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Everything posted by Lila Feuer
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Game that everyone hates but you like?
Lila Feuer replied to Ralseiwithagun's topic in Everything Else
Oh it's broken in a weird way, I think they programmed those to be one time use or some nonsense as such, but only that particular switch acts up if you attempt to use it without the key. -
Game that everyone hates but you like?
Lila Feuer replied to Ralseiwithagun's topic in Everything Else
@Kwisior Which level was broken? I've beaten it on the second hardest difficulty without cheats. -
I didn't even know until Civvie did a video on it that even if you somehow did manage to stomach all the bullshit it subjects you to it ends with a final nuclear fuck-you in the form of a bastardized version of cyberspace that makes HacX cyberspace levels seem legit. Thanks for not disclosing this sonnyjimshieeeetlives.
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And frankly they deserve whatever is coming for them, be it themselves or their own loved ones. Karma is a bitch.
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Marrow, a brand new episode for Blood
Lila Feuer replied to Slipgate Tourist's topic in Everything Else
THE FESTIVAL OF BLOOD CONTINUES! -
Hopefully 3DR learns from the feedback of the demo and actually addresses the issues disclosed in Phantom Fury otherwise holy shit what happened, you don't make bad things on purpose unless you're a troll and I say that for any "bad" game. Obviously talented people are working on this, so I wonder if it's internal issues at the company that are causing these problems to persevere.
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Game that everyone hates but you like?
Lila Feuer replied to Ralseiwithagun's topic in Everything Else
Carmageddon TDR 2000. Aesthetically it is the nicest looking of the old games and is closer to the first installment in terms of setting, although tonally it is the darkest entry in the series and has more story than anyone realistically asked for in a game about smashing other cars and running down peds. It also takes a lot of artistic liberty with references to pop culture, to the point of not being even remotely subtle like including the Thunderdome in a desert level with cop cars from the first Mad Max. Missions are more gratuitous in number than Carma 2 but are for the most part easier and are only sometimes bullshit (launch the statue on hard mandates knowledge of the game mechanics to finish on time, kangaroo ability anyone?) it also has a total downer of an ending after everything you go through but I still like it. -
[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Lila Feuer replied to DrPyspy's topic in WAD Releases & Development
I've been wanting something like this since forever ago, looks extremely promising! I like D64 but don't always want to play its campaign so this solves that. A separate version of the Terraformer that just modifies maps but leaves things (monsters, weapons, decor etc) alone would do wonders for modularity also. -
Game that everyone hates but you like?
Lila Feuer replied to Ralseiwithagun's topic in Everything Else
Doom 3 ðŸ˜- 186 replies
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14
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Positively pogocalyptic my dude.
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Always wished there was a Nightmare! without respawning enemies and doubled ammo, so effectively "true fast monsters." Again this is easy to do with ZDoom derived ports.
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Yeah there's easier ones, I was just venting, the one at the end of the first Community Chest is a complete joke, considering the level you had to deal with prior (or rather not deal with because I skipped it, marking the first and hopefully last time I skip a non-secret level in a megawad.) I remember the Icon of the 1994 tune-up challenge being ridiculously hard because it fires four boss shooters every time, and apparently at one point it used to fire eight before presumably play testers' criticism caused the author to reduce the count. I'm on MAP06 of the Plutonia Revisited CP, also a revisit like Plutonia 2 as I want to see how better this compliments the format compared to its numbered predecessor. So far so good. I remember not liking the homage to Casali maps all that much because they seemed like lazy retreads that were somehow designed worse than the originals, but other than that it's definitely Plutonia alright.
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I work with anywhere from 7 something to as little as 4 hours of sleep on average. 8 hour sleep is a myth AFAIC. I'll occasionally "lose" 2-3 hours of sleep, so say I should've gotten supposedly 8 or 7 and end up with 6 or 5, all due to sleep getting interrupted at some point and having trouble falling back in. Idk what I'd do without coffee tbh.
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Icon fights outside of IWADs are luck based and designed with saving in mind due to unpredictable spawns, change my mind. Yeah I don't feel bad saving during Plutonia 2's Icon, the cyberdemons are already bad enough, but then you need to hit a VERY precise point on the Icon itself. Good god. I remember the Icon fight for Plutonia Revisited being worse too.
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He wants fat cacos.
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I'm still discovering my limit but I have a little Mexican in me so naturally I have an advantage.
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Gothic, snow, dark techbase, purple.
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This should probably be in Doom General but here are a couple of my favorites from recent times. Twilight Warrior (1998): Early effort at a military "sim" with realistic setting, weapons and combat. Claims to need Doom Legacy but really you need a port that allows jumping. Not very long and only gets difficult near the end but it's still worth playing and there's an improved version for the EDGE source port called Covert Operations released a couple years later that I've yet to try. Mutiny Mod 2.0 (2009): Another earlier take on a military style mod where you battle against renegade marine factions as a UAC employed operative or as a rebel against the UAC itself (I make up my own lore but in the mod's story it's a dictator and his goons). I enjoy further modifying this one for my personal entertainment as I think it's a great template and concept and lore-wise this would still be happening in Doom's universe like the USCM's other conflicts in Aliens besides the Xenomorph threat. There was a third version a decade ago but I couldn't find a link. @Woolie Wool?
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Scythe II's last five maps currently stand the test of "holy shit my skill range has been stress tested above and beyond my comfort zone" and Erik Alm gets to hold the current honor of "mapper who's grieved me the hardest in a megawad" with a personal shoutout to the hardest map of Plutonia 2 with his entry MAP24: Outpost of the Evil Dead. So naturally he also has two of some of the most difficult enemies in any PWAD (Astral Cacos come close via Eviternity) and between the Evil Marine and Afrit I'm gonna have to go with the second. Yes the former is brutal but he's relegated to limited numbers due to his overt lethality and he's a glass cannon in comparison, while the latter is as several have noted really could've benefitted from reduced health and on future playthroughs of Scy2 I am considering bumping him down a ways on my copy (the DeHackEd is inside the WAD). The bastard is rarely alone and the maps he's on outside his cruel debut has him in spades alongside many, many other monsters in what is IMO a hallmark of slaughtermap excess dickery. Don't take that as a diss, Scy2 is a goddamn masterpiece of one-man megawad creations, but hell if he wasn't kidding when he said UV is really, really hard near the end. I do like the Afrit's purpose of a mobile tank and think his attack is well suited to that, but his stay is uncomfortably inflated with that massive pool of 2500 health. Sonofabitchassmotherfucker/10
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@LoatharMDPhD They use Czechoslovakian assault rifles and are children?
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Sexy, because they play Doom like me.
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What are the rules in this website?
Lila Feuer replied to InvulnerabilitySphere's topic in Everything Else
Endless praise for John Romero, Sandy Petersen, Adrian Carmack, John Carmack and Bobby Prince OR YOU WILL BE SHUNNED UNTIL THE END OF TIME. -
What do you think is Doomguy's favorite wad is?
Lila Feuer replied to Johnny Cruelty's topic in Doom General
TW fucks, I'm a sucker for the concept even if it's very basic nowadays, needed more maps though.