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So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
On a per-map basis. You can't apply it to pre-defined maps like what a gameplay mod would want to do, which is the entire context for this fragment of the thread. -
So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
No. Player settings are sacrosanct and video settings double-plus-sacred. The only thing that's allowed to change them is sitting between the chair and the screen. -
Are you interested in an HD 2D styled Doom Remaster?
Kinsie replied to MistycSpider's topic in Doom General
Weren't the Marathon HD sprites ripped from the Xbox 360 port, meaning they had an actual budget put behind them? -
How much content ends up getting cut from your own wads and mods?
Kinsie replied to Lizardcommando's topic in WAD Discussion
Copy pasting from the trivia easter egg, here's some stuff cut from Reelism 2, as documented by Shadsy: Scrapped Maps Terror in Tastytown: A city under attack made entirely out of fast food products, inspired by Candy Planet from Reelism 1. Scrapped for being too similar to Pie in the Sky. IronWerx: A giant fire and steam factory. Originally scrapped in Reelism 1, this concept was brought back from the dead for Reelism 2. Re-scrapped in the blocking phase so we could prioritize other maps instead The Meat Vortex: A large, spinning funnel made out of meat. Players and monsters were whipped around like rocks in a blender. Hilarious and wholly unplayable. Scrapped Reels Fancy Hats: All monsters wear fancy hats. It was more of a programming exercise to get familiar with ZScript. Scrapped because there's no way to tell where a monster's head is relative to its body. (Looking at you, dogs.) Freak Out: Enemies shake around violently and fling themselves in random directions. It was funny but too chaotic to be playable. My Son My Son What Have Ye Done: Fighting against a bunch of knee-high miniature Doomguys. Wait, why didn't we do this? This is a great idea! Pestilence: The player carries a highly infectious disease that harms nearby monsters. This idea became much less funny in 2020 for some reason. Reelcraft: Weapons for constructing traps and obstacles. Scrapped late in production during the "bayonet-the-dying" phase of development. All Animals vs. All Humans: Like the Dogged reel, but with dozens of different animals. Scrapped because we didn't want to make 20 different animal sprites and behaviors. Scrapped Bosses Dr. Chairman: A supervillain with an obsession with comfy office chairs. Dr. Chairman was also floated for Reelism 1, but in both cases, he never made it past the brainstorming phase. The Entire Cincinnati Bengals: Reelism 2 supports bosses that use multiple enemies, which gave us the idea to try a boss with 46 enemies at the same time. We didn't go through with it. Scrapped Weapons Throw Your Own Head: Described in our notes as "an insta-kill projectile of the Doomguy's head with your camera attached," and you have to run over and pick it back up. Scrapped for obvious reasons. Frisbee: In addition to the basketball, we also thought about adding a frisbee weapon and a frisbee golf minigame. It would've been too similar, but man, now I want to play Doom frisbee golf! Psychic Mindwave: aka "Scanners Weapon." The player could blow up non-boss monsters using psychic powers. Originally part of The Elementalist reel, but replaced with Cold Snap because "psychic" isn't an element (except in Pokemon). Bucket of Scorpions: Toss the bucket on the ground, and dozens of scorpions would go skittering around, pinching everything in sight. Still a fun idea, but it was a low priority to add. Other Stuff Originally, the Babby Cacodemons would scream and run away when they got hurt. Scrapped for being too heartbreaking. Seriously, we couldn't bring ourselves to do it. As an experiment, the Mini Imps that fall off the Mega Imp were able to jump back on and restore the Mega Imp's health. But the Mega Imp battle is already hectic, and it was just too much extra. The man eating rocks in Town was originally supposed to sell rocks you could throw at enemies. We thought it would be funnier if he was just there for no reason. -
Not the time or place for the gimmick shit, dude.
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Outside of like one or two people, we're not being assholes. We're suggesting what has worked for us, a long-lived community of a game that ceased active official development for decades at a time. Specifically, using the tools and means available to us to take charge and forging a future of our own.
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The source code on the game code side is already out there, shall we say, and there are already mods based on it that twist and pull it in strange and disturbing directions that best be described as Quippy Cartoon Quake Champions. At least the art assets are good. The youths don't even know what a Day of Defeat even is. They think it's like a Napster. They will never capture the central point in dod_flash.
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As someone who spent a frankly unfortunate amount of time developing a mildly popular TF2 HUD mod and crafting Filmmaker garbage: I think you’ll have far more luck building your own independent future through moderated dedicated servers and sourcemods than leaning on the incredibly mixed success potential of the ever-derided Internet Petition to preserve the survival of the Patient Zero of everybody’s most loved and tolerated genre of the modern era: Quippy Hero Shooters With Cartoon Graphics. Also: If I ever sincerely, non-sarcastically describe something I like and enjoy as a "beloved IP" like that SaveTF2 website does, you have my explicit, written permission to make fun of me for adopting marketer-tongue as though it were human speech.
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Is there an equivalent of Doomworld, but Half-Life related?
Kinsie replied to JustHeziel's topic in Everything Else
Run Think Shoot Live is where single player mappers ply their trade. -
So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
You're the one who bought it up! -
So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
All versions of Zandronum are based on a pre-ZScript version of GZDoom, which means at their most recent they're based on a version from... (SFX CUE: Frantic Googling) seven-ish years ago. If they ever managed to somehow navigate the nightmare of hooking up the old Skulltag-born netcode to ZScript and update to modern GZDoom, you're probably going to see the same changes happen. The developers do not use Discord, and a good chunk of them don't even use Steam, so trying to invoke those platforms as some Silent Majority argument is very silly. And we're trying to tell you that you'll have an easier time getting a camel to pass through the eye of a needle than you will convincing the GZDoom devs to revert this specific change. -
Pink and orange texture glitch in vanilla port
Kinsie replied to Milkeno's question in Editing Questions
Some more technical info can be found on the Doom Wiki: Tutti-Frutti Effect -
So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
Having 20 cryptically-named, varyingly-terrible options with no explanation beyond "i dunno it's just a hangover from a zdoomgl build from back before the korean war began" isn't "QOL". In fact, it's rather the opposite. GZDoom's menus, while still better IMHO than the Boom-style menus in other source ports, are still pretty terrible at letting you find what you want in any fast or convenient way. They desperately need an overhaul, but attempting to trim down that nightmare to something usable is surprisingly difficult, and the current "fast options menu" attempt leaves a bit to be desired. -
So, GZDoom has replaced its sector light options...
Kinsie replied to Jakub Majewski's topic in Source Ports
The whole lighting choice system was a giant cluster-fuck that caused far more problems than it solved (see: one level I collaborated with someone else on having the geometry blocked out for one light mode with texturing and detailing done for another) and I am glad the user-menus side of it was taken out behind the shed and thoroughly Old Yeller'd while keeping it on the mapper-controlled MAPINFO side. It was long, long overdue. That people are furious about it almost a full year on is honestly more confusing than anything - If you're gonna be pissed off about GZDoom design decisions, there's probably 50 more deserving candidates. -
Yes. "Software". Right. And I suppose that BitTorrent client you have is exclusively for Linux ISOs.