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Count651

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  1. When are you payin my child support?

  2. Count651

    Lost maps

    I genuinely like joe-ilya's maps. Maybe its because they don't try to be what everyone on Doomworld wants to make, which is hyper-detailed stupidly hard maps. These maps have a classic 90s charm to em. They honestly don't look bad at all and they play pretty well. One complaint I have is that the epilogue maps are a little weird and unnecessary.
  3. Borb

    1. BigDickBzzrak

      BigDickBzzrak

      Hey Miss Bubbles! You the one who made that one e2m7 remake an entirety eternity ago? That was a kickass map yo!

    2. Miss Bubbles

      Miss Bubbles

      Hey, yep! That was me.

      There may be some more stuff in the works... keep an eye out. *Nudge nudge wink wink nudge*

       

    This wad was quite a love/hate relationship for me. Episode 1 and 2 were fantastic. They flowed so well and were challenging without being stupid. Sadly once I got to episode 3 the wad took a turn for the worst. Most of episode 3 is too dark, too big, too confusing, and too full of mandatory damaging sectors without a radsuit. Episodes 1 and 2 were a blast but 3 and 4 just felt like a lot of work. I had to use the console to give myself radsuits and light amp goggles many times. Its no fun to find a secret soul sphere if you're just gonna burn it all away crossing lava without a radsuit. In the end I'd highly recommend the first 2 episodes. They're what Doom is all about; fast fun simple maps. The later half was quite the opposite.
  4. Count651

    lilith.pk3

    What starts as a neat idea just becomes tiring and irritating after the first couple maps. This wad is honestly just a joke that overstays its welcome.
    A very flashy map set that sadly lacks a lot of substance. There's a lot to like here, but also a fair bit to dislike. The theme and aesthetics are nice if not a bit too dark and detailed at times, and I actually enjoyed the narrative. Lovecraftian themed wads and mods seem to be pretty popular lately, and with good reason. The music was pretty fantastic, I especially liked the E1M5 " Suspense " remake. The boss fight was also pretty interesting and fun, but it did tend to over stay its welcome. Now to discuss what made the wad more of a bad experience than a good one sadly. What brought this map pack down for me the most was the lack of any fluid gameplay and some honestly very tedious custom enemies. A lot of time is spent camping doorways and thinning out the horde before you can enter a room. Once you clear the big baddies out and proceed into the room you can expect to do the same again, as every key and switch you press results in a very predictable monster ambush. The custom monsters for the most part were fine albeit a bit repetitive ( too many different lost soul-esque enemies that fly about and spit projectiles at you ). The biggest offender for me was the Hell Archon. This guy was a big meat wall that takes a lot of time and rockets to bring down. After the first couple encounters with him I had lost all interest in fighting him. Unfortunately for me, I had to deal with his tanky ass most of the time as a lot of scripted sequences in the map couldn't be completed until he was dead. Pros: -cool theme -great atmosphere -very pretty and colorful maps -great soundtrack -good boss fight concept Cons: -slow tedious gameplay -repetitive maps -irritating/unnecessary custom enemies -boss fight last a little too long
  5. Hey, I took what you said about Map30 of Doom II Redux and think I have fixed it.  I played through it a couple of times and it definitely isn't as easy as it was anymore.  Please give it another try Icon of Sin another go and let me know if my fix worked to your satisfaction.  Here is the latest version of the megawad.  https://drive.google.com/open?id=0B0qPeg0D18Yvamg2aUg1R01KdHc

    Loved it from the beginning to the end. This one's earned itself a nice little spot in my favorites folder.
    As always, a very mixed bag. Some genuinely fun and well thought out maps, but also some honestly not so good ones. Also what the hell is up with map06?
  6. Count651

    Sunlust

    A pretty decent wad but not without some serious flaws Pros - High detail maps - A lot of map variety - Long playtime - Good variety of difficulty - Unreal Tournament Music Cons - A lot of extremely brainless/spammy monster placement ( tiny rooms packed with so many monsters you HAVE to save scum ) - too many obvious traps, every item you pick up and every button you press seems to cause loads of enemies to teleport around you, a lot of levels became too predictable and repetitive because of this - Some bad music choices ( this is mostly a matter of opinion ) a lot of tracks sounded too upbeat for Doom, a lot of these tracks sound like they were taken from an 80's workout vhs
  7. Count651

    Low Memory

    Lame troll map
    Pretty decent map, very vanilla in appearance which I like. Ending fight was a little strange but interesting. The invisible walls preventing you from killing the enemies behind the bars was a little annoying though.
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