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About Grain of Salt
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quack quack im a duck
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If Doom 2 happened in real life, would we win?
Grain of Salt replied to neubejiita's topic in Doom General
"america would win because we have bigger weapons" OK not to sentence this thread to oblivion, but this principle has never worked out in real life so why would it work on demons. Anyway. Demons would win because 70% of them can be infinitely revived, and 64% of them can be infinitely manufactured by the demons' convenient wall skull thing. -
gusta what the fuck
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What do you want id to do next after Eternal?
Grain of Salt replied to Captain Keen's topic in Doom Eternal
"bankrupt bethesda" -
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Some of these aren't metal, sorry. Idiot Pilot - Strange We Should Meet Here cmon you know this one Genesis - Wind & Wuthering Techno Animal - Brotherhood of the Bomb (Remaster) Suffocate For Fuck Sake - Blazing Fires and [etc] Jeniferever - Silesia Low - Double Negative Cult of Luna - Eternal Kingdom Converge - All We Love We Leave Behind This is very pitchforkcore I guess, but whatever
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Before this goes too off topic, I think we can all agree this sounds even more uninspired than the previous doom cash-in, and that latterday Id should just throw in the towel 👍
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Doomworld's list of videogames that are just plain unfair
Grain of Salt replied to 8088mph's topic in Everything Else
That sounds similar to what iirc Yagawa said about the rank system in Garegga, that it was more prompted by arcade owners telling them they needed to make games harder than by their own difficulty preferences. I definitely remember hearing some anecdote about a tester of Samesame saying that they could not accept such an easy game as the successor to Hishouzame... but idk, maybe that's just apocryphal. And there's a huge leap between "easier than hishouzame" and the arcade version of samesame. It's like going from plutonia to untitled2. I agree with this video in that I find Samesame quite fun to just dip into without having any expectation of 1ccing or even being able to get through most whole stages. It's kinda like Dangun Feveron in that the intense bullet speed makes it a lot of fun when you're actually managing to stay alive. When you discover that you can consistently dodge a certain fast pattern by nipping into a specific spot, it's awesome. One thing about Tatsujin Ou is it was apparently completed in a bit of a rush -- as evidenced by the fact that after a certain point (stage 3 maybe??) the bosses stop giving you bonuses for killing them (like you just get 0 points when they die iirc). However, clearly the pixel art alone represents a ton of work, so it's not like the whole game could've been made in a rush... surely. Oh yeah I forgot about that, heh. Iirc they even made the weapon pickups you don't want to get last longer onscreen than the one you do. It does lead to some interesting meta though, like that thing where people pick up the red(?) weapon before the segments of those medium-sized ships that all drop weapon powerups, so that they all drop the powerup you actually can pick up and you're not dodging green weapon pickups for the next two minutes. Although I like and admire Toaplan, I've never been able to fully get into their style outside of a few specific games (ktiger is great for example), because of a few key gameplay things that I dislike, like speed pickups, roving enemies that can easily collide with you if you don't know their path, overly repetitive/tedious sections, overly orthogonal/symmetrical stage layouts..... When it comes to 90s style shmups I generally prefer Raiden... which is weird because Raiden is supposedly a ripoff of the Toaplan style, and yet it doesn't have several key elements of Toaplan gameplay. I won't argue that Raiden is as "fair" as similar Toaplan games though... the final boss of Raiden 1 seems to be designed around saving up all your bombs and using them there (if you don't know the random safe spot). And of course Raiden 1 checkpoints are ridiculous. And in Raiden stuff a pixel away from you that you can barely see will fire at you point blank and you'll be like "what even killed me". And every boss after stage 2 has attacks that are just too fast for me to react to. Hm. This is great, we should only discuss shmups on this forum. Who cares about doom. -
Doomworld's list of videogames that are just plain unfair
Grain of Salt replied to 8088mph's topic in Everything Else
"Same! Same! Same!" and Tatsujin Ou spring to mind, although I've never seriously attempted them. They're both Toaplan shmups with checkpoints, so if you die you restart like 30 seconds earlier in the level, often extremely underpowered for the enemies in that area, and now much slower than you were before dying -- and, due to this, one death can easily lead to several more, even for the maniacs who do make serious attempts at these games. And iirc they're both cases where a tester told the devs that it was too easy and the devs bumped up the difficulty more than was wise (or maybe it's just samesame where this happened...?). Actually tbh you're spoiled for choice for [arguably] unfair games if you look at arcade shmups. Arcade shmups are like the gaming equivalent of those islands where a species evolved to become much bigger because they had a really specific environment that was unlike their mainland counterparts. Same means shark btw. It's a sequel to Flying Shark, and the title is basically "shark! shark! shark!" More recently I attempted to play Contra 3 and didn't enjoy it. -
It's a shame the annotations on that video are gone (forever?) now. They basically provided constant explanations of the overall route and for what was happening in each room, including a bunch of stuff that isn't obvious just from viewing, like invisible impassable lines, trap linedefs that are being skipped, etc. I feel like it can be quite hard to find joke/weird maps that are as high effort as this, and not just kinda shitposting, tbh.
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This map is really inventive and cool despite its offputting-to-some approach
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I wonder if there's, like, a food forum out there where threads about least favorite ingredients always get a ton of comments that are like "I hate garlic", "I hate chocolate", "I hate salt".
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You can still download it from dsda. The question is *should* you download it... (no :D)
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yes
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Why do doom games take so long to come out?
Grain of Salt replied to nathanB404's topic in Doom General
wtf is happening in this thread This is inevitably going to be locked or split off or both, but: lecturing people about how their addictions are unhealthy has never helped anyone. An addiction isn't something people freely indulge in just for funsies.