Started working on a map where I'd like the doomguy to start in an unarmored state and be extremely vulnerable (death in one or two hits, even from weak monsters) for a few minutes until collecting the doomguy suit, probably represented by the typical green armor thing/sprite. Once collected gameplay would continue pretty much as normal for the rest of the game.
Can anyone point me in the right direction for doing something like this? Decorate, dehacked, scripting of some manner? Dont have a lot of experience in any of those. Not sure what would be the best option for what I'm trying to do. The wad will be for GZDoom in the UDMF format. Making Doomguys health start really low or monsters damage extremely high until the item is collected, either should work fine I'd think.
Not looking for a handout on this one. Willing to learn to do it myself, just looking for some advice on what you guys think would be the best place to start, and maybe the names of some wads that do something similar that I could take a look at and see how they work.
...Or a wake-up call that this might be a bit beyond me?
Any advice is appreciated. Thank you.