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About bradharding
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Creator of DOOM Retro
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Hi @TheGreenZap. Not sure what would be happening here. I’m currently on vacation and won’t be near my PC for a few days. Could you please provide me the WAD and I’ll look into it when I can?
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No, it doesn't.
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Hi @Dweller Dark. Thanks for the suggestion. I may look at adding different HUD styles in the future, but it isn't a priority at this stage.
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Fair enough. I'll remove it by default then. :)
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Thank you @Aubrey De Los Destinos! I'm glad you're enjoying it, and welcome! You of course can disable the left thumb from toggling always run by entering unbind leftthumb in the console, but because it is undocumented, I'll consider just removing it by default. (Or maybe it would be better as a run action? Hold it down to run? I'll think more on it...) Doom Retro is quite different from the original Doom in several ways (you can enter vanilla in the console to see many of the most obvious differences). The most striking difference is the smoother, slightly darker and dithered lighting. (BTW there are a couple of fixes/improvements coming to gamepad vibrations in the next version...)
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Hi! To be honest, I've never been a fan of this in other ports, but I'll consider it, thanks!
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Thanks @S3M_XM. I can already see the regression I made in v5.4 regarding the map names. I'll look into the other issues you raise.
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This is happening because the autosave CVAR is on. When you finished E1M1 and entered E1M2, the game was autosaved and its savegame description was updated. Just disable the autosave CVAR if you don't want this.
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Hi all! I've just released DOOM Retro v5.4! Please visit www.doomretro.com to download and for the full list of changes. Thanks again for everyone's support!
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Thanks. I might drop "rip and tear" only when 4:3, or drop it entirely (it was a 2016 thing). ... "rip and teabag"...? Intriguing... :P
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Hmm.. perhaps what I could do is implement an am_playerstatscolor CVAR. It'll still be white by default, but this would allow you to make the stats red (or whatever).
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Thanks for the kind words @Fireseth. I'm glad you're enjoying it. I hadn't noticed the difference in SFX before tbh. It certainly wasn't intentional, but am also happy to leave it as it is. As for the font used for player stats in the automap: I've experimented with using DOOM's regular font, and quite frankly don't like how it looks. I'll play around some more though. (BTW Thanks again for your suggestion on Github!)
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Thanks. DR seems to be struggling with the fact that there's two sets of SS_START/SS_END markers in the wad. I'll look into it.
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Hi @S3M_XM. Thanks for the bug report! I'll make my way through these issues. For the screenshot problem, change the vid_scaleapi CVAR to direct3d9 and they should be fine.
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Thanks. Fixed.