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About CrazyDoomguy
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Something I didnt saw your comment You can add A_SpawnObject( thingId , angle , xoffset , yoffset , zoffset , xvel , yvel , zvel ) anywhere on death phase of monster. You can add anything even megasphere etc. You can add z offset highter that it fall naturally Example Death: SPID J 20 A_Scream SPID K 10 A_Fall SPID LMNOPQR 10 SPID S 0 A_SpawnObject(thing 63 , 0 , 0, 0, 30 , 0 , 0 , 0) SPID S 30 SPID S -1 A_BossDeath Stop
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Level 9 done :) Walk
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Thank you! indeed, it miss mass. Now it works!!!
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I do decohack doom tools and see this error. What does this mean? I tried make barrel because my old dehaked took original barrel and replaced to cacodemon, now i want barrel back. Fix old dehacked is not easy and take many time, so better create new thing
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Tarachillax improvisation
CrazyDoomguy replied to CrazyDoomguy's topic in WAD Releases & Development
No remake, just for level 9. Im creator of tarachillax maps. I need some ideas of battle fields -
I want create some map for Tarachillax and need some improvisation and idea. Has someone super extreme hard map fantasy and want share? I will create such stuff, even new monsters
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Map 8 https://www.youtube.com/watch?v=q5ISTurrFag
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Note that since the original wow.wad contains no exit, speedruns use a modified version (created by Grazza), called wow_x.wad, which moves the map to the E2M8 slot so that the cyberdemon's death triggers the level's end
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wow is easy
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Is that possible new soulsphere with 1000 hp and defense?
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Is possible create new megasphere with 1000 HP and defense?
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Why decohack SeeSound dont work properly? I used SeeSound "FRE005" Added "DSFRE005" sound into slade as "sound (Doom Format) 22380 samples at 16000 Hz" and still no sound while see... why?
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You need play with complevel 21 (MBF21)