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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Great googly moogly, more timestamps! Catnip by @DoctorNuriel: 6:33 Sarcophagus by @The_SloVinator 12:32 Gladiator by @osminee: 38:50 Japetus Facility by @omnitrekker: 47:04 Change the Channel by @Salmon: 1:01:06 Skull Factory by @HalfLife9000: 1:30:46 The Unfun House by @Rorix: 1:38:08 Zolita Fields by @Optimus: 2:20:42 UAC Underworld by @Sesamia: 2:34:01 -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Give it up for stream number three! -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Timestamps for VOD number 2! Nuts1024 by @El Inferno: 7:29 I Dare You to Fuckin' Try Bitch! by @Xyzzy01: 45:26 (also an odd bug with the hub that I'm gonna look into) Discover and Apply by @SuyaSS: 47:52 New map by @Worm318: 56:24 Against the Smiling Horde by @Pegleg: 1:05:09 Point Violation by @Scorpius: 1:21:35 House of Dischord by @cannonball: 1:33:38 Nuclear Waste Processing Base by @epicyolomaster420: 1:54:33 Blow it All to Hell by @Razza: 2:20:55 The Cell by @Roofi: 2:35:00 (same bug happened here, might have to do with death exits) Palms by @Katamori: 2:48:48 -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Alright, second stream! Should be finishing up the Boom and MBF maps. -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Gentlemen, behold! And with that, the Abyssal Speedmapping Sessions have officially come to a close. Thank you one more time to everyone who made them possible and may what has transpired here inspire others to greater feats in the future.- 81 replies
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Alright, some timestamps on the VOD! Between Levels by @Walter confetti - 7:30 Necroduct by MEEEEEEEE - 11:29 Fortress of Hate by @Silhouette 03 - 18:07 Gura Ring Fit Fun Time by @E.M. - 23:55 Emerging Threat by @TheV1perK1ller - 43:30 Caught Red Handed by @obake - 48:47 (also a MAPINFO bug, my bad!) A Duras Penas by @Cacodemon187 1:03:18 Sentinel Station by @jazzmaster9 - 1:19:08 stop me if you've heard this one, etc etc by @eltiolavara9 - 1:36:06 Blood of the Void by @Ninehills42 - 1:52:16 Ember City by @WindbagJacket - 4:44:12 The Mutation Device by @knifeworld - 5:27:57- 367 replies
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Surprise, fothermuckers! Xenaero is streaming an early beta of DMP 2022 over on Twitch very soon! -
Spambot reignited the conversation, heh.
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Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Currently compiling last year's project and it seems that I need to introduce a new rule: If you're mapping for ZDoom or GZDoom, please do not submit in pk3 format. The compilation has to be in wad format for other source ports and I have to unpack every single pk3 I get in their entirety so they can be included, which can throw up some unique (and rather irritating) bugs. Gracias. 👍 -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
I just went ahead and fixed them up for you anyway, heh: thankfully SLADE has a maintainence tool that replaces textures and flats for you, so I just swapped out the duplicates for their IWAD counterparts. The raising switch bug is still in there, but like you said it's not a biggie and I didn't wanna risk screwing up the node structure in your map by going in there and trying to bugfix it myself. -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
It's a very cool map indeed, got a good aesthetic. I do however have some issues that I'd like to bring to @Ninehills42's attention. I noticed what seems to be a new palette in your submission, which I'll have to remove so it doesn't affect the other maps: not a biggie, just figured you should know. I also noticed duplicates of IWAD textures that I can't quite discern the purpose of. Are they different in any way to their IWAD counterparts? And this one's more of a general bug report: the switch in the arena can be pressed while it's lowered into the surrounding platform, which causes it to bug out somewhat. -
PROPHECIES OF CHAOS (a podium mostly to give reviews from)
Obsidian replied to Insaneprophet's topic in WAD Discussion
Haha, all good. 👍 -
PROPHECIES OF CHAOS (a podium mostly to give reviews from)
Obsidian replied to Insaneprophet's topic in WAD Discussion
You don't say? -
[DeHackEd] Changing/removing Wolf SS's item drop?
Obsidian replied to MFG38's question in Editing Questions
This is a very minor point, but bear in mind that the Dead Lost Soul shares its obituary with the regular Lost Soul in ports that support it. Like I said, very minor. :P -
Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
That's about the size of it, yeah. It's a little inelegant, but I reckon it keeps within the spirit of the project. -
Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
doublepost Map name: Citadel of the Blessed Rictus Format: Limit removing Music: "D_HACX19" from Hacx Difficulty settings: None Tested in: Crispy Doom, ZDoom Build time: 5 days Textures: Some IWAD edits, 2 window textures from PinchTex, sky made by Eradrop I had an idea and ran with it, heh. Screenshots below: -
Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
To be honest I didn't consider the possibility of collabs for this project: I don't think it's ever happened before, haha. Hmmm...it depends on the amount of work each individual did on the map, I think. If the two of you evenly shared the load then I think that should count as a submission from the both of you, but if one mapper did more work than the other then the result can be attributed to them instead. I reckon that's fair. -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
@Optimus and @HalfLife9000, I noticed that neither of you included music in your submissions. Are the two of you all good with me popping D_RUNNIN into those music slots? Oh yeah, and also TITLEPIC:- 367 replies
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
@DoctorNuriel There's 2 spots in your map with what looks to be deliberately untextured walls: are those intentional? -
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
@Thelokk, would you still like your map to be removed from the project? Just want to double-check. @Dreamskull Getting to this a bit late, but unfortunately I can't include your map on account of it being for TNT: one of the few rules for this project is that your submission has to be for the Doom 2 IWAD, I'm afraid. -
Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Everyone's signing every which way but up. This is just Downloab all over again, isn't it? :P -
Doomworld Maximum Project 2023 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Submissions Releases (play in DSDA-Doom or GZDoom) Version 1.0 Version 1.1 Version 1.2 Version 1.3 Archive link.- 361 replies
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Annnnd that's a wrap! Thank you to everyone who gave the DMP a shot this year and I'll see you in the next iteration.