Well, with four new levels I've got some material together and can show some new pictures.
So it's time to take on an "old case".
But one after anonther:
LV-01: Matt's Tavern
Our marine arrives at Matt's tavern and helps the innkeepers to get rid of unwelcome guests. He gets a ride from Matt.
LV-02: Springfield Armory NEW
As the only competent person present, our marine is supposed to break into an enemy-occupied weapons factory and get the blueprints and two samples of the weapons.
LV-03: Niagara Falls
Since the job was completed to our satisfaction, our marine gets a follow-up job:
He should switch on the turbines of the adjacent power plant and thus start the generator that supplies the electricity required for the factory.
LV-04: Antioch AB
A call for help from USS Ranger reaches Marine HQ. This decides to send a team on board.
Since our hero is nearby, he should liberate the base and borrow the only space transporter available.
LV-05: USS Ranger
The space freighter drifts through space without a guide. Our team boards the spaceship and activates the autopilot so that it can continue on its way. It itself should with its own
Eagle transporter return.
LV-06: Search And Rescue
Since the air base does not report, it is decided to drop our marines in a slightly distant landing zone. They make their way to the base.
LV-07: Swampweed / Sumpfkraut NEW
Our transporter has landed and it is time to refresh the supplies.
There's said to be a Swampweed Merchant at the back of the area...
LV-08: The The Fog-Forest / Der Nebelwald NEW
New orders from HQ to our Marines to turn north to
visit LT. Winter. The first stop on their way would be Helmers Home.
A long march through the Fog-Forest is on the agenda.
LV-09: Path of the Dead / Pfad der Toten NEW
Since the enemy is heavily concentrated in this area, it is decided to go around it.
Helmer is very helpful and shows our team a secret long forgotten path through the mountain...
... and as a little extra something to relax ... the village without a name.
You can find the pictures here: (from post #16)
https://www.idgames.de/threads/j-doom-ii-mod-aus-den-archiven.13278/
Regards
Miller