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Everything posted by Breezeep
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[-cl9] blue map for a belated birthday
Breezeep replied to bsharp's topic in WAD Releases & Development
Very solid map for a first release! And Pretty crazy skill on display for your age. I initially tried to play this on HMP and I noticed that the rocket launcher doesn't appear in that difficulty. Died a handful of times before I finally beat it. Good stuff and happy belated birthday. -
[WIP] OZONIA 2 development thread - Boom Megawad
Breezeep replied to Deadwing's topic in WAD Releases & Development
The blue trees are cool, but I'm not a huge fan of how they look with the default doom palette's blues. Maybe it wouldn't hurt to try adjusting the blue colors like Antaresian Legacy does? -
Decomission - [1 Limit Removing map / RC2]
Breezeep replied to Breezeep's topic in WAD Releases & Development
I'm really glad to hear you guys enjoyed this! I just updated the op with a newer version that fixes the stuck chaingunner and some automap tweaks. Please redownload. -
Decomission was originally meant to be part of a mapset of mine that never really materialized beyond this one map. I didn't want it to go to waste, so I thought I'd touch it up a little bit and put it out as a standalone release. It's nothing too difficult, just a standard romp in a storage facility that's seen better days. Difficulty settings have been implemented. Feedback is appreciated, as usual. Download [Google Drive]
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It's been said a bunch of times before, but my resolution for 2024 in terms of Doom is to actually commit to and finish at least one project. It's been like 2 years since I put something playable out there, but that might change if my executive dysfunction doesn't kick me in the ass.
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What’s a theme / setting you’d like to see in PWADs?
Breezeep replied to EduardoAndFriends's topic in Doom General
I always like settings that feature natural greenery or snow. As long as you pick the right sprites and textures, you can make some pretty convincing lush environments. TPH E2M2- 124 replies
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Godless Night [GZDoom episode || RC1 11/29/2023]
Breezeep replied to Tango's topic in WAD Releases & Development
Been looking forward to this one! Congrats on getting the beta out! -
Are you sure you're not loading the mod with anything else? I'd send MSX a PM about this if I were you.
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MIDNIGHT - 7 maps in the gloom (+new vanilla version)
Breezeep replied to EANB's topic in WAD Releases & Development
Just wrapped up my playtrough. Good stuff! Really tight gameplay here, but it kinda got a bit hectic in some bits. One nitpick I have is that the blood flat looks a bit off: It looks like you grabbed a bunch of stuff from the 32in24 resource wad. I think putting in the 32in24 palette should fix this. -
You and me both! Real nice looking shots btw! I believe in you!
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From what I've played of the base Q2 campaign, The thing that annoys me about how they recompiled the maps, including the ones in the expansions, is that they sometimes appear to be way too bright in some areas. There's a bunch of stuff that looks better than in the base game, but it's instances like these that just make me wish they just went and redid the lighting entirely for the remaster. I would prefer if they just toned down the brightness of some of the light sources (most notably the sky and lava) so that way it wouldn't look too overly bright.
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God, Elon is such a fucking loser.
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We're so fucking back
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Cool little map, neat colors, good layout + gameplay + flow as expected from you. Found an oopsie tho.
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To be honest, there were plenty of times where I crunched myself to finish a map before the deadline of a community project. It's probably a combination of my ADHD and my incoherent, non-existent workflow, but there were several times where I bit off more than I can chew with what ideas and ambitions I had in mind for a certain map I was making. That pretty much took the enjoyment out of this hobby for me, and its regrettably self-inflicted. I recently made a vow to stop participating in community projects and just start making my own little projects at my own pace, If I ever muster up the energy and motivation to do so.
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I've been trying to do some stuff with a custom hud config I made, and for some reason I can't get the args to work. I've been following the docs on the github. doom full big_health 4 21 bottom_left big_armor 80 20 bottom_left big_ammo 192 20 bottom_right ammo_text 256 32 bottom_right weapon_text 220 42 bottom_right [grid] stat_totals 6 32 bottom_left message 0 0 top_left keys 0 0 none [horizontal] secret_message 0 76 none Is there something I'm doing wrong with this?
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Terminal Stages of Nostalgia - one map
Breezeep replied to AD_79's topic in WAD Releases & Development
Simply a great map, both in the visual and gameplay department. Congrats on getting this out. Really looking forward to whatever you put out next! -
En Campaña - One last map before my surgery!
Breezeep replied to Cacodemon187's topic in WAD Releases & Development
Good to see another release from you. Best of luck on your surgery! -
Texture Pack 🟧 Hamtex - Vanilla-compatible Dev textures for Doom II ⬜
Breezeep replied to Matakrow's topic in Mods & Resources
This scratches my Source engine itch. -
A pair of mods it'd be cool to have (more) maps designed for
Breezeep replied to baja blast rd.'s topic in WAD Discussion
Something that's flown around in my head a bunch of times was making a little mapset for Tango's Minicharge mod. It's basically a toned down version of Supercharge but for MBF compatible ports that does a bunch of cool stuff with the MBF Dehacked format, and it's pretty underrated too. Makes me wish that an MBF21 version of Supercharge were a thing. -
[Now on /idgames!] - El Viaje de Diciembre
Breezeep replied to Cacodemon187's topic in WAD Releases & Development
Might be a bit late to mention, but shouldn't there be a dehacked file that's supposed to come with this if you're playing on chocolate doom? -
Forgot that today was April Fool's but whatever. Very solid first Q1 release. There isn't really anything here for me to complain about, though I personally felt that some areas were a bit too bright. Both the layout and gameplay are pretty good though. Nice work.