre percentages and being out of touch with modern instant messaging services like Discord to make it sound like me and others like me don't exist is incredibly insulting and you sound extremely haughty for doing so. I cannot take you seriously whatsoever and refuse to engage you at all. You know who you are, you dismissed my points eight months ago and continue to parade around in here despite the fact I don't think you're even a programmer, so what are you getting out of this other than to be a pompous contrarian? Anyway I told one mapper/modder about the changes that've been implemented (00_Zombie_00) so that they know to update their package to force dark mode, even though it was, y'know, player side before and they wrote incredibly simple instructions to inform users what light mode worked best with their project, only now that mode is removed and now it messes things up for them. Who knows how many other instances there are of this now that need to be addressed, all because some mappers got incredibly offended that their works were not being represented correctly and feel the need to enforce a huge change on the player base. You took one problem and split it into two, congratulations!
  7. I found out about Grezzo 2 from Vinesauce's video back in 2015 and laughed so hard I nearly puked.
  8. @baja blast rd. Slime Girls eh? Vinny "Vinesauce" Pepperoni will like that one!
  9. Frankly games and music is what got me through the years living in a broken home, when there's literally no other options present what are you suppose to do? Eventually life decided to make huge changes for me, by getting my home foreclosed lol. Either way, if you just keep going and stay kicking, you'll eventually end up where you want to be. You can't just always make the change you want yourself. Hopefully your life situation never gets that crazy though.
  10. Yeah, you can also be your own barrier as well, and at that rate you're living in a bubble, of pain.
  11. Aaand just like that I went to go exit D2 MAP09 and as soon as I hit the switch the game immediately closed. Here's the log: Nugget Doom 3.1.0 (built on Jun 18 2024) M_LoadDefaults: Load system defaults. default file: D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.cfg IWAD found: D:\Steam\steamapps\common\doom 2\base\doom2.wad DOOM II version Savegame directory: D:\Source Ports\idTech1\nugget-doom-debug\savegames\doom2.wad Screenshot directory: . W_Init: Init WADfiles. adding D:\Steam\steamapps\common\doom 2\base\doom2.wad adding D:\Source Ports\idTech1\nugget-doom-debug\autoload\all-all\woofhud.lmp adding D:\Source Ports\idTech1\nugget-doom-debug\autoload\doom-all\brghtmps.lmp M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - [ ]........................ P_Init: Init Playloop state. I_Init: Setting up machine state. I_InitController: Initialize game controller. I_InitSound: Using 'OpenAL Soft on Speakers (Realtek(R) Audio)' @ 48000 Hz. Using 'Linear' resampler. Precaching all sound effects... done. MIDI Init: Using 'CoolSoft MIDIMapper'. NET_Init: Init network subsystem. D_CheckNetGame: Checking network game status. startskill 3 deathmatch: 0 startmap: 1 startepisode: 1 player 1 of 1 (1 nodes) S_Init: Setting up sound. HU_Init: Setting up heads up display. ST_Init: Init status bar. VX_Init: Voxels not found. SDL render driver: direct3d ResetResolution: 320x200 S_ChangeMusic: D_RUNNIN (doom2.wad) P_SetupLevel: MAP01 (doom2.wad), Skill 4, Doom, Doom 1.9 S_ChangeMusic: D_IN_CIT (doom2.wad) P_SetupLevel: MAP09 (doom2.wad), Skill 4, Doom, Doom 1.9 G_DoLoadGame: Slot 00, Time (1:09) 0:00.69 ================================================================= ==3756==ERROR: AddressSanitizer: access-violation on unknown address 0x000000000000 (pc 0x7ffb9d09ca07 bp 0x000000000000 sp 0x00b54dcff160 T0) ==3756==The signal is caused by a READ memory access. ==3756==Hint: address points to the zero page. #0 0x7ffb9d09ca06 in add_string_to_line C:\msvc\Nugget-Doom\src\hu_lib.c:189 #1 0x7ffb9d09ac16 in HUlib_add_strings_to_cur_line C:\msvc\Nugget-Doom\src\hu_lib.c:215 #2 0x7ffb9d09a96e in HUlib_add_string_to_cur_line C:\msvc\Nugget-Doom\src\hu_lib.c:222 #3 0x7ffb9d0aab4e in HU_widget_build_sttime C:\msvc\Nugget-Doom\src\hu_stuff.c:1487 #4 0x7ffb9d0a16b8 in HU_widget_rebuild_sttime C:\msvc\Nugget-Doom\src\hu_stuff.c:1492 #5 0x7ffb9d0929dd in G_DoCompleted C:\msvc\Nugget-Doom\src\g_game.c:1756 #6 0x7ffb9d086e3e in G_Ticker C:\msvc\Nugget-Doom\src\g_game.c:3106 #7 0x7ffb9d07a231 in RunTic C:\msvc\Nugget-Doom\src\d_net.c:91 #8 0x7ffb9d06d6e3 in TryRunTics C:\msvc\Nugget-Doom\src\d_loop.c:878 #9 0x7ffb9d079be9 in D_DoomMain C:\msvc\Nugget-Doom\src\d_main.c:3035 #10 0x7ffb9d0b877e in NuggetDoom_Main C:\msvc\Nugget-Doom\src\i_main.c:70 #11 0x7ff72d66283c (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x14000283c) #12 0x7ff72d66a12b (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x14000a12b) #13 0x7ff72d66a1d2 (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x14000a1d2) #14 0x7ff72d663e78 (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x140003e78) #15 0x7ff72d663d61 (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x140003d61) #16 0x7ff72d663c1d (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x140003c1d) #17 0x7ff72d663f0d (D:\Source Ports\idTech1\nugget-doom-debug\nugget-doom.com+0x140003f0d) #18 0x7ffc0ba07343 in BaseThreadInitThunk+0x13 (C:\WINDOWS\System32\KERNEL32.DLL+0x180017343) #19 0x7ffc0bfbcc90 in RtlUserThreadStart+0x20 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x18004cc90) AddressSanitizer can not provide additional info. SUMMARY: AddressSanitizer: access-violation C:\msvc\Nugget-Doom\src\hu_lib.c:189 in add_string_to_line ==3756==ABORTING E: Can't crash it now no matter how hard I try. If anything it seems like it will crash one time during a session on any MAP upon game start/load.
  12. Someone with longer experience who's been there versus someone who may not of been there as long or is as good at holding it together can be better at counseling.
  13. Seeing as the entire world's militaries were annihilated and there's no such thing as one man armies (such notable real life instances are extremely rare and on much smaller scales) and my general cynicism I'd say fat chance fancy pants.
  14. It actually works both ways really well, you can take it slow and careful, peeking around corners (turning in place to see more than you're suppose to) and going back into cover after firing at someone from range...or you can go in guns blazing, moving around at top speed with reckless abandon and it totally supports this. It feels extremely satisfying for me to clear an entire room of enemies without them ever getting off a single shot, easiest with the chaingun but depending on the enemy type/configuration you can accomplish this with the machine gun too.
