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FireFish

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  1. An experiment in progress ;
    I am currently making a vanilla map with a slightly surrealistic approach. I just felt like creating a map based around that idea because of some
    realy atmospheric odd metal that was playing while i was using chocolate doom. So it became an atempt to make something that could run in the dos
    executable (tested with 1.9). Even though my maps can be short of nature... prboom is used To have something to look at with a decent non edited size
    for these shots. Chocolate screenshots are kind of... small.

    This map is more a concept around a personal story and fantasy or perhaps surreal concept i wanted to visualize, then about being a giant
    technical masterpiece of vanilla mapping. At this point it is rather unfinished though.


    You spawn looking directly at an Evil eye in the distance, Red pillars block the light eminating from the doorway while corpses
    decorate the walls. This scene just draws you towards the Evil eye.

    Spoiler:
    Arriving at this glaring eye, it seems to have some status or meaning in this absurd world. Floating high and mighty above its candle,
    which on itself is placed upon a wooden throne. An odd red structure surounds the throne.

    Spoiler:
    After meeting the eye up close, this rather silent thing seemed to have opened a door somehow. The room behind it features an odd foating
    circular shaped hot glowing stone. In this scene of weirdness it belongs as one of the shapes.
    Spoiler:
    Looking at the shadow behind this pillar of flesh, while the corspe of a dead imp adds to the whole... it might not be able to become much weirder.
    Spoiler:
    Inbetween the shadows of these pillars the enemies walked. The orange sky on the back just felt to nice to be true for this situation as the
    atmosphere might have well been a warm sunset on a distant planet. At least it has colors, all that is needed now is brown everywhere.


    A skull button on a marble slab somewhere in this dreaded place. The creatures here seemed to like circular shapes.
    Spoiler:
    These shadows and all that light, it is so soothing yet unreal. The orange sky remains here as if it would never end.

    1. scifista42

      scifista42

      Surrealistic vanilla map.

      Looks quite normal and okay, not that surrealistic in context of some today's Doom maps*, or even certain IWAD maps. :)
      I'm not sure if anyone else than you would be so thrilled by the map's atmosphere. But nice, for what you claim it to be.

      Spoiler:
      *TimeOfDeath / Ribbiks maps are surreal, obviously. ;P

    2. FireFish

      FireFish

      Quote warior : the good type. :)

      scifista42 said:

      Looks quite normal and okay, not that surrealistic in context of some today's Doom maps*, or even certain IWAD maps. :)[spoiler]

      I agree with all of this in some way or another. I think i am just severely under-estimating the limits of the original engine.

      scifista42 said:

      I'm not sure if anyone else than you would be so thrilled by the map's atmosphere. But nice, for what you claim it to be.

      I am not exactly thrilled by the atmosphere, at first i did not want to show it anywhere except on my own screen. But i just thought ;
      Why would i not make a blog entry about a simple map while explaining a small story and the idea behind it. Who knows, maybe somebody else gets a good idea out of it. :)

      - thanks for the comment anyway.

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