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LANEGRACABRA

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  1. Would have been more exciting if the ultimate end boss was the big icon of sin titan instead of Immora Joe. Does anyone even understand the "lore" of Doomslayer's suit? It bears very much semblance to old Doomguy armor, and has all kinds of number tags and even "caution" texts, is compatible with UAC armor chips yet the night sentinel dudes and their giant mechs have similar looking armor, and according to wiki the mechs existed even before Doomguy came to Sentinel homeworld (and he didn't wear the praetor armor then).
  2. id software are the godfathers of FPS, I think they could pull off the basic Doom gameplay without needing ton of different mechanics. Focusuing on superb sound and shooting/gun design, add something like slight variety to different base enemy classes (spikes, horns, color, weapons, outfits etc). I also think we are long overdue for proper procedural dismemberment system (the E3 2015 Doom gameplay had some interesting things happen, like half-torso blown off, legs blown off with upper half crawling) and persistent corpses (this was also in the E3 2015 demo).
  3. One of the biggest insults I can think for Doom franchise is comparing it to World of Warcraft and it's basically happened with the demon and hell lore. Unnecessary origin stories about corrupted alien civilizations. Hell is supposed to be ageless and mysterious.
  4. They actually bothered to design actual demons for big baddies but went with a doomslayer clone and mech suit as the ultimate overlord of hell?? IMO one major fuckup with story is the need and attempt to give everything an origin story, like in this case Hell is some ancient civilization. and the core of Hell seemed like a 40k tech base or something, really took away the hellishness of Hell.
  5. Bring back real Doomguy and leave this Super Doom Bro in his coffin for good...
  6. I quit at Blood swamps in DLC1... I can't stand the mechanics in this game. Watched the ending, man what a fucking giant turd of a story this game now has.
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