  15. Time to finish up Biowar. Operation: BIOWAR MAP15: Heat (starring Al Pacino and Robert de Niro...wait) Ultra-Violence / Pistol Start / Nugget Doom / Vanilla compatibility K: 69/69 (nice) I: 38/38 S: 2/2 T: 13:19 Is it just me or is it kinda toasty in here? Be sure to dispatch that Baron early on when you can with better weapons, as you'll be teleporting up there near the end of the level, risking getting bruised or worse. I like the outdoor section with the lava flowing out of chutes in the mountainside, as well as the visage of a triple human BBQ! The visuals aren't bad but the health situation certainly is. I took some bad hits and wasn't aware until later of a non-secret Berserk just chilling behind a switch in the lava, but I didn't have the health to tank it initially, though it turns out I would've been fine at 19 health since it wasn't the 20 damaging floor like the beginning lava (gotta love inconsistency.) Was very close to dying to the faked Hexen wall shooter (clever Mancubus usage!) being reduced to 6 health, and somehow not being scratched or bitten on the way down to kill an Imp and Pinky. Was honestly not used to seeing Bioguy (yeah) being so hideously bloody for so much time. The ending had the potential to really serve me up with a Pinky pincher maneuver and Arch-vile front and center, but I was able to keep it together. No idea what I did to unlock the secret exit. Operation: BIOWAR MAP31: Juggelo Funhouse (cause I don't need your dead body stinkin' up my funhouse! Funhouse!) Ultra-Violence / Pistol Start / Nugget Doom / Vanilla compatibility K: 52/52 I: 23/24 S: 0/1 T: 7:32 Well I think it's safe to say Chris Harbin is a Juggalo, it's a funny memory I have seeing this map as a kid, I see dudes in black and white face paint sticking out their tongues and I don't think ICP (because I never seen or heard of them prior) but members of the band KISS. Not sure if anyone mentioned this yet; or cares, but the photos herein are from the Great Milenko era of ICP circa 1997 when Violent J and Shaggy 2 Dope had dreads (that look was honestly really fkn dope on them.) They were also just, really crazy around this time too, that album is awesome if you like really angry, violent (typically cartoony) music with some dark comedic dressing about vengeful killer clowns that murder shitty people (like bigots.) Oh yeah, the Doom map, it's really funny to me getting the Berserk and upon going thru the door punching a shotgun guy to pieces before grabbing his weapon without being hit. Other than that it's a very simple level, but it does sorta feel like you're entering a funhouse of thrills and scares, each room having some kind of trick or trap. Also not half-bad doomcute sector art Violent J! I'm assuming the Arch-vile near the ICP sector art is probably the Ringmaster or something, or maybe I'm looking too deep into it. Finale feels like you should be setting the Revenants loose on Mr. Cybie but there isn't nearly enough to put a dent in him, and this is one of the rare instances of having the BFG so you may as well just do it yourself. Also the secret eludes me. Operation: BIOWAR MAP16: The Killing Fields (come, come on down, down, you're going to the killing fields) Ultra-Violence / Pistol Start / Nugget Doom / Vanilla compatibility K: 174/177 I: 50/51 S: 1/2 T: 23:31 Damn Chris Harbin really is an ICP fanboy, as that's a name of a track off of Riddle Box. Bit of a hectic start with Imp and bigger stronger Imp (HKs) as well as a fake early exit that I'm pretty sure didn't fool anyone even back then. The visage of the titular killing fields is honestly kinda cool...if only this were a take on E3M6: Mt. Erebus, but alas it is not, as you'll be spending a lot of time in very dark areas with a buncha backtracking instead fighting what scant few monsters there are dotted along, because this is a big level, maybe the longest in the WAD, and even with all that darkness there is no light amp to help you see much of anything. My favorite part though is the long L shaped room where you'll detonate a series of barrels, causing all the monsters to fall down like dominos. I kinda see what they were trying to do with the animated boss cube textured maze and the zero light level that causes monsters to appear in silhouette form, I like weird shit like that, but it's played too safe in my opinion and actually would've proven to be a better concept in the Juggelo Funhouse level as a pseudo house of mirrors. There seems to be a number of unmarked secrets throughout the level too, and an actual secret I didn't find, plus I missed monsters. Kind of a bad feeling after such a slog. Operation: BIOWAR MAP17: Sacrilege (blasphemy even) Ultra-Violence / Pistol Start / Nugget Doom / Vanilla compatibility K: 137/137 I: 24/46 S: 2/2 T: 18:27 Oh, a Cyberdemon on start with its back to you eh. Yeah normally you'd just lay waste to 'em in a continuous playthrough but with a peashooter you're coming back with