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molten_

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  1. Doom finally has its own equivalent to Super Mario 64's B3313 Outstanding WAD.
  2. It just dawned on me that it's been a little over 10 years since I joined the doom community. I don't know if any of you remember me, I only ever released one (very short) WAD: proto.wad (And made a few maps in Interception & 2048 Unleashed). A lot of my doom history is just unfinished projects. However, this post isn't about me. I just wanted to voice my happiness in how active the community is, and how many new faces I see on the forums today, after visiting for the first time in nearly 2 years. It makes me think of other old internet communities I used to actively participate in, such as TIGSource & MFGG ... yet this is the community that still persists today. Seeing new people still enthralled by the game I found captivating a decade ago ... it fills me with so much joy, and hope for the future. Here's to another 10 years!
    Wonderful mapset
  3. molten_

    UNDERSEA.WAD

    extremely impressive for the time.
    excellent music and level design. enemy placement is questionable at times, but otherwise a solid mapset with a refreshing style. please make more!
    cool architecture & solid level design. tough as nails which is to be expected. solid mapset.
  4. molten_

    Italo-Doom

    it's shit
  5. molten_

    Luducrium

    laffin
  6. molten_

    Violence

    fantastic
    really really really really really REALLY -R E A L L Y- hard, but the size makes replays enjoyable. kudos for implementing difficulty settings.
    some maps are creative, and gameplay is decent, but nothing can make those textures look good. sorry.
  7. molten_

    Monument

    masterful as usual.
  8. molten_

    Sunlust

    incredible mapset. maps are not too long and not too short, aside from one or two outliers which are executed very well. combat scenarios are unique and detailing is done extremely elegantly as not to hinder gameplay. 5/5
    good fun, enjoyable as far as gimmick wads go
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