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MFG38

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About MFG38

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  1. E1M01 UV-Max in :13.14 10lne101m1314.zip E1M02 UV-Max in :37.89 10lne102m3789.zip E1M03 UV-Max in :03.26 10lne103m0326.zip E1M05 UV-Max in :17.97 10lne105m1797.zip E1M06 UV-Max in 1:18.20 10lne106m11820.zip E1M40 UV-Max in :41.23 10lne140m4123.zip E2M40 UV-Max in :32.54 10lne240m3254.zip E2M40 Pacifist in :00.34 10lne240p0034.zip E2M40 NM-Speed in :00.40 10lne240n0040.zip E4M28 UV-Max in :52.34 10lne428m5234.zip E4M28 Pacifist in :00.54 10lne428p0054.zip
  2. Fixable by making two lines around the entrance door sound-blocking. I would implement that fix myself, but I'm not the one who made the actual door and I don't want to intrude on other people's portions of the map. Giving the monsters the ambush flag is also an option, but that would defeat the purpose of the fight at best and completely trivialize it at worst.
  3. I haven't actually played Horde mode in Doom Eternal, so I'm afraid I can't help. YouTube strategy guide videos are probably your best bet.
  4. You could always use something like Cheat Engine, but that'd ruin the fun for everyone else and your scores would stick out like a sore thumb on account of their sheer impossibility. Plus you're likely to end up on a ban list of some sort if you do that.
  5. Let's be real, we as gamers have been conditioned over the years to being able to decipher which difficulties are easy and which ones are hard even if they have non-standard names. Why is that? Because every game does it the same way. The further down the list you go, the harder the difficulties become. I have yet to hear of a game that does the opposite.
  6. Not sure how I feel about the addition of vehicles, but other than that, the reveal alleviated any skepticism I had. I'm at least moderately excited. I'm personally not worried about that if Andrew Hulshult is still involved. The music in the trailer did sound like his particular style, and even if it isn't him, I'm sure that whoever id hired for soundtrack duties on this one will ultimately do the game justice. Besides, at the risk of stirring up a pot, Mick isn't that crucial to the identity of modern Doom, as kick-ass as his work was on the last two games. But the situation is what it is, and Andrew and David proved themselves more than capable of filling the gap. id Tech engines tend to be pretty well-optimized. The reported minimum for Eternal is a 1050 Ti, and I can't imagine the requirements for id Tech 8(?) would have increased so much as to require a 4000 Series card.
  7. The way they were arguably intended to be played. For whatever that's worth.
  8. Surprise v1.2 release! This one brings some extra chaos to the table with the addition of an Irregulator mode, which randomizes enemy projectiles. Caution should be exercised around every enemy, as you never know when a measly imp might turn into a kamikaze fighter by throwing a rocket instead of his regular fireball! Spawn balance on Total Fucking Chaos mode in Heretic also saw some tweaks. As usual, see the OP for download links. Changelog:
  9. Aside the probably obvious, these are my Top 5 most played games on Steam: The Binding of Isaac: Rebirth - ~390 hours Beat Hazard - ~340 hours BattleBlock Theater - ~245 hours DOOM '16 - 175 hours Skyrim - 135 hours Some non-Steam games I've put a respectable number of hours into: Quake III Arena Guild Wars 2 Metroid: Zero Mission
  10. Alright, I finally took the time (and liberty) of fixing up as many of the remaining issues as I could - including some UMAPINFO-related ones discovered embarrassingly late - and pushing out a final version of this thing. Downloadable from my website for the time being, link has been updated in the OP. /idgames will follow shortly.
  11. Man, these look awesome! Getting inspired to do something with one of these but I kinda need to take care of some other projects first...
  12. I collect music. And musical gear when I can afford it.
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