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About riderr3
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Maybe it is something with your hardware, because I has been one of the first, who tested multiplayer modes on hardware and it works well, as the original PSX Doom/Final (even I used non-original link cable). I finished all levels in coop mode and played DM mode also (used chipped japanese SCPH-7000 and SCPH-7500). The few miscellaneous problems is the rumble feedback - player 1 has rumble from player 2 and also the opposite (GEC added this and already trying to fix that I think). And also when player 1 used the switch, player 2 can hear the click from opposite part of level for example, I already posted about this.
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For those who helping the project from it's start, primarily we waiting even more the updated tools with support of adding the IoS, Arch-Viles, Wolf SS and Keens, "lost" textures and flats, along the other fixes, especially added fps counter for single test maps. Beta 5 is still early, the tools need to updated first, in my opinion.
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How much times we should repeat this... It is not a brand new area, it is official deathmatch portion of the map. It just unlocked for singleplayer (with some added things) to compensate the fact that is many other maps has simplified areas or even cut areas. As well as added Arachnotrons and Pain Elemental to Doom 1 levels is to compensate less monster variety on other maps. Remember official Doom on PSX and Mancubi on Tower of Babel as well brand new level Redemption Denied just for using Spider Masterminds.
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To be honest, but here the ENDOOM implementation is poor. I wanted to ENDOOM window appears normally (or just turned off via settings) like in PRBoom-Plus, GZDoom, e.t.c, not for millisecond and without that cmd window at the program start (I'm on Win10). It's might be useful, but not helps when you testing wads in Ultimate Doom Builder or launching wads via ZDL launcher.
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It is possible to remove cmd window when starting DSDA-Doom? If it can not be done, please add this feature, because the cmd window is very annoying. Leave it for whose who want it.
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[Community Project] Doom 2 Minus Doom (30 maps complete!))
riderr3 replied to janiform's topic in WAD Releases & Development
Sorry but have you ever read my post? My map is already finished in august. Link to post Please update the main post and add my map. Hope you not missed other people's posts. -
I think its better to leave any extra new maps outside of Master Edition. You know why, because after all tools will be released, it be more handy to use the tools in full scale for these maps (except maybe that Deadlock.wad aka NEW.WAD which are supposed to be a second secret map of PSX Final Doom, judging by the reference. But it is on GEC decision.)
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This also depends on when the last 3 maps will be finished, I guess. IIRC, there are three maps with Icon Of Sin which is converting by the GEC team (not sure how much percent of them is done). And full tools with multiple maps adding support will be released when Master Edition will be done, so there is a point. Even the last three maps still need an additional testing for bugs.
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Initially I named this map "Hazel keep". The wrong name added in finished wad by those who compiled the wad. The article on Doomwiki should also add original name.
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[Community Project] Doom 2 Minus Doom (30 maps complete!))
riderr3 replied to janiform's topic in WAD Releases & Development
@janiform done Download link: https://www.mediafire.com/file/hwdadz50q7bctxs/Triangles_of_Death.zip/file -
[Community Project] Doom 2 Minus Doom (30 maps complete!))
riderr3 replied to janiform's topic in WAD Releases & Development
I made main layout of the map and will post screenshots in a next few days. Currently eliminating error p_playerinspecialsector unknown special while lowering floor and changing texture, otherwise I will change portion of map. It happened in Chocolate Doom because it's vanilla format map. Edit: here are the screenshots captured in PrBoom-Plus -
[Community Project] Doom 2 Minus Doom (30 maps complete!))
riderr3 replied to janiform's topic in WAD Releases & Development
Hello. I'll taking MAP07 slot then.