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NuMetalManiak

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About NuMetalManiak

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    I have every right to be salty if I must (proud she/her)
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  1. More fake cacoward writing. I think it might be a little to wordy, but oh well.

     

    Spoiler

    Last year the Doom community awarded Erik Alm as the winner of the Espi Award, a mapper who's legacy shined on to many modern projects. His influential Scythe 2 was a cornerstone wad for the community: a multi-themed megawad, with five levels of each of the six episodes pertaining to a specific theme, afterwards ushering in a death exit so the player can start the succeeding episode anew and ready for the next bouts of action.

     

    Whether or not Eviternity is directly inspired by Scythe 2, well, you can draw your own conclusion there, but regardless, you get the serving of "six episodes with five levels each". Not only do you get this kind of serving, but you get a whole lot more. @Dragonfly and Team Eviternity started in March of 2018, using a brand new texture pack also being developed at the time, OTEX, to make each of the maps. These textures make the Eviternity experience more grand. As you blow your way through Eviternity's encounters, you get to gawk at the new textures and how they are used well, encountering architectural designs you've never seen before. And it feels wonderfully fresh, just like the texture pack that got released on that faithful anniversary along with Eviternity's initial release. Being a wad made for MBF-based ports and also given some specific DeHacked work on some new enemies, expect to find more than just lovely textures in Eviternity. Look out for the fast-moving astral cacodemons, the rocket/hitscan combo that is the annihilator, and the final boss itself in a battle that can be considered heavenly, along with a few more denizens that haunt the many themes.

     

    It's amazing to think Eviternity, as ambitious as it was, was finished in roughly two months from its initial release. Dragonfly, the team head, livestreamed his mapping process on Twitch, showcasing his mapping style and the maps that would eventually make it into the megawad. With his maps being the cream of the crop, expect them to be somewhat short, but also expect them to adhere well to each respective episode theme. And he sure does it well, from the Inauguration that is the first map in the rainy castle to the techbases that make up some of the middling maps, then to other cool maps such as the heavenly nonlinear romp that is Heliopolis. And also the episode ending maps, expect to have it rough in these levels until you reach the warp that leads to the next episode. This doesn't mean that the guest mappers cannot be understated, as their maps are just as memorable, if not more. Don't miss Frimaire, @antares031's ice cold outing, or the equally cold Cryonology, where @Atronx will let you figure out what the map title refers to. @Xaser will show you what Transcendence really is to start off the final episode, and the collaborative efforts of Dragonfly and @Eris Falling will help you fly sky high in the penultimate level. Definitely don't miss either of the secret maps, where @skillsaw shows you how brutal the encounters in Eviternity can truly be while @ukiro, the maker of the texture pack itself, brings you one heck of an odyssey that truly defines Eviternity for what it really is. Ambitious, fresh, artistic, well-themed, and tough, these are some of the many terms to describe Eviternity, a project that no one should ever miss.

     

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