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Breeder

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Everything posted by Breeder

  1. Sweet, it's about time I do another video in that case. :)
  2. Can you destroy the gonks for power cells?
  3. I don't think it hurts. I mean it's not like you did a Senile 90's Lucas or Present Days Disney over haul or anything, so you're closer to authentic cannon than most. ;)
  4. This project deserves more attention! How can anyone be overlooking this gem?!
  5. I think it looks exceptional my man!
  6. I wish more people would boycott Youtube and start supporting the other platforms. I am sick and tired of them allowing all sorts of deranged, pornographic, violent, content, then turning around and giving me strikes because I am trying to share information on subjects from as many sides as possible, both popular, and unpopular.
  7. Star Wars: DOOM Zero Wardusted {part 2} (11/06/2021)
  8. Thank you, and I use Captura. Keep up the great work, I am loving the improvements!
  9. I've made a video of my self trying to play Heretic with your Total Conversion. I intend to do more this week. Heretic WarDusted
  10. Oh wow, I didn't even know you were still working on this! I just uploaded two short videos on Youtube last night demonstrating some of your old work. Xim's work is cool, but I was really sad to see yours go.
  11. What's the latest version of this?
  12. There is a mod out there somewhere (I lost it) that turns all the DOOM weapons into Jedi Outcast/Academy weapons. What is it called and where is it? EDIT: I was looking for Wardust's work, for some reason I thought it was 3D models but it was actually hi-def sprites. So anyhow, ignore this post.
  13. I am trying to find a Russian pwad for PrBOOM-Plus. It requires GL, features a long bridge at the beginning, and has a track from one of the Alice in Wonderland games by American McGee.
  14. Cool to see this still being worked on. I began a project back with version 6.x and have yet to complete it. Since then the port has moved to SDL2 and this and that, breaking the compatibility for the systems I had targeted, but things happen. Some day I will get it done, and on that note, I look forward to checking out the new bits in this latest release!
  15. Hello, I am trying to compile and run lzdoom for my Raspberry Pi 400, which I seemed to be successful at, though when I run it I get a popup window that says,"Script error, "IWADINFO" line 340: Unknown keyboard 'fixUnityStatusBar'." I was trying the same thing on my Atomic Pi and was able to compile but got a different error when running, though since the Atomic Pi uses an Intel CPU, I was able to download and run a pre-compiled binary without issue. That said, there does not seem to be a pre-compiled binary for the Pi 400, so what might I do to get this running? Also I have heard a rumor that it will not compile on ARM. Thanks in avance. Using Twister OS 32-bit. (Debian)
  16. Hello, this post is much the same as my recent GzDOOM Compiling post. I am on a Raspberry Pi 4 running Debian based Twister OS, and am using the Wiki guide on how to compile Zandronum on Linux, but I get so far then end up with this error: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:4769:2: error: jump to case label [-fpermissive] default: ^~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:4489:16: note: crosses initialization of ‘FRenderStyle oldRenderStyle’ FRenderStyle oldRenderStyle = actor->RenderStyle; ^~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp: In member function ‘int DLevelScript::CallFunction(int, int, SDWORD*)’: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:7526:68: warning: comparison of integer expressions of different signedness: ‘int’ and ‘ULONG’ {aka ‘long unsigned int’} [-Wsign-compare] if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulWins )) ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:7538:68: warning: comparison of integer expressions of different signedness: ‘int’ and ‘ULONG’ {aka ‘long unsigned int’} [-Wsign-compare] if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulDeathCount )) ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 50%] Building CXX object src/CMakeFiles/zdoom.dir/p_conversation.o /home/pi/zandronum_build/zandronum/src/p_acs.cpp:6706:18: warning: this statement may fall through [-Wimplicit-fallthrough=] case 4: tid2 = args[3]; ~~~~~^~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp:6707:5: note: here case 3: tid1 = args[2]; ^~~~ /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp: In static member function ‘static DCeiling* DCeiling::Create(sector_t*, DCeiling::ECeiling, line_t*, int, fixed_t, fixed_t, fixed_t, int, int, int, bool)’: /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp:455:24: warning: this statement may fall through [-Wimplicit-fallthrough=] ceiling->m_TopHeight = sec->ceilingplane.d; ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ /home/pi/zandronum_build/zandronum/src/p_ceiling.cpp:456:2: note: here case ceilLowerAndCrush: ^~~~ /home/pi/zandronum_build/zandronum/src/p_acs.cpp: In member function ‘int DLevelScript::RunScript()’: /home/pi/zandronum_build/zandronum/src/p_acs.cpp:9020:16: warning: this statement may fall through [-Wimplicit-fallthrough=] resultValue = STACK(1); /home/pi/zandronum_build/zandronum/src/p_acs.cpp:9021:3: note: here case PCD_DROP: //fall through. ^~~~ make[2]: *** [src/CMakeFiles/zdoom.dir/build.make:1506: src/CMakeFiles/zdoom.dir/p_acs.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [CMakeFiles/Makefile2:1075: src/CMakeFiles/zdoom.dir/all] Error 2 make: *** [Makefile:84: all] Error 2
  17. Hello, for some reason I have never been very successful compiling GzDOOM on the Raspberry Pi 4. I now have the Pi 400 which I am running Twister OS on, but alas when I follow the GzDOOM Compiling Guide for Linux, I get errors instantly. I installed the Dependencies, and followed the instructions down to compile, but upon compiling I get this error: "CMake Error at /usr/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find ZMusic (missing: ZMUSIC_LIBRARIES ZMUSIC_INCLUDE_DIR) Call Stack (most recent call first): /usr/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE) cmake/FindZMusic.cmake:21 (find_package_handle_standard_args) src/CMakeLists.txt:20 (find_package)" I googled this ZMusic business, found this link, and tried the first solution, but to no avail: ZMusic Thread I was not sure how to utilize the second option so I did not try it. For more info on Twister OS you can browse to here: Twister OS Thankx in advance!!!
  18. Is there a step by step guide on how to compile this under Linux? I am running Twister OS on the Pi 400 and would love to have this up and running!!!
  19. Breeder

    2 Music Videos

    Ironically I was just thinking about this the other day, how DOOM could now be used to do Story Boards/Motion Comics and what not, and here I see someone else was thinking along the same lines. I didn't care for the first video, but the second video is where this really shines! Stick with the animated image and the zoom effects and you are onto something! Less emo never hurts though. Seriously, psychological prisons are the worst.
    I still love this port and what it introduced! The idea of having a drone helper character in DOOM alone is worth it in itself! Very cool, an hallmark of DOOM history!
  20. Breeder

    Putrefier

    This has to be the worst map I have ever played!!! Not much to look at either. The author should be ashamed at his lack of attention to detail! -Bizzaro Superman.
  21. Breeder

    Infernos

    I presume that Rex really just needed a simple project to work on and take a break from all his work on Paranoid and it's expansion. No harm in that, it's not a disaster after all.
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