bigger weapons. I honestly didn't have enough cells by the time I did fight them tho, so I still had to resort to SSG and footwork. The morbid towers along the plane and the particularly striking suspended X with a number of hanged mutilated dead with that awesome Mark Klem goodness has always stuck out in my memory. Took a strategic 20 damage from an Arch-vile around the red skull key by staying close to the low cover when it zapped me, I often forget to utilize this tactic and it almost always catches me by surprise when it happens. You'll get another opportunity to secure the BFG through an easy marked secret, it'll help in fighting the Spiderdemon from a distance as that was about the only real use I got out of it, there is just never really crazy monster hordes in this WAD to justify BFG spam. The platforming was kind of annoying. It's a very by the numbers level, like almost all of them really, and I think perhaps your enjoyability of them will vary by pistol start versus continuous, maybe this would be a good WAD to play with fast monsters for more challenge. Operation: BIOWAR MAP18: Die Heuschrecke (who you callin' Heuschrecke? Schweinhund!) Ultra-Violence / Pistol Start / Nugget Doom / Vanilla compatibility K: 32/34 I: 3/3 S: 1/1 T: 5:15 Our journey comes to an end, having battled through Hell itself since MAP14: Absolution. The Unjolly is one of my favorite Mark Klem tracks so this makes this level very memorable for me. Another Gatekeeper needs its ass kicked for all-time. You won't have much in the way to distract you on your way to the final battle, except some kinda neat suspended platforms with Revenants and Arch-viles on them and a really cool sky bridge. This IoS taunts you in English this time, pretty sure that voice line comes from some movie I saw a long time ago, but I don't remember the name of it. Bonus points, for this very well may be the easiest Icon in the entirety of PWADs, at least for one with effort put in for presentation. Hit some switches, climb inside it, and nuke its damn heart. Funnily enough I was standing in a bad spot so I ended up instantly dying when I killed it, I doubt this was intentional, but I think it's a darkly fitting end for yet another dead hero like Doomguy before you in this timeline. Operation: Biowar has been terminated! This WAD was...to sum it up really quickly, not as good as I remember it being, but maybe I just didn't enjoy pistol starting it nearly as much because it's still a little too easy for the most part and you lack some fun weapon variety for later fights. It's honestly a power trip WAD, you're here to indulge in a power fantasy, because it's Doom, it'll knock on your combat boots to get your attention, but it'll never blow your legs off. Its aesthetics first and gameplay second, the presentation is (fairly) strong, I still don't really see the Icarus influence, but it's fine, it's very much its own thing and it does not outstay its welcome, so it's surprisingly bingeable upon returning to it. Minus some of the more whatever maps like The Killing Fields. I give it a B minus!
  16. @GarrettChan Oh okay, yeah there's also the possibility for you and the enemy to roll zero damage, which is why sometimes a guard will shoot you point blank and somehow "miss".
  17. It's a tradeoff as damage is universal, it goes both ways, your shots are weaker from a distance but so are theirs. Not completely conducive to how firearms work IRL, unless you account for bullet drop off due to extensive travel time, though naturally getting shot point blank will be more devastating due to higher likelihood of a vital being hit, that said I like Wolf3D's unique portrayal of hitscan combat. Yeah ik what you mean, I was comparing without armor and base health in relation to Wolf3D since there is no topping off health or protection in that game (unless you count certain mods that add an armor system.)
  18. @Johnny B. Getgoode (The Guy) Your value as a husband and a father will definitely be realistically measured more favorably versus how experienced you are at helping a company look good lol but I get your sentiments.
  19. When you have no armor you'll die in two hits from hell nobles and boners lol.
  20. It ironically takes broken people to help broken people, and therapists are usually living on the sidelines, so they tend to be tone-deaf. But I trust there's good ones if you keep trying. As for me I'm not totally down in the dumps but I'm not ideally where I'd like to be in life and there are some obstacles in my path that are fairly steep, or maybe they just seem that way due to a lack of experience, either way I have a ways to go before I get better, and even then trauma never truly goes away, you just try to get better at catching yourself. A significant other that understands you helps too.
  21. Win10 x64, can't crash the game at the exits at all so far, even on two separate savegames.
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