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Obsidian

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Everything posted by Obsidian

  1. Obsidian

    Maskim Xul

    1570 downloads

    A set of Boom-compatible maps for Doom II with a decidedly Lovecraftian theme to the second and third and a fourth to stop the player from advancing. Also a MAP30 to avoid DeHackEd shenanigans.
  2. Obsidian

    The Demon Invasion

    Seems like your average first map: blocky geometry, rooms and corridors, all that guff. I'll give it a 2 because I'm nice: whatever its faults may be, it's at least functional and the mapper in question will hopefully improve as time goes on. Keep on trying dude. :)
    Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
  3. Obsidian

    lilith.pk3

    Ah, this little lovely point of contention... I'll freely admit that when Lilith first hit store shelves the forums I didn't really "get" it: the idea seemed neat but at the time the concept wasn't one I could immerse myself into. Recently though I've given it a play through to the end and I'm definitely a bit more positive towards it. What I like is that the concept plays on the preconceived notions people have of Doom: it adheres to the core principles of the game but absolutely screws with everything else in order to generate an atmosphere that I can only describe as....well, uncomfortable. And "uncomfortable" really is the word: there's a profound sense of unease as you play through the maps, which is only increased by the unconventional architecture and occasional DECORATE addition that pops up and then pops right back down again before you can get used to them. It even stretches to the sound effects and music: to be honest the music feels kinda Silent Hill-esque, which I dig a lot. It also helps that the Silent Hill soundtrack literally used dental drills as an instrument, but I digress. If I were to level criticism it'd be at a few things: the gameplay can be a bit of a hodgepodge at times, with some ideas being barely explored (such as the DECORATE additions mentioned earlier) while others can drag on a bit overlong. The architecture, while somewhat fitting for the theme, does feel like the effort of someone not completely comfortable with mapping (which the mapper has admitted is the case, to be fair). I'd be interested in seeing what a steadier hand with the mapping tools could accomplish: after all, you can only really break all the rules once you know them. The last is somewhat subjective: personally I wouldn't have had the glitch aesthetic be present in the entirety of the wad. It'd be present in most of it, sure, but I would've had snatches of sanity in all the chaos to create a sense of juxtaposition and increase the feeling of unease that the experience is built around. The worst way to steal the mystique out of an experience is to make it routine and while Lilith doesn't quite manage that it does border close, at least for me. Then again, this is just my take: it's possible that I wouldn't have been able to dream up an idea of this magnitude in the first place. :P At the end of the glitch-riddled day, Lilith is an imaginative piece of work with ambitions that I think it met. It's weird, sure, but I honestly don't view that as a bad thing.
  4. Obsidian

    Back to Basics

    This was an odd mapset to play. I'm a big fan of Espi's work and I can see the amount of effort that went in, but even in saying that I have to admit that this isn't the greatest of mapsets. Good, certainly, but not great. First off, the positives. You can tell that these are Espi maps right off the bat: the architecture is twisty and masterful, with neat tricks that you can miss easily if you aren't looking. That's one of the things I've always loved about Espi maps: they're always so damn clever. I especially loved some of the secrets, including the method of getting to the secret exit. Espi's also quite handy with the detailing, doing his best with the resources on hand to make some lovely looking locations. Here's the odd thing though: most of these qualities are actually what drags this mapset down. I'm of the opinion that if Espi wasn't limiting himself to Doom I's resources, this would've been a greatly improved mapset. Yes, the architecture's lovely and the detailing is well done, but it has to make do with Doom I's smaller texture set and it doesn't take long for things to start feeling bland, something that the later maps' shift to more flesh textures can't salvage. This also extends to the gameplay: Doom II's extended bestiary could've done wonders, but as it stands you're not gonna be seeing an awful lot of variety monster-wise. That isn't to say that the gameplay's terrible, but the lack of specialist and in-betweeny monsters means that encounters just don't have the fine-tuning they need to be the best. At best I can say that the gameplay was moderately fun. Also the E2M7 death exit was bullshit. ALL OF MY CELLS. At the end of the day though, it's a good mapset: it has the technical genius that I know and love when it comes to Espi maps and were it not for the (frankly arbitrary) limitations I'd be giving this a lot more praise. As it stands, it's good. Not great, but good.
  5. Heh, I noticed that review you wrote for CtE. I can freely admit that my attitude towards map balancing is lackadaisical at the best of times and with the rate I was making these they didn't all get the attention they needed. Still, it was a learning experience and I'd like to think that I've improved since I made it. Perhaps my latest release will impress you more. :)

  6. Not fond of my old work, hmm?

     

    Heh, to be fair I was more concerned with gimmicks and mechanics than gameplay in those days, so fair, albeit harsh, criticism.

    1. Misty

      Misty

      I didn't find anything broken or not working stuff. I hate to say that, but maybe it's time to use recomended ports, which won't break intended things. Yeah, it's sad to see cool stuff downgraded without telling why or trying to use other port for another gameplay and see if it's true before writing review. 

