Jump to content

Obsidian

Super Moderators
  • Posts

    6096
  • Joined

  • Last visited

Everything posted by Obsidian

  1. I should probably show a little progress of my own, shouldn't I? Fairly innocuous for the moment, but I like where it's going. Expect a resource update within the next week!
  2. Resource pack in the OP has been updated with new textures, some switches and a swanky set of STBAR graphics designed by @Dragonfly. He's an excellent dude like that.
  3. Name: Alfonzo Settles Down and Opens a Nigerian Pretzelry after Winning the Grand Prize at the World Ballet Competition Map Format: Boom Ports Tested: PrBoom+ 2.5.1.4, Zdoom 2.8.1 Build Time: I didn't keep track, but I know it wasn't a whole lot...let's say 13 Credits: The Casalis for the textures, Bobby Prince for the level music ("The Healer Stalks") External PWADs: :^) Requirements: No jumping or crouching Despite appearances, this is played in Doom II. Screenshot! wheej
  4. As with MAYhem 2017, we feel that the resources provide enough of a departure that including further mapping restrictions is unnecessary. Do as you will. :)
  5. Cheers for the heads-up, I'll get onto that as soon as I can. EIDT: Link has been updated! Cheers to @Alper002 for helping out.
  6. Oh hey, didn't realize I was following this thread by accident. Cheers.
  7. Map name: Festering Iron Source port: Vanilla Build time: 30 minutes (an a minute or two for tweaking) Music: DISCULT.MID by Zan-Zan-Zawa-Veia Took a couple of cracks and overshot the 30-minute mark, this map only just managed to meet the criteria. Still not quite what I planned, may flesh out the map sometime later.
  8. I appreciate the girthier amount of allotted mapping time.
  9. My map seems to have different music to what I submitted it with: potentially some fracas with the MIDI organization or the MAPINFO?
  10. If you can add them without affecting other people's maps, then sure! Maybe run some sort of script that removes the weapons at level end or something. If permission is granted, then certainly.
  11. We, erm, finished 25 minutes ago. And I forgot to post again. I have a headache.
  12. YOUR THIRD THEME IS: -Stove pipe! Consult this to find out what a stove pipe is here.
  13. Time's up! I was busy with my map and forgot to post on time, so time's up!
  14. YOUR THEMES ARE: -Doom 1 bestiary only (a nod to the origin of dead.wire, Torm's E1M7 contest) -Arena map built around a single particular weapon (a trope used in dead.wire and dead.air) Begin!
  15. Annnnnnnnd April Fish! These resources are courtesy of dead.wire, right down to the invisible enemies! These are the members of the cast that have donned their invisibility cloaks: -Imp -Lost Soul -Cacodemon -Hell Knight -Baron of Hell -Pain Elemental -Spider Mastermind -Cyberdemon Beyond that, every monster has had their alert and active sounds removed in accordance with dead.wire's alterations. Bear this in mind while mapping.
  16. I AM A GIMMICK THAT WALKS LIKE A MAN There we go, that's my mapping style.
  17. Sure! There's no stipulation that the map you submit has to be made specifically for the project, so go for it. :)
×
×
  • Create New...