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Everything posted by esselfortium
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Grungo better poster than any who doubt him. Non grungo posters look in mirror before throwing stone. Grungo bring joy to the people. What bring you? (Seriously, every Grungo post brings a smile to my face. I don't think this site has had a better poster in years.)
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What mod is being used in uaclabs.wad
esselfortium replied to Hannibal.doomer's topic in Doom General
Don't post about the Columbine killers' wads here.- 1 reply
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Profiles' main pages have not updated since December 2023
esselfortium replied to Noiser's topic in Everything Else
It's a known issue. We don't have an immediate fix for it, but it will be resolved.- 51 replies
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Finish BTSX E3. Play more co-op.
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PrBoom & Eternity not displaying the correct sky textures
esselfortium replied to Cartel's topic in Doom Editing
MAPINFO isn't recognized in a lot of other ports besides ZDoom-based ones. Try UMAPINFO for a cross-port-compatible standard. (You can include both lumps without issues.) -
A classic doomer is always classically doomed. Sisyphus is among the most classically doomed figures.
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What do you think of this VST plugin
esselfortium replied to SimonePiervergili's topic in Everything Else
Pianoteq is very impressive. I tend to prefer sampling over modeling, though. I think a well-made sample library captures more of the natural character of the instrument and its performer. Even the top-of-the-line modeled instruments tend to still have a bit of a "this sounds modeled" artificial feel to them, to my ears. -
give me a good reason as to why the pain elemental is a "bad" enemy
esselfortium replied to roadworx's topic in Doom General
Not what I was saying at all actually, just that they serve a similar "if you don't engage them quickly you'll have more to deal with later" high-priority-target function as the archvile, while still being different enough from the archvile in how they behave. -
give me a good reason as to why the pain elemental is a "bad" enemy
esselfortium replied to roadworx's topic in Doom General
They can be annoying on their own, but they fill a very useful role of forcing the player to engage in a certain way, making them an effective ingredient when used together with other monsters.- 75 replies
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EE rendering and vertical skewing (and motion sickness)
esselfortium replied to SmoothMcD's topic in Eternity
Yes, y-shearing only happens when you're looking up or down. -
EE rendering and vertical skewing (and motion sickness)
esselfortium replied to SmoothMcD's topic in Eternity
Eternity isn't an OpenGL renderer, it's using a custom software renderer that's functionally similar to Doom's. It only uses your video card for drawing that software-rendered output to the screen. There's no way to eliminate y-shearing without completely changing how the game is rendered. Y-shearing only happens when using mouselook (or keyboard look I guess) to look up or down, though. A hardware renderer in EE would be great to have as an option someday, though personally I don't think I'd want to use it most of the time, as software tends to just look better to me. -
congratulations
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What was your Doom moment of the 2023?
esselfortium replied to Herr Dethnout's topic in Doom General
It'd be hard for anything else to beat hanging out with dozens of Doom community friends and acquaintances during QuakeCon. -
Vanilla mapping is so 2013, Eggboy. Get with the times and (my) current preferences!
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Fair, though it's also worth noting that what we now think of as the "standard Boom compat featureset" was very much an advanced format and a moving target while Boom was still being actively developed, and only (mostly) stopped moving for a time because no one took up the helm to really push it forward much for a while after the original development team moved on, roughly until MBF21 happened a few years ago. (Though I also fully understand that a lot of mappers have come to appreciate the useful intersection of power and simplicity that Boom and 'Boom-plus' compatibilities provide as they are now.)
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I know I wasn't asked, but personally, I'm mapping for Doom because I like mapping for Doom. I don't care about mapping for some other game. (Though when I was a kid I really wanted a Doom-style map editor for THPS, but that's neither here nor there...) If I can do more advanced geometry, lighting, layouts, etc., within the familiar context of Doom mapping, I'm happy with that, even if some people think it's pointless or misplaced effort or whatever.
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Slopes are just another kind of nonorthogonal walls. I don't think they're too non-Doomy at all.
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Which custom monster have you seen most often in various WADs?
esselfortium replied to LukeGaming's topic in Doom General
We should actually call them that (and add real yodeling samples) -
Life just keeps getting better for me lately, so hopefully I've got some more good years yet to come :)
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Thank you for the BTSX writeup!
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Doomer Boards was founded by and for people who've been banned from Doomworld for posting hate towards black people, Jews, gay people, and other minorities. The DBPs are an attempt to launder their image while continuing to tolerate all of those things on their site. Their current site admin, 40oz, was banned here several years ago after being given an ultimatum regarding a member of DB who was continually harassing a member here over another community member's death.
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"Nazi Punks Fuck Off" remains a good guiding principle for all aspects of life.
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[RC5] EVITERNITY II - RC5 Released!
esselfortium replied to Dragonfly's topic in WAD Releases & Development
Woah, congrats on the release! Looks amazing.