    2. Phade102

      Phade102

      I wouldn't worry about this troll. He only plays in a really shitty port, which means half his maps wont work.

    I'm surprised at the lukewarm reception this map got, it's a rather solid (if unconventional) affair that I enjoyed quite a lot. Plenty of challenge and trickery without being too grueling in the former or obtuse in the latter, just the way I like it. Cool stuff!
  7.  

    Heard this playing on an art stream I was watching today. Not really sure what to make of it, especially when it hits 13:18...

    1. silentzorah

      silentzorah

      You can not grasp the true form of the art stream.

    2. Obsidian

      Obsidian

      Glad I'm not the only one who was reminded of Earthbound.

  8. Any sprite artists around? I've got a project that's close to completion but I really need some boss sprites and my skill is not enough.

    1. MrGlide

      MrGlide

      I can do it. Pm me or tell me what you want here.

  9. Been a damn long while since I uploaded anything to Incoming, haha...

    1. Memfis

      Memfis

      6 months for me. But maybe I'll fix that soon...

    2. Alter

      Alter

      8 for me @Memfis I need to get going on something small again.

    3. Tristan

      Tristan

      Pfff, you lot and your months. 4 years for me!

  10. Obsidian

    The Darkening

    A nice little collection of well-made (albeit remarkably brown) maps, with a DM set coupled alongside as a nice bonus. I can't really comment on that seeing as I don't DM, but the SP maps themselves are really nice and the added textures compliment the stock ones used quite nicely. And above all, it's fun. 4 stars!
  11. So I need beta testers.

     

    I have a project that's been in the works for a verrrrrry long time now and I need some people to help me balance and fine-tune the gameplay, considering it isn't my strong point when making Doom maps. It'll be a mission and a half and I wanna make sure everything is perfect, so I'm only gonna accept beta testers that I know have the mettle (and the patience, heh) to take this on. Credit will be given when this is released, of course.

    1. Show previous comments  7 more
    2. tourniquet

      tourniquet

      I hope it's Maskim Xul, waiting for it since 3 years....

    3. VGA

      VGA

      If it uses Dehacked then I want to be a tester for it, PM me stuff!

    4. Voros

      Voros

      It better not be more than 5 mb in download size.

  12. Thanks for the title Ling! =D

  13. Hey, does anyone know the source of the Creeper sprites in Survive in Hell? The textfile doesn't give permission to use the resources, but the Creeper sprites don't seem to be sourced and might be found somewhere else.

    1. Show previous comments  1 more
    2. franckFRAG

      franckFRAG

      Hey, contact JCD for permission to use the Creeper sprites. He shouldn't have a problem :)

    3. franckFRAG
    4. JCD

      JCD

      You can use these sprites,
      This was just some screenshots edit ^^

  14. Obsidian

    Kentucky Fried Wad

    A delightful little map with an impish sense of trickery to it. Also yes Memfis. Yes I do have the balls.
  15. *Toot*

    Happy 22nd birthday, I guess. Cripes.

    1. Show previous comments  3 more
    2. Nuxius

      Nuxius

      Happy Birthday, you young whippersnapper! *waves cane*

    3. Tritnew

      Tritnew

      You won't feel old 'till your 30.

    4. HavoX

      HavoX

      just remember, you may be old on the outside... but on the inside, you'll always feel young

      ...add this to the list of "HavoXism"...

  16. Obsidian

    The Trials 2

    Honestly it was the freaking tightrope walking afterwards that annoyed me: there is literally no way to avoid the Chaingunner that pops up without falling off. I'm not against puzzle wads in general, but this one needs some work. 2 stars - Obsidian
  17. Obsidian

    Dark Labs

    Slightly amusing, but not quite enough to justify it's existence and the execution could be done a lot better. 2 stars. - Obsidian
  18. For some reason whenever I try to connect to #doomtwid I get this:

    code:
    Array
    Nothing else, just those 4 lines and that's it. Can someone help me out here?

    1. Show previous comments  2 more
    2. Csonicgo

      Csonicgo

      OFTC's web client is broken this week.

    3. Marcaek

      Marcaek

      why would you try to get back in there

      we've all been trying to escape

    4. Memfis

      Memfis

      Yeah, I remember using IRC in childhood and it was a horrible time sink. Get oooooooooout.

  19. Obsidian

    CRESTFALLEN

    While admittedly short, the environment is very well detailed(this was 1994, remember) and the gameplay is claustrophobic while still being fun, something that's difficult to do. I'd give it 3.5 stars if I could, but I'll round up to 4 instead. - Obsidian
    Rooms are blocky, texturing is plain and gameplay is a bit uninspired, but the author seems to have a decent grasp of the basics and understands lighting effects decently. I'm guessing this was a first project sort of deal and for that I'll give 3 stars. - Obsidian
    Jolly good fun with some interesting puzzles. The Doom II roster of enemies feels a little underused though. 4 stars. - Obsidian
  20. Obsidian

    Portal Gun

    Kinda wonky at some points, but the execution is brilliant. 5 stars. - Obsidian
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