Played before but it's been a while (July 2022) so this time I'm going to spice things up with forced pistol starts. UV difficulty. Nugget Doom. Vanilla compatibility. So yeah, quite a surprisingly grim backstory; that, despite Doomguy's best efforts the UAC essentially sold him out due to the head of the UAC being extremely corrupt, which has a lot of implications that goes outside the usual Doom storyline but we can probably assume you are either one of Doomguy's buddies coming to avenge him or are else just another expendable grunt that was, like all these space marines tend to be, suppose to clean up another one of the UAC's messes. Except now it's full-on mutiny in the midst of a demonic apocalypse. Dark cynical times!
MAP01: The End (of everything as we know it?)
K: 37/37 I: 40/40 S: 4/4 T: 2:51
I've always liked that spaceship outside the window at the start, and the computer screen, along with the new gloomy sky, and those new switches, and the blood splatters everywhere. And the ambient sounds that somehow eluded me for years of screams and distant explosions that I don't believe they play on any other level so I'm curious how they accomplished that outside of DeHackEd which this PWAD does not have. You spend an uncomfortably long time using that derpy little handgun but resistance isn't too heavy considering you just started, but the shotgun guys could prove to be quite troublesome if they manage to hit you a buncha times as health is scarce and there are only a few armor bonuses so be mindful of that. Cute midtexture showing the side of the starting building having been blown open (or out.) You spend not much time outside before you retreat into the next building, lowered into a dark but small crate maze before leaving shortly. The only other PWAD that the track Stigmata by Mark Klem is featured in is GothicDM 2 afaik but I think most players will associate it with BIOWAR.