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Obsidian

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Everything posted by Obsidian

  1. All the pieces are in! I'll announce the next wave of mappers tomorrow, I'm still out of town and my time is limited.
  2. I'd be more than happy to! If you're familiar with self-referencing sectors then this will sound familiar, but the gist of it is that each of those linedefs refers to a sector outside of the map that has different floor and ceiling heights to the sector the linedefs are actually in. You can change the sector index with the linedef tool pretty easily, as demonstrated by this shot of E2M1: as you may have guessed, sector 222 is the control sector outside of the map. It can be a bit tricky to grasp initially and these sorts of tricks are prone to breaking if the surrounding architecture is altered in any way (which is what happened in the bug that Catpho reported earlier), but it's a cool effect and I'd be keen to see more people use it in their maps.
  3. Alright, we've had someone unable to submit a map piece, so the wheel must be spun anew! Let's see what we get... Spinz Alright @plomoknite, you're up! Details have been sent and your 48 hours starts now!
  4. Speaking as someone with diagnosed neurodiversity, I can definitely empathize with the difficulty of carving out a living through conventional means: the modern job market is constructed with a very specific ideal employee in mind and that ideal does not take into account the ways in which neurochemistry can alter an individual's capacity to interact with the working world. It's also definitely not helped by the external symptoms of these conditions being almost indistinguishable from society's indicators of an individual lack of moral fiber: ASD becomes rudeness and ADHD (more specifically executive dysfunction) becomes laziness, both of which don't encourage people to be sympathetic. I can't offer a solution to these problems as they are very much ingrained in modern society (and especially westernized societies), but I will echo some of the sentiments in this thread and say that you should try and find a career path that incites some passion in you: study towards it if you need to and are able to do so, but find something. If you don't pick a direction for your life, the world will pick it for you and that direction it picks will be straight down. Gets off his soapbox As an aside, status updates exist and they are quite good for these sorts of things. Closing this thread before we get people at each other's throats.
  5. I'm currently visiting family out of town, so the deadline for the current map pieces will be a bit more distant. The next wave of mappers should be selected before the end of today though. 👍
  6. New update! Vile and Arsinkk were kind enough to play through Wretch on stream over the past couple of days and I've updated the maps accordingly.
  7. Nooo, I still need to update E2M8! D:
  8. While I remember, a couple of notes for mappers: Try not to have your mapping go too close to the 1024x1024 limits, specifically where one map piece connects to the other: there's a good chance that the single-sided linedef you've cozied your map up to becomes a double-sided one because the next mapper did the exact same thing as you, which isn't a good look. Give people a bit o' breathing room. 👍 You don't gotta think about placing a map exit, I'll be delegating that task to the 9th mapper for any given map: considering I can give them comprehensive information as to what the rest of the map contains, it makes more sense if they're the one that adds that finishing touch.
  9. Damn, that was hella swift. :D Alright, next round! These are our mappers: @DFF @Hebonky @TMD @Boss @Egregor @DoctorNuriel Details have been sent! You have 48 hours to submit your map piece, starting now.
  10. Alright, I've got three of the four pieces in, but I just got word from roadworx that they won't be able to submit their piece on time and that means that I'll need to select a new mapper. Gives the ol' wheel a spin. ... @Gothic, you're up! Details have been sent and your 48 hours commenceth!
  11. Yeah, it is admittedly a bit odd. I'm open to suggestions as to what can be done to replace it.
  12. I do so love to hear the sound of a man slowly unraveling. =) Cheers for the video dude.
  13. Oh yeah, and don't forget that you can add your own map name and music! 👍
  14. Pleased to report that DankMetal's map piece is also done! Here's a screenie: Now, time to announce the next wave of mappers! For MAP02 we have... @roadworx and @Jakub Majewski! And for MAP03 we have... @VICE and @Li'l devil! Your corresponding map details have been sent via DM and your 48 hours starts...now! Good luck!
  15. After a quick stream courtesy of @Bobby :D, I've updated the wad to fix some bugs and add some quality of life changes. The link is the same. 👍
  16. Just fixed it, for some reason the file I dragged and dropped just kinda disappeared. Stupid Doomworld, ruining the mystique of my mapset releases. XP
  17. Now why would I possibly be bumping this thread with seemingly no context?
  18. Time for Round 2! We'll be doing two maps this time around, so lemme pick 2 names outta this metaphorical hat... ...alright, we've got @JJBoren and @DankMetal! Details have been sent your way and your 48 hours starts now!
  19. And with that... The first map is complete! A couple of notes: Out of all the mappers, only one submitted any music alongside their piece: obviously I've chosen that one for the finished product, heh. Remember that you can add some music to your map piece when you submit it! On a related note, I didn't get any additional suggestions for map names either. I chose the fairly simple name of Cold Open for my part of the submission, but if any of the other contributors want to have a different name up for consideration then they can send me a message. 👍 I did have to make some executive decisions in order to make all the map pieces accessible, particularly in the top row. I urge future contributors to make their map pieces as open and accessible as possible so this sort of thing has less of a chance to happen: as for me, I'll try and give more detailed descriptions of adjoining map pieces to help out that process. The map geometry is about sorted, but the gameplay will still need to be balanced to account for how all nine pieces play with each other. Feedback is greatly appreciated and all contributors can tweak their map pieces and make suggestions for others as needed. That's about all I have to say: considering this is the first map we've made using this process, I'm honestly quite happy with what's been produced. I'll announce the starting mappers for MAP02 and MAP03 after I've had some lunch.
  20. Welcome to the Doomworld forums! Let me know if you'd like your username to be changed to something else. 👍

  21. Righto, last piece of the first map! Are you excited? I'm excited! Let's spin the wheel! *Spinz* ...okay @BluePineapple72, you're up! Details have been sent and the timer has been started!
  22. Alright, cheers very much NiGHTS for getting your map piece in! A quick spin of the wheel and our next person is... @Walter confetti! I've sent you the relevant details in a DM. Your 48 hours has begun!
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