A round up of recent updates, newest to oldest:
a random dungeon generator, “blockmap”, ported from the wadc version but using a different approach for marking free/used blocks: things, since we can remove existing things, and query for them (and you can’t in WadC): https://github.com/jmtd/liquorice/commit/907af53036c57f55909bc32c634c2a876b48c899
A basic but functional pseudo RNG, inspired by the approach taken in Doom itself. 100% pure functions, reproducibility via setting the seed etc https://github.com/jmtd/liquorice/commit/3ac19897ddfb55fbfd6d782b726d0d89c5047c9b
A whole bunch of useful functions, thing type definitions etc pulled out of one example map and made generally available https://github.com/jmtd/liquorice/commit/f3b2b837628ccc8ad4edf1cbb518c317c447c765
Shawn.hs, dictionary words spliced from the SHAWN texture. Implemented after Fraggle released his python version, in honour of it. https://github.com/jmtd/liquorice/commit/8be9a212938d58bd3fd03e5f167c2c069719360f
The stacked demon cubes in the “birds” demo map have fixed texture alignment. I thought this was a bug in liquorice but it turned out to be a bug in the demo. https://github.com/jmtd/liquorice/commit/bb2e117dd84c7b13c9abdfb33d6f0364361dd4af
I shall endeavour to upload newly generated PWADs for the demo maps at some point.