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Everything posted by Obsidian
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Yeah, generally all you need to do is rename the track to the corresponding track in the IWAD. If you're mapping for ports like GZDoom though you can specify your own name via MAPINFO.
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You already have a warning for spamming low-effort messages on the forums, I'd recommend a straight answer.
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I'm going to guess that you're 10 years old and therefore too young to use these forums. Convince me otherwise. Also I'm 28.
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MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Cheers very much for the bug report, EffinghamHuffnagel! I made some quick fixes to MAP10 and MAP15 (and also fixed some errors in the EMPAINFO, heh) and now we are officially on Beta 1.4! On a related note, how do people feel about a 31st October upload to the archives? Things are looking pretty damn polished by now and I reckon it's ready to be popped into Incoming, but I wanna leave some time for any last-minute alterations.- 352 replies
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Moved to WADs and Mods to get a few more eyes on it for ya. :)
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This is a forum, not your social media feed.
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Donezo. 👍
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Undo (not finished yet, sorry :( )
Obsidian replied to Grain of Salt's topic in WAD Releases & Development
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MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Gracias! I've added it to the compilation and taken Revenant's proofreading into advisement, which means it's time for Beta 1.3! -
If You're Going To Start On An Unreal Tournament Game, Get 2004
Obsidian replied to A Nobody's topic in Everything Else
Don't underestimate the power of provocation. And as you can see, people did at least try to earnestly engage with the topic before things took a downturn. Anyway, locking! If someone else wants to make an actual UT thread with actual discussion, then be my guest. -
MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Cheers for finding those bugs! @Argent Agent, could we get one more update please? Eheh. -
[MAP JAM WITH PRIZE] Hakros Pattern Editor
Obsidian replied to hakros's topic in WAD Releases & Development
Hey, so I tried grabbing this to tinker with it for myself and my computer soundly informed me that the file contained some sort of Trojan. Is there some kind of bug in the executable that's causing this? -
Genres of Cringe Comments Which Can Be Found Online
Obsidian replied to QuaketallicA's topic in Everything Else
Low-value topics on video game forums are pretty cringe. -
MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Thanks for catching that @KUBA18i! From some quick testing it looks like it was a discrepancy with the UMAPINFO: looks like you need to explicitly specify all the maps that can be exited to when it comes to secret maps, didn't know that. I also popped the correct sky into your map. Beta 1.2, hot off the press! -
Need help with sprite scaling (split from other thread)
Obsidian replied to DarkJim's topic in Doom Editing
Split the topic so the other guy can hopefully get some answers to his question. 👍 -
MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Hey, hi, howdy! I'm back from visiting family and I can finally release version 1.1! Changelog Added the updated maps (MAP13, MAP16, MAP31) Added the new track for MAP12 and amended its entry in the textfile Edited MAP17 and MAP22 to fix a couple of bugs Edited the credits map to include music credits for Large Cat and a mention of @Firedust's contributions to the testing process (thanks dude :D) Lemme know if there's anything that I done fuckled up. -
What is your favorite texture from classic doom?
Obsidian replied to StarSpun5000's topic in Doom General
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Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Ahhh, the intended experience: sheer bewilderment! Thanks for the playthrough @Biodegradable. :) -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Sure! Just one of them though. 👍 -
Doomworld Maximum Project 2022 - Uploaded!
Obsidian replied to Obsidian's topic in WAD Releases & Development
Cheers to everyone who's submitted a map so far! Guess it's time to throw my hat in the ring. Map name: Necroduct Music: "Ded" from Heretic Format: Boom (might be vanilla or limit removing, but I can't be bothered checking) Difficulty settings: Naaaaah :P Screenshots! Did a simple map this time around, only tossed in some waterfall textures and an all-black flat for the sky. Enjoy! -
MAYhem 2022 - MEMENTO MORON (On IdGames!)
Obsidian replied to Obsidian's topic in WAD Releases & Development
Cheers for the updates! I had a peek at the maps Firedust reported bugs on and took the liberty of fixing a few (if folks would prefer to fix their own maps then they can do so), but I couldn't quite figure out how to fix up @NokturnuS's submission so I'll leave that up to him. After that I need to tweak some of the credits resources and then we're ready for version 1.1! -
my first doom wad in internet
Obsidian replied to miguel angel's topic in WAD Releases & Development
I'll give the benefit of the doubt and assume that you're starting out with map editing. I'd recommend checking out some of the better-known community projects here and here to get a feel for how Doom maps are constructed, maybe watching some tutorials (the DavidN video linked above is a good place to start) and, most importantly, keep messing around in your map editor of choice to see what you can do. You don't necessarily need to share everything you produce, but it is important to familiarize yourself with the mapmaking process and the best way to do that is to keep experimenting. -
Oh wow, didn't expect to see this here. Glad you enjoyed your playthrough, my dude. :) As for your questions: It is indeed almost identical to MAP05 and its purpose is to make sure the player can't see the post-game roster call that happens at the end of Doom II (which would be a bit all over the place due to the large amount of DeHackEd work).