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About RichardDS90
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Potential Community Chest 2 Remix.
RichardDS90 replied to RichardDS90's topic in WAD Releases & Development
Hiya! So basically I've begun work on it since there has been no objections from people who have worked on it, and I'm looking for some ideas for level ordering! I've already got a fairly roughish one in place, they are: MAP01: The Furnace MAP02: Coolant Platform MAP03: Slige Control MAP04: Intermission (Formerly MAP10) MAP05: Future Grave (CC1 MAP22) MAP06: The View MAP07: To Hell And Back MAP08: Elixir (Formerly MAP05) (Been toned down a lot, no more asshole cybie at the end + Platforming at the end is more easier) MAP09: Beyond Pain (Formerly MAP11) MAP10: Annihilation Intervention (Formerly MAP13) MAP11: Geist Halls (Formerly MAP26) MAP12: Shadow Of Evil (Formerly MAP14) MAP13: Substation (CC1 MAP14) MAP14: Nullith Precinct (CC1 MAP02) MAP15: City Heat MAP16: Redemption (Formerly MAP12) MAP17: Into The Black (No matter how much the level order is getting shuffled, I respect the series MAP17's tradition) MAP18: Internal Reaches 3 MAP19: Marbelous Three MAP20: Undead Nation (Formerly MAP21) MAP21: Enigma (Formerly MAP20) MAP22: Thematic Elements MAP23: Death Mountain MAP24: Idee Fixe (Formerly MAP31) (Still contains secret exit) MAP25: Desecration MAP26: Bring Evil Upon Thee (CC1 MAP24) MAP27: Gethsemene MAP28: No Room MAP29: Event Horizon MAP30: In Threes MAP31: Sodding Death (Formerly MAP32) (Despite the map slot, there is no secret exit here) MAP32: Mucus Flow (Formerly MAP24) (Placed in a secret slot for 2 reasons. 1: Known for being a massive challenge, having it optional will take some of the pain away, and 2: It's unique enough to warrant it's place as a secret map.) As mentioned, this will be making use of UMAPINFO so it will break the secret map into a secret map tradition, and also since I can do custom boss actions courtesy of UMAPINFO, I can potentially give maps a little more dynamicness, for example, I'm possibly considering To Hell And Back having a cyberdemon required to be killed instead of the usual MAP07 stuff, if anyone has any other ideas in this regard, feel free to contribute them as well. Also Enterpic and Exitpics will be used as well, gives a nice background for the intermission. And last but not at least, it's not much, but hope the added remix bit in the titlepic is all good. :P -
Did Doom II feel like a slog when it was released?
RichardDS90 replied to princetontiger's topic in Doom General
While I don't think it was too bad, I know for a fact my mum thought it was, she gave up on it because she got bored of it. I think she got as far as MAP18 if the save she had was anything to go by. -
Obscure Games That Deserve More Attention?
RichardDS90 replied to Mr Masker's topic in Everything Else
Outside of places like Newgrounds and Kongregate, personally, I really wish the Epic Battle Fantasy games got hell of a lot more love, it's one of those series that's got so much passion put into it. It's basically the Earthbound of Final Fantasy, and it's a damn good parody at that. And the soundtrack is absolutely terrific. Even the spin off games aren't slouches either. -
How would you describe your mapping philosophy?
RichardDS90 replied to NiGHTS108's topic in WAD Discussion
If I'm remaking a map or architecture I've made, I do it from scratch using the original as a reference and improving it as I go along. -
Did anyone ever actually use these strange joysticks?
RichardDS90 replied to oneselfSelf's topic in Doom General
To be fair, I can see exactly what he means, it's the same deal for me except in Descent's case, it needs to be a pretty advanced flight stick. But it's a blast once set up right. -
Potential Community Chest 2 Remix.
RichardDS90 replied to RichardDS90's topic in WAD Releases & Development
Personally, I'm avoiding the traditional secret into a secret on this occasion as I kinda want to do something fairly different, Idée Fixe is definitely going in the regular rotation, no questions about it, maybe at where Mucus Flow was and have it lead there instead. As for MAP15, have it in the same slot, but have it go straight to Sodding Death as it feels quite a unique map in my opinion. It's a good way to make use of the UMAPINFO as well. You got any other general ideas for this edition of CC2? I might message some of them if possible, I do recall @Dr. Zin wanted to improve the submissions in CC2 and 3. I know Erik Alm is going to be pretty much hard to get hold of. The maps are largely staying the same, just mostly being some polish here and there and of course, responding to general feedback that is suited. -
Potential Community Chest 2 Remix.
RichardDS90 replied to RichardDS90's topic in WAD Releases & Development
There will be a couple of new textures but only if I feel it will look better, such as a lavafall texture in MAP28 and a recoloured floor texture for MAP07 to give a little more distinction in one room, otherwise the texturing is staying faithful. Bugs will also be fixed so MAP20's infamous secret will now lose it's infamy. Generally I've gone by opinions via the DWmegawad Club and Dean of Doom. So far I've swapped 5 and 10 around and even toned 5 down and even got rid of that asshole cybie. Even made the final part getting to the exit a bit easier. With the power of UMAPINFO, I could break the secret map in a secret map trend. And the one map to become a secret map...Mucus Flow! It more than qualifies for the secret slot and it will be optional for those who don't want the challenge. Of course not intended to replace the original, just an arranged version. -
Hiya, looking to do something of a remix version for CC2, I have recently spoken to Cadman in regards to this and while he is okay with it given credit is given, which is a no-brainer, I was suggested to see if anyone that worked on CC1 and CC2 are okay with me doing something like this. So basically it's not intended to replace CC2, something more of a remix that does change level order, replaces stock tracks with suitable ones, and gets rid of some of the weaker maps (sorry Gene, though MAP12 and 25 are staying for sure) and replace them with the stronger maps from CC1 so it still has a similar feel, I may be giving some maps additional polish, and if anyone is okay with this version of CC2, and wants to touch up the maps themselves, then feel free to do so. I basically have made a lot of it already, but for myself but after hearing from Cadman and giving his input, I thought it'd be best to see if anyone in the forum is cool with it. So this is basically more to hear anyone that worked on CC1 and 2 to give their input to this.
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I have now started Doom mapping for Ultimate Doom
RichardDS90 replied to Cadman's topic in WAD Releases & Development
Ohhhh nice to see you again. Looking forward to seeing what you make! :D PS, check your inbox on here. :) -
Zen Dynamics is a great example. And Xaser made some absolute solid choices, to the point it's one of my top Doom mod soundtracks. MAP00 even has the same music throughout but uses different sequences in parts.
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The Dean of Doom series (companion thread)
RichardDS90 replied to Sunnyfruit's topic in Doom General
I'm willing to bet it's Eviternity II if it isn't Eternal Doom. -
I know Batandy is Italian, he's known for the Golden Souls series which I strongly recommend.
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The new version has a very very strange bug, for some reason, no kills, secrets and items are counted, they all come up as 0/0.
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Scythe Reforged - Teaser [MAP20]
RichardDS90 replied to DRON12261's topic in WAD Releases & Development
After being on something of a Scythe-fest lately, I thought I'd give this a whirl. Feels VERY faithful to MAP20 while having it's own identity. I look forward to seeing the next demo and the full megawad. And like with the tradition I have when playing the first Scythe, here's hoping it will really make a Subway taste even nicer. :P Either way, keep it up!