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Obsidian

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Everything posted by Obsidian

  1. Moved this to the Editing Questions subforum, which is really where these kinds of threads should go in the future.
  2. Yeah, seems something went weird while I was getting the thread ready for prime time. Should be fixed now.
  3. Maplist MAP01: USCSS Holroyd by Glikzzy MAP02: Outpost 666 by Scorpius MAP03: Dark Avenues by NeedHealth MAP04: The Future I Forgot was Due for Wednesday by Worm318 MAP05: Floating Dead Fish in Oil by russin MAP06: All Turned Around by Obsidian MAP07: Coloratura by Paul Corfiatis MAP08: A Very Warm and Crude Welcome by Redead-ITA MAP09: Explosive Eradication by Berubaretto MAP10: Outside the Box by MObreck MAP11: Washed Out by Salmon MAP12: Mooned by an Elder God by Fletcher` MAP13: Seized with a Violent Joy by Obsidian MAP14: Arcturion Platform by TheV1perK1ller MAP15: Heavy Line by Roofi MAP16: Epilogue by Obsidian SECRET01: The Quiet Place by General Rainbow Bacon SECRET02: Spacehopper by Razza SECRET03: Sleeping Sickness by cannonball SECRET04: This Station Was Lost by NoReason
  4. It's time for MAYhem! Yes indeed, it's that time of year again! For those not in the know, MAYhem is a community project started over ten years ago that involves folks mapping to certain themes or restrictions during the month of May: as an example, last year's iteration had mappers paying homage to works from the first ten years of Doom mapping. It was kicked off in 2012 by TheMionicDonut, carried on by Marcaek and is now hosted by yours truly. So what's the theme for this year? Considering the previous installment asked people to look towards the past in their work, this year I've decided that we should look towards the future instead! Space-age chrome! Future-tech bullshit! Eternity format! ...wait, what? Yep! Not only do you get access to Boom and its myriad capabilities for this year's MAYhem, but you can map for the Eternity Engine as well! Should you step up to the plate and give it a try, you will be able to utilize the many wild features that Eternity has to offer in your work and truly propel your maps into the future! ...no, but seriously, you can screw around with portals. Shit's fun. Rules? We got 'em! We are mapping for Doom 2 in Boom format (complevel 9) and Eternity (Doom-UDMF): you have the option of either format for this project and mapping for Eternity is not mandatory (although it'd certainly make me happy :P). Make sure you test your maps appropriately and mention which format you used on submission. If you're interested in mapping for Eternity and would like a primer on how portals work, an example wad can be found here. If you have any Eternity-related questions, the Eternity Wiki is an invaluable resource. You can also ask here if you need further help. Difficulty settings and co-op starts need to be present in your map. Your resource pack can be found here. The textures are primarily from Ancient Aliens, the Noir Texture Pack (courtesy of Fuzzball) and Mars 3D, with a few other additions from various miscellaneous resource packs in the community. Skies are from Mechadon's big ol' box of skies. There are also some replaced Things to better fit the space age theme: an example map is provided here to showcase the items. Custom textures are allowed, so long as you run them by me first. đź‘Ť An optional pack of custom monsters is available here: these are Eternity-exclusive and do not replace any of the stock monsters. Use them sparingly! The deadline is May 31st at 11:59pm, Yankee Time Zone (Y). A countdown timer can be found right here. Oh, we're well past that at this point. It's time for betas! Public Releases (requires an Eternity 4.03.00 dev build) Version 0.1 (Beta) Version 0.2 (Beta) Version 0.3 (Slightly less beta than the other betas) Version 0.4 (Beta)
  5. Always keen to recommend Reconstruction/Decomposition .
  6. Just a heads-up, you don't gotta make a new thread for map updates. đź‘Ť
  7. Also, for future reference, please don't make three separate threads asking about the exact same thing.
  8. Maybe cool it with the random reaction images, yeah? Gets kinda grating after a while.
  9. Update is live! A massive thanks to everyone who contributed to the 2022 iteration of the Doomworld Maximum Project. :)
  10. Yes, and I was the one who gave it to you. Would you feel the same if those words were pointed at you and your work? If someone said the music you used was crap and that you were smoking crack when you constructed your map? Your words don't exist in a vacuum and whether or not they're rude is not something you alone get to decide.
  11. It's less about disagreement and more about the way in which you conveyed your feedback: you can be critical of a piece of work without insulting the people behind it, which is a lot more useful if you want your feedback to actually be taken onboard. Maybe try and tone down the substance abuse accusations, heh.
  12. In the immortal words of that one bumper sticker from Forrest Gump: And I'm thankful for the people who supplied feedback and bugfixes throughout. Even with the few little errors that slipped through in post, we've got a mighty good end product here and it's still something to be proud of.
  13. AAAAAARGH! (In all seriousness, thanks for letting me know. At this point I'm content to leave things as they are considering none of those bugs are game-breaking, but I appreciate knowing that information about Mr Bowtell and I'll be sure to bear it in mind for future installments.)
  14. Quick heads-up, the file you were looking to download can also be found on the /idgames Database: sometimes the new Downloads section gets a little muddled. đź‘Ť

  15. Alright, submitted an update to catch the bugs. And if there's any more that have been missed...please don't tell me, heh.
  16. ...why do people tell me these things after the fact? T_T I'll do some bugfixing this weekend.
  17. Uploaded! And don't worry SuyaSS, I remembered to include your update. :)
  18. I can confirm that it's Wally in NZ. Odlaw's name remains intact, amusingly.
  19. MAP12: Transduction from TNT: Revilution immediately comes to mind. A little tricky to think of others off the top of my head though, a lot of horror maps lean into custom elements in order to throw people off-kilter and as you can imagine those have the potential to clash with the mods you're using.
  20. Boo! I was doing other stuff over the past month, but I didn't wanna let this fester for too long so I rolled up my sleeves and fixed all the bugs Zahid reported that hadn't been addressed already. I'm gonna give this a week before I toss it onto the archives, so speak now or forever hold your updates!
  21. To my knowledge there aren't any sprites out there that match your specifications, so you would indeed need someone to sprite it for you. And spriting is no easy feat: if you're lucky you can get someone to do it for you, but a spriter would be well within their right to ask for monetary compensation for their time and application of skills.
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