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An experiment in progress ;
I am currently making a vanilla map with a slightly surrealistic approach. I just felt like creating a map based around that idea because of some
realy atmospheric odd metal that was playing while i was using chocolate doom. So it became an atempt to make something that could run in the dos
executable (tested with 1.9). Even though my maps can be short of nature... prboom is used To have something to look at with a decent non edited size
for these shots. Chocolate screenshots are kind of... small.
This map is more a concept around a personal story and fantasy or perhaps surreal concept i wanted to visualize, then about being a giant
technical masterpiece of vanilla mapping. At this point it is rather unfinished though.
You spawn looking directly at an Evil eye in the distance, Red pillars block the light eminating from the doorway while corpses
decorate the walls. This scene just draws you towards the Evil eye.
which on itself is placed upon a wooden throne. An odd red structure surounds the throne.
circular shaped hot glowing stone. In this scene of weirdness it belongs as one of the shapes.
atmosphere might have well been a warm sunset on a distant planet. At least it has colors, all that is needed now is brown everywhere.
A skull button on a marble slab somewhere in this dreaded place. The creatures here seemed to like circular shapes.
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Quote warior : the good type. :)
scifista42 said:Looks quite normal and okay, not that surrealistic in context of some today's Doom maps*, or even certain IWAD maps. :)[spoiler]
I agree with all of this in some way or another. I think i am just severely under-estimating the limits of the original engine.
scifista42 said:I'm not sure if anyone else than you would be so thrilled by the map's atmosphere. But nice, for what you claim it to be.
I am not exactly thrilled by the atmosphere, at first i did not want to show it anywhere except on my own screen. But i just thought ;
Why would i not make a blog entry about a simple map while explaining a small story and the idea behind it. Who knows, maybe somebody else gets a good idea out of it. :)
- thanks for the comment anyway.
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