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ZDaemon Thursday Night Survival #671 - Doomium II (Part II)
Keyboard_Doomer replied to TeamTNS's topic in Multiplayer Doom
That was quick. -
Nice unassuming map and interesting concept with the "good" and "bad" ending. Some softlocks with the columns are still there: - it's possible to get stuck between lines 1767 and 1773 - once sector 149 has been raised it's also possible to get stuck between lines 1187 and 1250 if you wedge yourself into the corner there
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Hello, we're going to play the wad for Thursday Night Survival today. The session starts 9 hours from the time of this post and you can expect it to be fairly active for 4+ hours.
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Oh well, if we knew there's a bunch of stuff to fix we would have waited until an update but don't worry about the coop bugs. As I mentioned in the wad thread, boom_compatible went through the map we're playing for today and created an extensive coopfix. We're near the end of the first rotation at the moment and so far things are going pretty smoothly.
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HISPANIC COMMUNITY PROJECT (RC4)
Keyboard_Doomer replied to DevilMyEyes's topic in WAD Releases & Development
Hello, it didn't exactly take long and we're again reaching for some Hispanic goodness to play for Thursday Night Survival (but don't worry, with an extensive coopfix by @boom_compatible). The session starts 10 hours from the time of this post and, as usual, you can expect it to be fairly active for 4+ hours. -
ANATHEMA 2 OFFICIAL RELEASE {BOOM-FORMAT}
Keyboard_Doomer replied to DevilMyEyes's topic in WAD Releases & Development
Hello, we're going to play the wad for this week's Thursday Night Survival. The session starts 16 hours from the time of this post and you can expect it to be fairly active for 4+ hours. -
Super Doom TV - Official Release
Keyboard_Doomer replied to Lorcav's topic in WAD Releases & Development
Hello, we're going to play the first half of the wad for Thursday Night Survival today. The session starts 11 hours from the time of this post and you can expect it to be fairly active for 4+ hours. -
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 12 hours from the time of this post and you can expect it to be fairly active for 4+ hours.
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[RC3] 1K1K - A COMPACT Community Project for Doom 2
Keyboard_Doomer replied to Yop's topic in WAD Releases & Development
Hello, we're going to play your wad for Thursday Night Survival today. There's going to be a fixwad by boom_compatible loaded on the server that should take care of any relevant issues but if you have an updated version of the wad that would be great to have as well. The session starts 9 hours from the time of this post and you can expect it to be fairly active for 4+ hours. -
Hello, we're going to play the wad, or at least the first half of it, for Thursday Night Survival today, first blazing through it with standard settings and then with more painful ones for the subsequent rotations. The session starts 14 hours from the time of this post and you can expect it to be fairly active for 4+ hours.
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PUSS XXIII MAP04 Pacifist in 0:06.37 MAP04 NM Speed in 0:06.31 MAP08 UV Speed in 0:10.40 puss23_04p637.zip puss23_04n631.zip puss23_08-010.zip
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This time hopefully without fuckups. PUSS XXIII MAP06 Pacifist in 0:02.86 MAP06 NM Speed in 0:02.37 puss23_06p286.zip puss23_06n237.zip