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(Official Release) Evil Returns 32-Map Megawad
Zahid replied to Cartel's topic in WAD Releases & Development
took me 3 days to finish it was overall a very fun wad to play visuls are great design are good, though after 20 maps design and progression start to get predictable ammo and health is mostly generous, and majority of maps offers a lot of space to run, i like sniper monsters usage in your maps, my most fav is map 10 the city level map 22 is bit too repetitive and throws monsters at players face but cool idea secrets are simple mostly you put chainsaw in every map no matter how useless it is even slaughter maps got it too.... megawad didn't got specific maps for ssg or chaingun as most common and frequent weapons are plasma gun and rocket launcher which are fun but i think variety would be better here are my 25 fda and first exit uv demos i skip map 26,27,28 and 29 prboom cl9 iddt uv used evil return.zip -
thanks for guiding i found the secret and attempt map again and record speedrun of it here is my second exit uvmax but 2 monsters still never shows up whatever i do prboom cl2 demo uvmaxfail.zip
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vey good map, design and fights both are interesting, didnt like custom color scheme map also lack traps as all fights are rather straight ones my fda cant found 1 secret and 3 monsters prboom cl2 uv demo popi9.zip
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Project AUQIPONING's topic (E1 PUBLISHED)
Zahid replied to bobstremglav's topic in WAD Releases & Development
tried first 2 maps feels like 90s maps with random design and catching visuals fights are good too my prboom cl2 uv demos 1-2.zip will play rest of maps tomorrow -
2Fast 2Frantic | A short and punchy sequel | COMPLVL 9
Zahid replied to dmh094's topic in WAD Releases & Development
good fun map 1 monster never teleported although i visit all areas plus secret new color scheme took some time to get familiar and cyber demon got low health i feel my 2 death fda prboom cl9 uv used popi9.zip -
its simple but effective map fun to explore the smartly hidden secrets and areas like the old school moody kind of fights can be hard without secrets my 2 deaths fda ended up as uv max as found all secrets and kill all monsters prboom cl2 uv iddt used popi9.zip
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Nucleolar (Limit-Removing DOOM map)
Zahid replied to elio_2.exe's topic in WAD Releases & Development
great design and visuals.....fights are very easy even on uv progression is smart but blue key can be grabbed easily through fence pushing so i finish the map under 30 sec my fda, first exit speed/uvmax demos prboom cl2 iddt used uvmax.zip -
Demonic Research Institute - Doom 2 vanilla single map
Zahid replied to piXelicidio's topic in WAD Releases & Development
it was fun playtesting it i tried it again as noticed some changes design and visuals are great i must say, fights can be more challenging but still enjoyable my first exit uvmax again prboom cl2 uv demo popi9.zip -
Blooming Anomalies [My First Map]
Zahid replied to NenapoMinayuChtchiyasya's topic in WAD Releases & Development
Fda stands for first attempt demo I played your map blindly and record it so you can see you can do whatever you feel best its your creative work and everyone who play will provide you feedback but after playing your map I can say your own ideas are great and looking forward for your work -
[-cl9] blue map for a belated birthday
Zahid replied to bsharp's topic in WAD Releases & Development
great effort esp like the dynamic gameplay with balanced ammo and health to keep player on toes design and progression is smart too but some areas feel similar died a lot esp at start until i able to max it on 26 mins prboom cl9 uv demo semi fda as i was aware of map till first key door but later half was blind popi9.zip like the gimmicky secret too -
i just finished it still say its among best by you i played so far great design, visuals and fights my previous comment was about e2m1 and thats best map imo after that e3m1 comes which is also great e4m1 is great visually but fights are simple mostly my prboom cl9 fdas e2m1 is not fda as i try it yesterday with lot of deaths uv skill and iddt used em1.zip
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Blooming Anomalies [My First Map]
Zahid replied to NenapoMinayuChtchiyasya's topic in WAD Releases & Development
its a very good first map simple but effective design as i really enjoy the window link to different areas so enemy can attack you from far rooms also like sniper monsters and lots of hitscanners keep player on toes but map gets excessively easy as all of the sudden megashpere appears n without as secret it is unnecessary imo secondly more snipers like manc or anarc can be placed in outdoor area and considering there is no ssg and its a tight space map pinkies can be used as i missed bit monster variation here and my last major issue was that although you put many radiation suits and make many lava encounters compulsory, lava was not hurting the player at all and was behaving like normal floor it didnt make any sense to me or maybe its a bug for me as i mentioned earlier its very very good for first attempt here is my fda able to max it after 1 death prboom cl2 uv skill used popi9.zip -
my second exit deom cant found 1 secret but kill all monsters its a great map last area can be bit more challenging though prboom cl9 uv demo popi9.zip