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Everything posted by Lila Feuer
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A chainsaw that always gibs? And a zscript-ism issue. (SOLVED)
Lila Feuer replied to Lila Feuer's topic in Doom Editing
Thanks dude, I've been crunching in the hopes of getting this gameplay mod playable (with time to spare to play through it myself) in time for Doom's 30th so I've made lots of silly mistakes that I immediately fixed, it just so happens these ones hard-locked my sleepy brain. Appreciate it again! -
A salad is just a breadless sandwich.
Lila Feuer replied to EraserheadBaby's topic in Everything Else
Stop making me hungry. -
Classic Xen has heavy Giger influence, which gives it a certain charm that Black Mesa Xen is missing. It is pretty though.
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To defeat the Nihilanth circumcise it until it dies.
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I've looked this up but really have no idea of how one goes about doing it. My example: Fire: TNT1 A 0 A_PlaySoundEx("weapons/saw2full","Weapon") MAGS AB 2 A_CustomPunch(15,2,0, "ImpactPuff", 1) MAGS B 0 A_ReFire Goto Ready Actor ImpactPuff : BulletPuff { +PUFFONACTORS +EXTREMEDEATH States { Spawn: PUFF ABCD 4 Stop } } Seems innocuous enough, until you realize it deals zero damage and also generates no puff. I can't find any good examples to stea- er, learn from. E: While we're at it I have no idea what's going on here, granted I've been crunching on my mod so the simplest efforts have yielded the stupidest responses. Class RailArachnotron : Actor { Default { Health 500; Radius 64; Height 64; Mass 600; Speed 12; PainChance 128; Scale 1.2; SeeSound "baby/sight"; PainSound "baby/pain"; DeathSound "baby/death"; ActiveSound "baby/active"; Obituary "%o was vaporized by an Arachnotron Beta Class."; Monster; +FLOORCLIP +BOSSDEATH } States { Spawn: RSPI AB 10 A_Look(); Loop; See: RSPI A 20; RSPI A 3 A_BabyMetal(); RSPI ABBCC 3 A_FastChase(); RSPI D 3 A_BabyMetal(); RSPI DEEFF 3 A_FastChase(); Goto See+1; Missile: RSPI A 20 A_FaceTarget(); RSPI A 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0, 0); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 15); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0,-15); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 10); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0,-30); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 30); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0,-10); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 25); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0, 5); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, -5); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0, 0); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0,-45); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 40); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0,-20); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 10); RSPI G 0 A_FaceTarget(); RSPI G 4 Bright A_SpawnProjectile("2704Ball2",24,0,-35); RSPI H 4 Bright A_SpawnProjectile("2704Ball2",24,0, 50); RSPI H 1 Bright; RSPI G 8; Goto See+1; Pain: RSPI I 3; RSPI I 3 A_Pain(); Goto See+1; Death: RSPI J 20 A_Scream(); RSPI K 7 A_Fall(); RSPI LMNO 7; RSPI P -1 A_BossDeath; Stop; Raise: RSPI P 5; RSPI ONMLKJ 5; Goto See+1; } } Class 2704Ball2 : Actor { Default { Radius 13; Height 8; Speed 50; Damage 5; Scale 1.0; RenderStyle "Add"; Decal "PlasmaScorchLower"; SeeSound "fusionspid/see"; DeathSound "fusionspid/die"; Projectile; +RANDOMIZE } states { Spawn: BGG2 AB 10 Bright; Loop; Death: BGG2 C 0 A_Explode(10, 64); BGG2 CDEFGHI 3 Bright; Stop; } } Ignore the fact it uses the attack pattern of the Fusion Spider and is called a RailArachnotron, I'm using its sprite set with the former monster's behavior but with a new projectile that afaik shouldn't be aborting GZDoom. I'm very tired. 🙃
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@Rudolph First three maps are good, which is only 50% of the game. The other half however tells me they blew their wad on detailing and had to substitute hard by making the other three maps relatively non-taxing design wise, so a subterranean society, a literal insect hive and a corridor ridden spaceship is very safe but also not fun to navigate at all.
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I actually got a hold of Uplink via moddb where it's smartly integrated as a part of the Lambda Core chapter during the numbered teleport sequence.
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Will TeamTNT ever be reunited with its remaining members?
Lila Feuer replied to xdude_gamer's topic in Doom General
And developed by a new team in spirit: Dynamite Crew. -
TIL that was a thing that happened. JFC.
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It's kinda funny to think that Turok 2 and Halo 1 are only three years apart but have massive leaps in technology yet are still being bottlenecked by the hardware they're designed for so you get copy-paste style maze maps for indoor environments in relatively modern looking games for their time. That's been one of the advantages of older graphics, I mean look what happened to Invisible War after the first Deus Ex and it's the same issue. When you see this sort of design occur after the fact though on a PC game like Chaser for example, that's not cutting edge tech getting in the way...that's just laziness.
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Invite From Hell - a Doom 1 episode
Lila Feuer replied to realjohnmadden's topic in WAD Releases & Development
Doomguy got that booty. -
Nothing will top mobile gaming ads. I watch Vinesauce's Commercial Chaos and there are some real doozies that crop up from time to time.
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I had to put in -nofbo in the steam command line to even get the game to show up at all before the update.
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YT tried to sell me a sex toy a couple of times. This wasn't late at night, it was during the day. On the app for the TV in the living room.
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FREAKIN GAY GLOBALIST PEDOPHILIC PSYCHIC VAMPIRES I think he's living proof that Max Payne's Project Valhalla actually existed.
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Kurt Kessler? Your mapping series is near and dear to my heart, feels like it was only yesterday still I was playing through the KBooms in 2002 when I was 13. Fantastic screenshots!
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I've only very recently learned how to do the teleport sequence on E3M7: Limbo and commit it to memory so I never have to waste time again.
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I'm worried about Laz. I hope he's alright.
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Do you think we'll ever see the Masters of Doom pilot?
Lila Feuer replied to SLPerrin's topic in Doom General
Ey, I'm gonna make you my perra. Suck it down holmes. -
I was wanting to go through the base game again to grab screenshots for my tumblr and now I have the perfect excuse to do so.
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SLADE is corrupting the preview display, what's going on?
Lila Feuer replied to Lila Feuer's topic in Doom Editing
Yep, anything with a display in SLADE was garbled nonsense on the laptop screen, and I already did! Hooked it up to a monitor and everything's a-okay. So yeah I hope this fixes whoever may be having trouble with it, spread the word to the ZDoom folks and what not. -
SLADE is corrupting the preview display, what's going on?
Lila Feuer replied to Lila Feuer's topic in Doom Editing
That's the PLAYPAL, which I used to demonstrate how worthless it is to edit when you can't even tell what you're doing with the visual corruption. -
They turned OP into pasta. Those monsters. Welp, dig in. 🍴