Astounding. The level design is truly amazing everywhere you head, but what seals it is the gameplay. It manages to be tough but fair without being a slaughterwad, a very rare thing! I mean it, there's no BFG horde slaughtering. In fact, I only saw the BFG 4 times the entire game, one of which was in a secret and the other in a super secret that's in episode 5! Solid 10/10
Slaughterwads aren't my thing. That said, this is an exception. Beautifully done and crafted. It feels like careful work has been put in just about every sector of each map. It's like the most beautiful levels of Speed of Doom got ramped up to 10, filled up the entirety of the wad, and the combat, even if it is just slaughter, given thought!
Things went pretty good overall, but I do wish I made my Map 27 better. Thanks to Purist it didn't stink a lot, but hey. First map released in here is bound to have some sort of smell. Speaking of which, you have to hand it to Purist. He was fixing stuff right and left everywhere and he made this project much better than it was. We should do a second one now that we know what we should work on.