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marver0PS

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  1. Cat 1 Dead at 718/819 kills Got hurt by a high damage roll pinky and then died in the lava. I also think I got hit by a hell knight projectile, I'm not sure. marver_kneedeep_ironman.zip
  2. If you try to load D2TWID without manually loading the external dehacked file, the internal DEH lump isn't loaded properly. Map 31 crashes and the dopefish in map 32 is bugged. Even with manually applying the the dehacked file, the enemies in map 31 don't have collision.
  3. I don't know if it's been said before, but saves are broken in 0.2.2. The position of things are shifted when you load the game, putting the player and other things outside the map.
  4. I can't launch the port, it complains that ucrtbased.dll and VCRUNTIME140D.dll is missing.
  5. Citadel at the edge of eternity Neurosphere
  6. I noticed that if you use OpenGL mode below the monitor's native resolution and while in borderless windowed mode, the screen doesn't scale, staying at the bottom left corner.
  7. Category 1 Died at 33:19 518/540 kills Played in DSDA-doom 0.21.3 Would've probably survived if I hadn't panicked at the arch-vile. Marver_theEye.zip
  8. glboom has a feature in GLDEFS that is detail textures, but I didn't find any wads that made use of it.
  9. Then why would the frame drops matter?
  10. Also speaking of that, the water and mirror distortion affects objects in front of it, but i don't know if that's fixable. Below are some screenshots demonstrating that: distortion.zip
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